Esempio n. 1
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  /**
   * Test single critter walking a spiral
   *
   * @throws SyntaxError
   * @throws IOException
   */
  @Test
  public void testThousandSteps() throws IOException, SyntaxError {
    World w = new World();
    Critter.loadCrittersIntoWorld(w, "txt/ThousandSteps/critter.txt", 200, session_id);
    Food.loadFoodIntoWorld(w, 10, 20);
    w.printASCIIMap();

    for (int i = 0; i < 1000; ++i) {
      w.lapse();
      assertTrue(w.getTurns() == i + 1);
      if (i % 100 == 0) {
        System.out.println(i + "th iteration");
        System.out.println("there are " + w.order.size() + " critters in the world");
        w.printASCIIMap();
        System.out.println("\n \n ");
      }
    }
  }
Esempio n. 2
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  /**
   * Test single critter TURN left and right
   *
   * @throws SyntaxError
   * @throws IOException
   */
  @Test
  public void testTurn() throws IOException, SyntaxError {
    World w = World.loadWorld("txt/TurnTest/world.txt", session_id);
    Critter c = w.order.get(0);
    final int INITENERGY = 7;

    // check the initial status of the critter
    assertTrue(
        "the critter dones't got initialized with expected energy",
        c.getMem(IDX.ENERGY) == INITENERGY);
    assertTrue(
        "the critter doesn't got initialized to the expected " + " position",
        c.getPosition().equals(new Position(2, 2)));

    // the critter keep turning right
    w.lapse();
    assertTrue("the critter doesn't turn as expected", c.getDir() == DIR.RFRONT);
    assertTrue("the critter unexpectedly moved", c.getPosition().equals(new Position(2, 2)));
    assertTrue(
        "the last rule executed hasn't got set as expected",
        c.getLastRuleExe().toString().trim().equals("1 = 1 --> right;"));
    assertTrue(
        "the critter's energy doesn't changed as expected",
        c.getMem(IDX.ENERGY) == INITENERGY - c.getMem(IDX.SIZE));
    w.lapse();
    w.lapse();
    assertTrue("the critter doesn't turn as expected", c.getDir() == DIR.BACK);

    // critter start to turn left
    w.lapse();
    assertTrue("the critter doesn't turn as expected", c.getDir() == DIR.RBACK);
    assertTrue(
        "the last rule executed hasn't got set as expected",
        c.getLastRuleExe().toString().trim().equals("mem[4] <= 4 --> left;"));

    // the critter should die because of the turning
    w.lapse();
    w.lapse();
    w.lapse();
    assertTrue("the critter doesn't die as expected", w.order.size() == 0);
    assertTrue(
        "Critter doesn't turn into expected amount of food at " + "expected position",
        ((Food) w.getElemAtPosition(new Position(2, 2))).getAmount() == 200);

    // try if the world can still lapse even if there are no critter
    w.lapse();
  }
Esempio n. 3
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  /**
   * Test a critter {@code c1} BUD and create a new critter {@code c2} and the new critter has the
   * property as expected
   *
   * @throws IOException
   * @throws SyntaxError
   */
  @Test
  public void testBud() throws IOException, SyntaxError {
    World w = World.loadWorld("txt/BudTest/world.txt", session_id);
    Critter c1 = w.order.get(0);
    Position posC1 = c1.getPosition();
    w.printCoordinatesASCIIMap();
    w.printASCIIMap();

    // Critter c1 bud and create a new critter c2 behind it
    int c1Energy = c1.getMem(IDX.ENERGY);
    c1Energy -= Constant.BUD_COST * c1.getComplexity();
    w.lapse();
    assertTrue(
        "Critter c1 has decrease certain amount of energy", c1.getMem(IDX.ENERGY) == c1Energy);

    // c2 may turn into food if it bud again
    if (w.order.size() == 1) {
      assertTrue(
          "Critter c2 doesn't turn into food as expected",
          w.getElemAtPosition(posC1.getRelativePos(1, DIR.BACK))
              .equals(new Food(Constant.FOOD_PER_SIZE * Constant.INIT_SIZE)));
      return;
    }
    assertTrue("Critter c2 has not been created", w.order.size() == 2);
    Critter c2 = w.order.get(1);
    assertTrue(
        "Critter c2 doesn't wait and gather energy in" + "the round it is created",
        c2.getMem(IDX.ENERGY) == Constant.INITIAL_ENERGY + 1);
    for (int i = 0; i < Constant.MIN_MEMORY; ++i) {
      if (i == IDX.ENERGY || i == IDX.SIZE || i == IDX.POSTURE || i == IDX.TAG) continue;
      assertTrue(
          "Critter c2 doesn't inherient it parent as expected", c1.getMem(i) == c2.getMem(i));
    }
  }
Esempio n. 4
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  /**
   * Test a critter {@code c1} TAG another critter {@code c2}
   *
   * @throws IOException
   * @throws SyntaxError
   */
  @Test
  public void testTag() throws IOException, SyntaxError {
    World w = World.loadWorld("txt/TagTest/world.txt", session_id);
    Critter c1 = w.order.get(0);
    Critter c2 = w.order.get(1);
    final int TAGVAL = 23;
    w.printCoordinatesASCIIMap();
    w.printASCIIMap();

    // Critter c1 start to tag Critter c2
    int c1Energy = c1.getMem(IDX.ENERGY);
    int c1Size = c1.getMem(IDX.SIZE);
    c1Energy -= c1Size;
    w.lapse();
    assertTrue("Critter c2 has not been tag", c2.getMem(IDX.TAG) == TAGVAL);
    assertTrue("Critter c1 doesn't lose the energy to tag", c1.getMem(IDX.ENERGY) == c1Energy);

    // Critter c1 still try to tag some critter
    w.lapse();
    c1Size = c1.getMem(IDX.SIZE);
    c1Energy -= c1Size;
    assertTrue(
        "Critter still lose energy although there is " + "no critter for it to tag",
        c1.getMem(IDX.ENERGY) == c1Energy);
  }
Esempio n. 5
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  /**
   * Test a single critter being update and can WAIT as expected some memory shouldn't be updated,
   * some memory has a limited range of valid value if no action happens, a critter will keep doing
   * update until it has finished 999 PASS
   *
   * @throws SyntaxError
   * @throws IOException
   */
  @Test
  public void testUpdate() throws IOException, SyntaxError {
    final int POSTURE = 10;

    World w = World.loadWorld("txt/UpdateTest/world.txt", session_id);
    Critter c = w.order.get(0);

    // check the initial state of the critter
    int[] refMem = {9, 2, 3, 1, 100, 1, 0, 17, 0};
    for (int i = 0; i < refMem.length; ++i)
      assertTrue("memory " + i + " doesn't get initialized as expected", c.getMem(i) == refMem[i]);

    w.lapse();
    refMem[7] = POSTURE;
    refMem[4] += Constant.SOLAR_FLUX; // energy increase because of wait
    // the index of last rule being executed before came to the MAX_PASS
    refMem[8] = Constant.MAX_PASS % c.getProgram().getChildren().size();

    // check the state of the critter changed as expected
    for (int i = 0; i < refMem.length; ++i)
      assertTrue("memory " + i + " doesn't get initialized as expected", c.getMem(i) == refMem[i]);
  }
Esempio n. 6
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  /**
   * Test a single critter GROW
   *
   * @throws IOException
   * @throws SyntaxError
   */
  @Test
  public void testGrow() throws IOException, SyntaxError {
    World w = World.loadWorld("txt/GrowTest/world.txt", session_id);
    Critter c = w.order.get(0);
    Position pos = c.getPosition();
    final int INITENERGY = 200;

    assertTrue("the critter doesn't got initialized to expected size", c.getMem(IDX.SIZE) == 1);

    // the critter grow
    w.lapse();
    assertTrue("the critter doesn't grow into expected size", c.getMem(IDX.SIZE) == 2);
    assertTrue(
        "the critter doesn't decrease it energy as expected",
        c.getMem(IDX.ENERGY)
            == INITENERGY - (c.getMem(IDX.SIZE) - 1) * c.getComplexity() * Constant.GROW_COST);

    // the critter die because of grow
    w.lapse();
    assertTrue(
        "the critter doesn't turn into food because of growth",
        w.getElemAtPosition(pos).equals(new Food(c.getMem(IDX.SIZE) * Constant.FOOD_PER_SIZE)));
    assertTrue("the critter doesn't die", w.order.size() == 0);
  }
Esempio n. 7
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  /**
   * Test a single critter SERVE food to the hex in front of it
   *
   * @throws IOException
   * @throws SyntaxError
   */
  @Test
  public void testServe() throws IOException, SyntaxError {
    World w = World.loadWorld("txt/ServeTest/world.txt", session_id);
    Critter c = w.order.get(0);
    Position pos1 = new Position(2, 2);
    final int INITENERGY = 100;
    final int SERVEENERGY = 10;
    final int FOODENERGY = 5;

    assertTrue("the initial energy of critter is wrong", c.getMem(IDX.ENERGY) == INITENERGY);

    // the critter serve some energy to the food in front of it
    w.lapse();
    assertTrue(
        "the food doesn't got the energy",
        w.getElemAtPosition(pos1).equals(new Food(FOODENERGY + SERVEENERGY)));
    assertTrue(
        "the critter doesn't reduce its energy as expected",
        c.getMem(IDX.ENERGY) == INITENERGY - SERVEENERGY - c.getMem(IDX.SIZE));

    // the hex on the right front of the critter would get served
    w.lapse();
    w.lapse();
    w.printASCIIMap();
    assertTrue(
        "the food doesn't got the energy",
        w.getElemAtPosition(new Position(3, 2)).equals(new Food(SERVEENERGY)));
    assertTrue(
        "the critter doesn't reduce its energy as expected",
        c.getMem(IDX.ENERGY) == INITENERGY - SERVEENERGY * 2 - c.getMem(IDX.SIZE) * 3);

    // the critter serve the food to outside of the world
    // (the food will be destroyed and critter still lose energy)
    w.lapse();
    w.lapse();
    w.printASCIIMap();
    assertTrue(
        "the critter doesn't reduce its energy as expected",
        c.getMem(IDX.ENERGY) == INITENERGY - SERVEENERGY * 3 - c.getMem(IDX.SIZE) * 5);
  }
Esempio n. 8
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  /**
   * Test single critter MOVE forward and backward
   *
   * @throws SyntaxError
   * @throws IOException
   */
  @Test
  public void testMove() throws IOException, SyntaxError {
    World w = World.loadWorld("txt/MoveTest/world.txt", session_id);
    Critter c = w.order.get(0);
    final int INITENERGY = 13;

    // check the initial status of the critter
    assertTrue(
        "the critter dones't got initialized with expected energy",
        c.getMem(IDX.ENERGY) == INITENERGY);
    assertTrue(
        "the critter doesn't got initialized to the expected " + " position",
        c.getPosition().equals(new Position(2, 2)));

    // the critter start to keep moving forward
    w.lapse();
    assertTrue("the critter doesn't moved as expected", c.getPosition().equals(new Position(2, 3)));
    assertTrue(
        "the last rule executed hasn't got set as expected",
        c.getLastRuleExe().toString().trim().equals("1 = 1 --> forward;"));
    assertTrue(
        "the critter's energy doesn't changed as expected",
        c.getMem(IDX.ENERGY) == INITENERGY - Constant.MOVE_COST * c.getMem(IDX.SIZE));
    w.lapse();
    w.lapse();
    assertTrue("the critter doesn't moved as expected", c.getPosition().equals(new Position(2, 4)));

    // critter start to move backward
    w.lapse();
    assertTrue("the critter doesn't moved as expected", c.getPosition().equals(new Position(2, 3)));
    assertTrue(
        "the last rule executed hasn't got set as expected",
        c.getLastRuleExe().toString().trim().equals("mem[4] <= 4 --> backward;"));

    // the critter should die because of the movement
    w.lapse();
    assertTrue("the critter doesn't die as expected", w.order.size() == 0);
    assertTrue(
        "Critter doesn't turn into expected amount of food at " + "expected position",
        ((Food) w.getElemAtPosition(new Position(2, 3))).getAmount() == 200);

    // try if the world can still lapse even if there are no critter
    w.lapse();
  }
Esempio n. 9
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  /**
   * Test single critter walking a spiral
   *
   * @throws SyntaxError
   * @throws IOException
   */
  @Test
  public void testSpiralMove() throws IOException, SyntaxError {
    World w = World.loadWorld("txt/SpiralMoveTest/world.txt", session_id);
    Critter c = w.order.get(0);
    w.printCoordinatesASCIIMap();
    w.printASCIIMap();

    for (int i = 0; i < 100; ++i) {
      w.lapse();
      w.printASCIIMap();
      System.out.println("Critter energy: " + c.getMem(IDX.ENERGY));
    }
  }
Esempio n. 10
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  /**
   * Test a critter {@code c1} MATE with another critter {@code c2} and create a new critter {@code
   * c3}
   *
   * <p>and the new critter has the property as expected
   *
   * @throws IOException
   * @throws SyntaxError
   */
  @Test
  public void testMate() throws IOException, SyntaxError {
    World w = World.loadWorld("txt/MateTest/world.txt", session_id);
    Critter c1 = w.order.get(0);
    Critter c2 = w.order.get(1);

    int c1Energy = c1.getMem(IDX.ENERGY);
    int c2Energy = c2.getMem(IDX.ENERGY);

    // check the Critter c1 want to mate in this turn
    // but it doesn't success because Critter c2 wait in this turn
    c1Energy -= c1.getMem(IDX.SIZE);
    c2Energy += c2.getMem(IDX.SIZE);

    w.lapse();
    assertTrue("Critter c1 doesn't try to mate", c1.getWantToMate() == true);
    assertTrue(
        "Critter c1 doesn't lose energy because it try to mate", c1.getMem(IDX.ENERGY) == c1Energy);
    assertTrue(
        "Critter c2 doesn't get energy when it should wait", c2.getMem(IDX.ENERGY) == c2Energy);
    assertTrue("The number of citters in the world is not as expected", w.order.size() == 2);

    // Critter c1 mate with Critter c2 in this turn
    // a new Critter c3 is created in this turn either after c1 or c2
    w.lapse();
    assertTrue("Critter c1 doesn't lose the energy as expected", c1.getMem(IDX.ENERGY) == 239);
    assertTrue("Critter c2 doesn't lose the energy as expected", c2.getMem(IDX.ENERGY) == 231);
    assertTrue("The number of citters in the world is not as expected", w.order.size() == 3);
    Critter c3 = w.order.get(2);
    assertTrue(
        "The new critter is at the expected location",
        w.getElemAtPosition(new Position(2, 1)) == c3
            || w.getElemAtPosition(new Position(2, 4)) == c3);
    for (int i = 0; i < 3; ++i)
      assertTrue(
          "critter doesn't inherient the property of its parents",
          c3.getMem(i) == c1.getMem(i) || c3.getMem(i) == c2.getMem(i));
    assertTrue(
        "Critter hasn't got initialized as expected",
        c3.getMem(IDX.SIZE) == 1
            && (c3.getMem(IDX.ENERGY) == Constant.INITIAL_ENERGY - c3.getMem(IDX.SIZE)
                || c3.getMem(IDX.ENERGY) == Constant.INITIAL_ENERGY + c3.getMem(IDX.SIZE))
            && c3.getMem(IDX.PASS) == 1
            && (c3.getMem(IDX.POSTURE) == 0 || c3.getMem(IDX.POSTURE) == 10));
    assertTrue(
        "Critter doesn't have the rule as expected",
        c3.getProgram()
                .getChildren()
                .get(0)
                .toString()
                .equals(c2.getProgram().getChildren().get(0).toString())
            || c3.getProgram()
                .getChildren()
                .get(0)
                .toString()
                .equals(c1.getProgram().getChildren().get(0).toString()));
    if (c3.getProgram().getChildren().size() == 2)
      assertTrue(
          "Critter doesn't have the rule as expected",
          c3.getProgram()
              .getChildren()
              .get(1)
              .toString()
              .trim()
              .equals(c2.getProgram().getChildren().get(1).toString().trim()));

    // Critter c1 and c2 try to mate with each other again, but they
    // fail because they can't afford the energy
    w.lapse();
    assertTrue("Critter c1 doesn't have the energy as expected", c1.getMem(IDX.ENERGY) == 238);
    assertTrue("Critter c2 doesn't have the energy as expected", c2.getMem(IDX.ENERGY) == 230);
    System.out.println(c3.getMem(IDX.ENERGY));
    assertTrue(
        "Critter c3 doesn't have the energy as expected",
        c3.getMem(IDX.ENERGY) == 250
            || c3.getMem(IDX.ENERGY) == 248
            || c3.getMem(IDX.ENERGY) == 252);
  }
Esempio n. 11
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  /**
   * Test a critter {@code c1} ATTACK another critter {@code c2}
   *
   * @throws IOException
   * @throws SyntaxError
   */
  @Test
  public void testAttack() throws IOException, SyntaxError {
    World w = World.loadWorld("txt/AttackTest/world.txt", session_id);
    Critter c1 = w.order.get(0);
    Critter c2 = w.order.get(1);
    Position posC2 = c2.getPosition();
    w.printCoordinatesASCIIMap();
    w.printASCIIMap();

    // Critter c1 start to attack Critter c2
    int c1Energy = c1.getMem(IDX.ENERGY);
    int c2Energy = c2.getMem(IDX.ENERGY);
    int c1Size = c1.getMem(IDX.SIZE);
    int c2Size = c2.getMem(IDX.SIZE);
    c1Energy -= c1Size * Constant.ATTACK_COST;
    int da =
        (int)
            (Constant.BASE_DAMAGE
                * c1Size
                * game.utils.Formula.logistic(
                    Constant.DAMAGE_INC
                        * (c1Size * c1.getMem(IDX.OFFENSE) - c2Size * c2.getMem(IDX.DEFENSE))));
    c2Energy -= da;
    c2Energy += c2Size * Constant.SOLAR_FLUX;
    w.lapse();

    assertTrue("Critter c2 doesn't lose energy as expected", c2.getMem(IDX.ENERGY) == c2Energy);
    assertTrue("Critter c1 doesn't lose the energy to attack", c1.getMem(IDX.ENERGY) == c1Energy);

    // c1 keep attack c2, but c2 is still alive
    w.lapse();
    c2Energy -= da;
    c2Energy += c2Size * Constant.SOLAR_FLUX;
    assertTrue("Critter c2 doesn't lose energy as expected", c2.getMem(IDX.ENERGY) == c2Energy);
    System.out.println(c2);

    w.lapse();
    c2Energy -= da;
    c2Energy += c2Size * Constant.SOLAR_FLUX;
    assertTrue("Critter c2 doesn't lose energy as expected", c2.getMem(IDX.ENERGY) == c2Energy);

    w.lapse();
    c2Energy -= da;
    c2Energy += c2Size * Constant.SOLAR_FLUX;
    assertTrue("Critter c2 doesn't lose energy as expected", c2.getMem(IDX.ENERGY) == c2Energy);

    w.lapse();
    c2Energy -= da;
    c2Energy += c2Size * Constant.SOLAR_FLUX;
    assertTrue("Critter c2 doesn't lose energy as expected", c2.getMem(IDX.ENERGY) == c2Energy);

    // c2 is killed
    w.lapse();
    assertTrue(
        "c2 has not been turn into food",
        w.getElemAtPosition(posC2).equals(new Food(c2Size * Constant.FOOD_PER_SIZE)));
    assertTrue(
        "c2 has not been removed from the list", w.order.size() == 1 && w.order.get(0).equals(c1));
  }
Esempio n. 12
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  /**
   * Test a single critter EAT food
   *
   * @throws SyntaxError
   * @throws IOException
   */
  @Test
  public void testEat() throws IOException, SyntaxError {
    World w = World.loadWorld("txt/EatTest/world.txt", session_id);
    Critter c = w.order.get(0);
    // place some food in front of the critter
    Position pos1 = new Position(2, 2);
    Position pos2 = new Position(2, 3);
    Position pos3 = new Position(2, 4);
    final int INITENERGY = 100;
    final int FOODENERGY = 200;

    // the critter eat one piece of food in front of it
    assertTrue(
        "there is a food in front of the critter",
        w.getElemAtPosition(pos1).equals(new Food(FOODENERGY)));
    w.lapse();
    assertTrue(
        "critter doesn't eat the food and increase energy",
        c.getMem(IDX.ENERGY) == INITENERGY + FOODENERGY - c.getMem(IDX.SIZE));
    assertTrue("the food doesn't got removed", w.getElemAtPosition(pos1) == null);

    // the critter walk forward one step
    w.lapse();
    assertTrue("critter doesn't move ahead", c.getPosition().equals(pos1));

    // the critter eat one piece of food in front of it
    w.lapse();
    assertTrue(
        "critter doesn't eat the food and increase energy",
        c.getMem(IDX.ENERGY)
            == INITENERGY
                + FOODENERGY * 2
                - c.getMem(IDX.SIZE) * 2
                - Constant.MOVE_COST * c.getMem(IDX.SIZE));
    assertTrue("the food doesn't got removed", w.getElemAtPosition(pos2) == null);

    // the critter move forward one step
    w.lapse();
    assertTrue("critter doesn't move ahead", c.getPosition().equals(pos2));

    // the critter only eat a certain amount of food because it will reach
    // its max amount of energy it can have,
    // then it can't move because there is a the food in front of it
    w.lapse();
    assertTrue("critter moved", c.getPosition().equals(pos2));
    assertTrue(
        "there is a food in front of the critter",
        w.getElemAtPosition(pos3)
            .equals(
                new Food(
                    FOODENERGY
                        - 3 * c.getMem(IDX.SIZE)
                        - 2 * Constant.MOVE_COST * c.getMem(IDX.SIZE))));
  }