public void run() { try { this.tcpCommunication = new TCPCommunication(clientSocket); } catch (IOException e) { exit(); return; } while (!interrupted() && clientSocket != null) { try { String receivedMessage = tcpCommunication.receive(); if (receivedMessage == null) { exit(); break; } server.receiveMessage(receivedMessage, clientSocket); } catch (IOException e) { exit(); } } // TODO perhaps send disconnect event from here }
@Override public void process(Player player, Server server) { server.receiveMessage(player, this); }