public void handleOtherShop(int itemID) { if (c.myShopId == 18) { if (c.pkPoints >= getSpecialItemValue(itemID)) { if (c.getItems().freeSlots() > 0) { c.pkPoints -= getSpecialItemValue(itemID); c.getItems().addItem(itemID, 1); c.getItems().resetItems(3823); } } else { c.sendMessage("You do not have enough EXL points to buy this item."); } } if (c.myShopId == 73) { if (c.pkPoints >= getSpecialItemValue(itemID)) { if (c.getItems().freeSlots() > 0) { c.pkPoints -= getSpecialItemValue(itemID); c.getItems().addItem(itemID, 1); c.getItems().resetItems(3823); } } else { c.sendMessage("You do not have enough EXL points to buy this item."); } } if (c.myShopId == 10) { if (c.donorPoints >= getSpecialItemValue(itemID)) { if (c.getItems().freeSlots() > 0) { c.donorPoints -= getSpecialItemValue(itemID); c.getItems().addItem(itemID, 1); c.getItems().resetItems(3823); } } else { c.sendMessage("You do not have enough Donator points to buy this item."); } } if (c.myShopId == 74) { if (c.pkPoints >= getSpecialItemValue(itemID)) { if (c.getItems().freeSlots() > 0) { c.pkPoints -= getSpecialItemValue(itemID); c.getItems().addItem(itemID, 1); c.getItems().resetItems(3823); } } else { c.sendMessage("You do not have enough EXL points to buy this item."); } } if (c.myShopId == 48) { if (c.SPoints >= getSpecialItemValue(itemID)) { if (c.getItems().freeSlots() > 0) { c.SPoints -= getSpecialItemValue(itemID); c.getItems().addItem(itemID, 1); c.getItems().resetItems(3823); } } else { c.sendMessage("You do not have enough Slayer Points to buy this item."); } } }
public boolean buyItem(int itemID, int fromSlot, int amount) { if (c.myShopId == 7390 && c.myShopClient != null && !c.myShopClient.properLogout && !c.playerName.equals(c.myShopClient.playerName)) { int bought = 0; int price = c.myShopClient.playerShopP[fromSlot]; if (amount > c.myShopClient.playerShopN[fromSlot]) amount = c.myShopClient.playerShopN[fromSlot]; for (int x = 0; x < amount; x++) { if (c.getItems().playerHasItem(7478, c.myShopClient.playerShopP[fromSlot]) && c.getItems().freeSlots() > 0) { c.getItems().deleteItem2(7478, c.myShopClient.playerShopP[fromSlot]); c.getItems().addItem(c.myShopClient.playerShop[fromSlot], 1); c.myShopClient.playerShopN[fromSlot]--; c.myShopClient.playerCollect += c.myShopClient.playerShopP[fromSlot]; if (c.myShopClient.playerShopN[fromSlot] == 0) { c.myShopClient.playerShop[fromSlot] = 0; c.myShopClient.playerShopP[fromSlot] = 0; } bought++; } else { c.sendMessage("Not enought space or money."); break; } } if (bought > 0) { resetShop(c.myShopClient); c.getItems().resetItems(3823); ; c.sendMessage( "You just bought " + bought + " " + c.getItems().getItemName(itemID) + " for " + (bought * price)); c.myShopClient.sendMessage( c.playerName + " has bought " + bought + " " + c.getItems().getItemName(itemID) + " from you!"); c.myShopClient.sendMessage( "You now have " + c.myShopClient.playerCollect + " DT's to collect (::collect)"); } return false; } else if (c.myShopId == 7390 && c.myShopClient != null && !c.myShopClient.properLogout && c.playerName.equals(c.myShopClient.playerName)) { if (amount > c.myShopClient.playerShopN[fromSlot]) amount = c.myShopClient.playerShopN[fromSlot]; for (int x = 0; x < amount; x++) { if (c.getItems().freeSlots() > 0) { c.getItems().addItem(c.myShopClient.playerShop[fromSlot], 1); c.myShopClient.playerShopN[fromSlot]--; if (c.myShopClient.playerShopN[fromSlot] == 0) { c.myShopClient.playerShop[fromSlot] = 0; c.myShopClient.playerShopP[fromSlot] = 0; fixShop(c); } } else { c.sendMessage("Not enought space."); break; } } resetShop(c.myShopClient); c.getItems().resetItems(3823); return false; } else if (c.myShopId == 7390) { return false; } if (System.currentTimeMillis() - buyDelay < 1500) { return false; } if (c.myShopId == 14) { skillBuy(itemID); return false; } else if (c.myShopId == 15) { buyVoid(itemID); return false; } else if (c.myShopId == 1) { buyVoid(itemID); return false; } if (itemID != itemID) { c.sendMessage("Don't dupe or you will be IP Banned"); return false; } if (!shopSellsItem(itemID)) return false; if (amount > 0) { if (amount > Server.shopHandler.ShopItemsN[c.myShopId][fromSlot]) { amount = Server.shopHandler.ShopItemsN[c.myShopId][fromSlot]; } // double ShopValue; // double TotPrice; int TotPrice2 = 0; // int Overstock; int Slot = 0; int Slot1 = 0; // Tokkul int Slot2 = 0; // Pking Points int Slot3 = 0; // Donator Gold int Slot4 = 0; // Dragon Tokens if (c.myShopId == 18) { handleOtherShop(itemID); return false; } if (c.myShopId == 73) { handleOtherShop(itemID); return false; } if (c.myShopId == 74) { handleOtherShop(itemID); return false; } if (c.myShopId == 10) { handleOtherShop(itemID); return false; } if (c.myShopId == 11) { handleOtherShop(itemID); return false; } if (c.myShopId == 48) { handleOtherShop(itemID); return false; } if (amount > 1000) { TotPrice2 = (int) Math.floor(getItemShopValue(itemID, 0, fromSlot)) * amount; Slot = c.getItems().getItemSlot(995); if (Slot == -1 && TotPrice2 != 0) { c.sendMessage("You don't have enough coins."); } if (TotPrice2 <= 1) { TotPrice2 = (int) Math.floor(getItemShopValue(itemID, 0, fromSlot)); } if (TotPrice2 <= 0) { if (c.getItems().freeSlots() > 0) { c.getItems().addItem(itemID, amount); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("Not enough space in your inventory."); } } else if (c.playerItemsN[Slot] >= TotPrice2) { if (c.getItems().freeSlots() > 0) { c.getItems().deleteItem(995, c.getItems().getItemSlot(995), TotPrice2); c.getItems().addItem(itemID, amount); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= amount; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("Not enough space in your inventory."); } } else { c.sendMessage("You don't have enough coins."); } } else { } for (int i = amount; i > 0; i--) { TotPrice2 = (int) Math.floor(getItemShopValue(itemID, 0, fromSlot)); Slot = c.getItems().getItemSlot(995); Slot1 = c.getItems().getItemSlot(6529); Slot3 = c.getItems().getItemSlot(5555); Slot4 = c.getItems().getItemSlot(7478); if (Slot == -1 && c.myShopId != 11 && c.myShopId != 29 && c.myShopId != 30 && c.myShopId != 31 && c.myShopId != 47) { c.sendMessage("You don't have enough coins."); break; } if (Slot1 == -1 && c.myShopId == 29 || c.myShopId == 30 || c.myShopId == 31) { c.sendMessage("You don't have enough tokkul."); break; } if (Slot4 == -1 && c.myShopId == 78) { c.sendMessage("You don't have enough DT's."); break; } if (TotPrice2 <= 1) { TotPrice2 = (int) Math.floor(getItemShopValue(itemID, 0, fromSlot)); TotPrice2 *= 1.66; } if (c.myShopId == 29 || c.myShopId == 30 || c.myShopId == 31) { if (c.playerItemsN[Slot1] >= TotPrice2) { if (c.getItems().freeSlots() > 0) { buyDelay = System.currentTimeMillis(); c.getItems().deleteItem(6529, c.getItems().getItemSlot(6529), TotPrice2); c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough tokkul."); break; } } else if (c.myShopId == 47) { if (c.pkPoints >= TotPrice2) { if (c.getItems().freeSlots() > 0) { buyDelay = System.currentTimeMillis(); c.pkPoints -= TotPrice2; c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough reflexion Points."); break; } } else if (c.myShopId == 48) { if (c.SPoints >= TotPrice2) { if (c.getItems().freeSlots() > 0) { buyDelay = System.currentTimeMillis(); c.SPoints -= TotPrice2; c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough Slayer Points."); break; } } else if (c.myShopId == 11) { if (c.lvlPoints >= TotPrice2) { if (c.getItems().freeSlots() > 0) { buyDelay = System.currentTimeMillis(); c.lvlPoints -= TotPrice2; c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough lvl Points."); break; } } else if (c.myShopId == 10) { if (c.donorPoints >= TotPrice2) { if (c.getItems().freeSlots() > 0) { buyDelay = System.currentTimeMillis(); c.donorPoints -= TotPrice2; c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough Donor Points."); break; } } else if (c.myShopId == 78) { if (c.playerItemsN[Slot4] >= TotPrice2) { if (c.getItems().freeSlots() > 0) { buyDelay = System.currentTimeMillis(); c.getItems().deleteItem(7478, c.getItems().getItemSlot(7478), TotPrice2); c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough DT's."); break; } } else if (c.myShopId != 11 && c.myShopId != 29 || c.myShopId != 30 || c.myShopId != 31 || c.myShopId != 47) { if (c.playerItemsN[Slot] >= TotPrice2) { if (c.getItems().freeSlots() > 0) { buyDelay = System.currentTimeMillis(); c.getItems().deleteItem(995, c.getItems().getItemSlot(995), TotPrice2); c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough coins."); break; } } } c.getItems().resetItems(3823); resetShop(c.myShopId); updatePlayerShop(); return true; } return false; }