Esempio n. 1
0
 private static List<AttriItem> getGoodsMosaicArrti(RoleGoods roleGoods) {
   Collection<AttriItem> attriItems =
       GameContext.getRuneApp().getMosaicRuneAttriList(roleGoods.getMosaicRune());
   if (Util.isEmpty(attriItems)) {
     return null;
   }
   List<AttriItem> list = Lists.newArrayList();
   list.addAll(attriItems);
   return list;
 }
Esempio n. 2
0
 public static boolean hadMosaicRune(RoleGoods roleGoods) {
   MosaicRune[] mosaicRunes = roleGoods.getMosaicRune();
   for (MosaicRune hole : mosaicRunes) {
     if (null == hole || hole.getGoodsId() <= 0) {
       continue;
     }
     return true;
   }
   return false;
 }
Esempio n. 3
0
 /**
  * 拆分镶嵌
  *
  * @param roleGoods
  * @param templateHoles
  */
 private static void splitMosaic(RoleGoods roleGoods) {
   Map<Byte, MosaicRune> mosaicRuneMap =
       GameContext.getRuneApp().getMosaicRuneMap(roleGoods.getMosaic());
   roleGoods.setMosaicRune(new MosaicRune[EQUMENT_MAX_HOLE]);
   for (MosaicRune mosaicRune : mosaicRuneMap.values()) {
     if (null == mosaicRune) {
       continue;
     }
     roleGoods.getMosaicRune()[mosaicRune.getHole()] = mosaicRune;
   }
 }
Esempio n. 4
0
 // 镶嵌合并
 private static void uniteMosaic(RoleGoods roleGoods) {
   MosaicRune[] mosaicRunes = roleGoods.getMosaicRune();
   Map<Byte, MosaicRune> mosaicRuneMap = Maps.newHashMap();
   for (MosaicRune mosaic : mosaicRunes) {
     if (null == mosaic) {
       continue;
     }
     mosaicRuneMap.put(mosaic.getHole(), mosaic);
   }
   if (Util.isEmpty(mosaicRuneMap)) {
     // 如果没有镶嵌符文
     roleGoods.setMosaic("");
     return;
   }
   roleGoods.setMosaic(GameContext.getRuneApp().getMosaicString(mosaicRuneMap));
 }
Esempio n. 5
0
 /**
  * 统计镶嵌在装备身上等级超过level的个数
  *
  * @param level
  * @return
  */
 public static int countGemLevel(RoleGoods roleGoods, int level) {
   MosaicRune[] mosaicRunes = roleGoods.getMosaicRune();
   if (null == mosaicRunes || 0 == mosaicRunes.length) {
     return 0;
   }
   int total = 0;
   for (MosaicRune hole : mosaicRunes) {
     if (null == hole || hole.getGoodsId() <= 0) {
       continue;
     }
     GoodsBase gb = GameContext.getGoodsApp().getGoodsBase(hole.getGoodsId());
     if (null == gb) {
       continue;
     }
     if (gb.getLevel() < level) {
       continue;
     }
     total++;
   }
   return total;
 }