public void update(GL glGeneric) { if (!init) return; GL2 gl = glGeneric.getGL2(); contentManager.update(gl); ui.update(gl, elapsedMS); world.update(gl, elapsedMS, ui); drawings.update(); }
@Override public void dispose(GLAutoDrawable drawable) { GL gl = drawable.getGL(); if (netManager != null) netManager.shutdown(); if (world != null) world.dispose(gl); if (renderer != null) renderer.dispose(gl); if (contentManager != null) contentManager.dispose(gl); }
@Override public void init(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); if (!init) { // print OpenGL renderer info glInfo = new GLInfo(drawable.getGL()); glInfo.print(); } // initialize / load content contentManager = new ContentManager(config.teamColors); if (!contentManager.init(drawable, glInfo)) { exitError("Problems loading resource files!"); } SceneGraph oldSceneGraph = null; if (init) oldSceneGraph = world.getSceneGraph(); world = new WorldModel(); world.init(drawable.getGL(), contentManager, config, mode); drawings = new Drawings(); ui = new UserInterface(this, drawingFilter); if (mode == Mode.LIVE) { netManager = new NetworkManager(); netManager.init(this, config); netManager.getServer().addChangeListener(world.getGameState()); } else { if (!init) logPlayer = new LogPlayer(logFile, world, config, this); else logPlayer.setWorldModel(world); } ui.init(); renderer = new Renderer(this); renderer.init(drawable, contentManager, glInfo); if (init && oldSceneGraph != null) world.setSceneGraph(oldSceneGraph); world.addSceneGraphListener(contentManager); gl.glClearColor(0, 0, 0, 1); init = true; }