/** * @param x1 #start * @param y1 #start * @param x2 #end * @param y2 #end * @param numParticles #density */ public void MakeFrontFire(int x1, int y1, int x2, int y2, int numParticles) { final Timeline fronttimeline = new Timeline(); y2 = (int) (y2 - ((y2 - y1) * .8)); for (int i = 0; i < numParticles; i++) { int size = CoreMath.rand(15, 20); int duration = (100 - size) * 10; int moveDistance = CoreMath.rand(1, 4 * size); double moveDirection = 180; // CoreMath.rand(0,5); int startX = x1 + i * (x2 - x1) / numParticles; int startY = y1 + i * (y2 - y1) / numParticles; int goalX = startX + (int) (moveDistance * Math.cos(moveDirection)); int goalY = startY + (int) (moveDistance * Math.sin(moveDirection)); CoreImage image = flame[CoreMath.rand(flame.length - 1)]; Sprite sprite = new ImageSprite(image, startX, startY); sprite.setAnchor(.5, .5); sprite.setSize(size * 6, size * 2); sprite.alpha.set(50); scene.add(sprite); fronttimeline.animate( sprite.height, sprite.height.get(), sprite.width.get(), duration, Easing.REGULAR_OUT); fronttimeline.animateTo(sprite.x, goalX, duration, Easing.REGULAR_OUT); fronttimeline.animateTo(sprite.y, goalY, duration, Easing.REGULAR_OUT); fronttimeline.at(100).animateTo(sprite.alpha, 0, duration - 100, Easing.REGULAR_OUT); fronttimeline.add(new RemoveSpriteEvent(scene.getMainLayer(), sprite, duration)); } scene.addTimeline(fronttimeline); }
/** * @param x1 #start * @param y1 #start * @param x2 #end * @param y2 #end */ public void MakeFire(int x1, int y1, int x2, int y2) { final Timeline backtimeline = new Timeline(); for (int i = 0; i < 1; i++) { int size = CoreMath.rand(25, 50); int duration = (100 - size) * 10; if (duration < 0) { duration = 10; } int moveDistance = CoreMath.rand(70, 150 - size); double moveDirection = 180; // CoreMath.rand(0); int startX = x1 + i * (x2 - x1); int startY = y1 + i * (y2 - y1); int goalX = startX + (int) (moveDistance * Math.cos(moveDirection)); int goalY = startY + (int) (moveDistance * Math.sin(moveDirection)); CoreImage image = flame[CoreMath.rand(flame.length - 1)]; Sprite sprite = new ImageSprite(image, startX, startY); sprite.setAnchor(.5, .5); sprite.setSize(size, size); scene.add(sprite); scene.getMainLayer().moveToBottom(sprite); scene.getMainLayer().moveUp(sprite); backtimeline.animateTo(sprite.x, goalX, duration, Easing.REGULAR_OUT); backtimeline.animateTo(sprite.y, goalY, duration, Easing.REGULAR_OUT); backtimeline.at(100).animateTo(sprite.alpha, 0, duration - 100, Easing.REGULAR_OUT); backtimeline.add(new RemoveSpriteEvent(scene.getMainLayer(), sprite, duration)); } scene.addTimeline(backtimeline); MakeFrontFire(x1, y1, x2, y2, 1); }
@Override public void update(int elapsedTime) { super.update(elapsedTime); if (gameOver && !color.isAnimating()) { color.animateTo(0xFF000000 | rnd.nextInt(), 900 + rnd.nextInt(300), Easing.REGULAR_IN_OUT); } int old = color.get(); color.update(elapsedTime); if (color.get() != old) { setDirty(true); } }