/** Flatten complex expressions within the AST */ public Node leave(Node old, Node n, NodeVisitor v) { if (n == noFlatten) { noFlatten = null; return n; } if (n instanceof Block) { List l = (List) stack.removeFirst(); return ((Block) n).statements(l); } else if (n instanceof Stmt && !(n instanceof LocalDecl)) { List l = (List) stack.getFirst(); l.add(n); return n; } else if (n instanceof Expr && !(n instanceof Lit) && !(n instanceof Special) && !(n instanceof Local)) { Expr e = (Expr) n; if (e instanceof Assign) { return n; } // create a local temp, initialized to the value of the complex // expression String name = newID(); LocalDecl def = nf.LocalDecl( e.position(), Flags.FINAL, nf.CanonicalTypeNode(e.position(), e.type()), name, e); def = def.localInstance(ts.localInstance(e.position(), Flags.FINAL, e.type(), name)); List l = (List) stack.getFirst(); l.add(def); // return the local temp instead of the complex expression Local use = nf.Local(e.position(), name); use = (Local) use.type(e.type()); use = use.localInstance(ts.localInstance(e.position(), Flags.FINAL, e.type(), name)); return use; } return n; }
/** * Before running <code>Pass pass</code> on <code>SourceJob job</code> make sure that all * appropriate scheduling invariants are satisfied, to ensure that all passes of other jobs that * <code>job</code> depends on will have already been done. */ protected void enforceInvariants(Job job, Pass pass) throws CyclicDependencyException { SourceJob srcJob = job.sourceJob(); if (srcJob == null) { return; } BarrierPass lastBarrier = srcJob.lastBarrier(); if (lastBarrier != null) { // make sure that _all_ dependent jobs have completed at least up to // the last barrier (not just children). // // Ideally the invariant should be that only the source jobs that // job _depends on_ should be brought up to the last barrier. // This is work to be done in the future... List allDependentSrcs = new ArrayList(srcJob.dependencies()); Iterator i = allDependentSrcs.iterator(); while (i.hasNext()) { Source s = (Source) i.next(); Object o = jobs.get(s); if (o == COMPLETED_JOB) continue; if (o == null) { throw new InternalCompilerError("Unknown source " + s); } SourceJob sj = (SourceJob) o; if (sj.pending(lastBarrier.id())) { // Make the job run up to the last barrier. // We ignore the return result, since even if the job // fails, we will keep on going and see // how far we get... if (Report.should_report(Report.frontend, 3)) { Report.report(3, "Running " + sj + " to " + lastBarrier.id() + " for " + srcJob); } runToPass(sj, lastBarrier.id()); } } } if (pass instanceof GlobalBarrierPass) { // need to make sure that _all_ jobs have completed just up to // this global barrier. // If we hit a cyclic dependency, ignore it and run the other // jobs up to that pass. Then try again to run the cyclic // pass. If we hit the cycle again for the same job, stop. LinkedList barrierWorklist = new LinkedList(jobs.values()); while (!barrierWorklist.isEmpty()) { Object o = barrierWorklist.removeFirst(); if (o == COMPLETED_JOB) continue; SourceJob sj = (SourceJob) o; if (sj.completed(pass.id()) || sj.nextPass() == sj.passByID(pass.id())) { // the source job has either done this global pass // (which is possible if the job was loaded late in the // game), or is right up to the global barrier. continue; } // Make the job run up to just before the global barrier. // We ignore the return result, since even if the job // fails, we will keep on going and see // how far we get... Pass beforeGlobal = sj.getPreviousTo(pass.id()); if (Report.should_report(Report.frontend, 3)) { Report.report(3, "Running " + sj + " to " + beforeGlobal.id() + " for " + srcJob); } // Don't use runToPass, since that catches the // CyclicDependencyException that we should report // back to the caller. while (!sj.pendingPasses().isEmpty()) { Pass p = (Pass) sj.pendingPasses().get(0); runPass(sj, p); if (p == beforeGlobal) { break; } } } } }