@Override public void onInvUseOnObject(GameObject obj, InvItem item, Player player) { if (obj.getID() == 236 && player.getQuestStage(this) == 2 && item.getID() == 133) { player.getActionSender().sendMessage("You dip the meat into the Cauldron of Thunder."); sleep(2000); player.setBusy(true); player.getActionSender().sendMessage("The meat has now been enchanted."); player.getInventory().remove(133, 1); sleep(2000); player.getInventory().add(new InvItem(508)); player.getActionSender().sendInventory(); player.setBusy(false); } else if (obj.getID() == 236 && player.getQuestStage(this) == 2 && item.getID() == 502) { player.getActionSender().sendMessage("You dip the meat into the Cauldron of Thunder."); sleep(2000); player.setBusy(true); player.getActionSender().sendMessage("The meat has now been enchanted."); player.getInventory().remove(502, 1); sleep(2000); player.getInventory().add(new InvItem(505)); player.getActionSender().sendInventory(); player.setBusy(false); } else if (obj.getID() == 236 && player.getQuestStage(this) == 2 && item.getID() == 503) { player.getActionSender().sendMessage("You dip the meat into the Cauldron of Thunder."); sleep(2000); player.setBusy(true); player.getActionSender().sendMessage("The meat has now been enchanted."); player.getInventory().remove(503, 1); sleep(2000); player.getInventory().add(new InvItem(506)); player.getActionSender().sendInventory(); player.setBusy(false); } else if (obj.getID() == 236 && player.getQuestStage(this) == 2 && item.getID() == 504) { player.getActionSender().sendMessage("You dip the meat into the Cauldron of Thunder."); sleep(2000); player.setBusy(true); player.getActionSender().sendMessage("The meat has now been enchanted."); player.getInventory().remove(504, 1); sleep(2000); player.getInventory().add(new InvItem(507)); player.getActionSender().sendInventory(); player.setBusy(false); } }
@Override public void onTalkToNpc(Player p, final Npc n) { if (n.getID() == 204) { if (p.getQuestStage(this) == 0) { n.setBusy(true); p.setBusy(true); System.out.println("Quest stage: " + 0); p.informOfNpcMessage(new ChatMessage(n, "Hello adventurer. How can I help you?", p)); sleep(2000); p.setBusy(false); n.setBusy(false); String[] options = new String[] {"I am in search of a quest", "Nothing, sorry"}; p.setMenuHandler( new MenuHandler(options) { public void handleReply(final int option, final String reply) { switch (option) { case 0: // Yes owner.setBusy(true); n.setBusy(true); sleep(1500); owner.informOfNpcMessage( new ChatMessage( n, "As it happens, Sanfew is in need of a little help!", owner)); sleep(2000); owner.informOfNpcMessage( new ChatMessage(n, "Head south into the town of Taverly.", owner)); sleep(2000); owner.informOfNpcMessage( new ChatMessage(n, "Sanfew will be wandering around there.", owner)); sleep(2000); owner.setQuestStage(getQuestId(), 1); owner.setBusy(false); n.setBusy(false); break; default: owner.setBusy(false); n.setBusy(false); return; } } }); p.getActionSender().sendMenu(options); } else if (p.getQuestStage(this) == 1) { n.setBusy(true); p.setBusy(true); p.informOfNpcMessage( new ChatMessage(n, "Sanfew is located south of here in the town of Taverly", p)); sleep(2000); n.setBusy(false); p.setBusy(false); } else if (p.getQuestStage(this) == 3) { n.setBusy(true); p.setBusy(true); p.informOfNpcMessage( new ChatMessage( n, "Sanfew informed me of your help. May you be blessed with the art of Herblaw!", p)); sleep(2000); p.incExp(15, 250, false, false, false); p.getActionSender().sendStat(15); p.setQuestStage(getQuestId(), -1); n.setBusy(false); p.setBusy(false); } else if (p.getQuestStage(this) == 2) { n.setBusy(true); p.setBusy(true); p.informOfNpcMessage( new ChatMessage(n, "Sorry I can't help you at the moment, go talk with Sanfew", p)); sleep(2000); p.informOfNpcMessage(new ChatMessage(n, "Head south into the town of Taverly.", p)); sleep(2000); p.informOfNpcMessage(new ChatMessage(n, "Sanfew will be wandering around there.", p)); sleep(2000); n.setBusy(false); p.setBusy(false); } else if (p.getQuestStage(this) == -1) { p.setBusy(true); n.blockedBy(p); p.informOfNpcMessage(new ChatMessage(n, "How's the herblaw coming along?", p)); sleep(2000); p.setBusy(false); n.setBusy(false); String[] options2 = new String[] {"Fine thank you", "Not too good"}; p.setMenuHandler( new MenuHandler(options2) { public void handleReply(final int option, final String reply) { switch (option) { case 0: // Yes owner.setBusy(true); n.setBusy(true); sleep(1500); owner.informOfNpcMessage( new ChatMessage( n, "That's good to hear! My teachings paid off on you!", owner)); owner.setBusy(false); n.setBusy(false); break; case 1: owner.setBusy(true); n.setBusy(true); sleep(1500); owner.informOfNpcMessage( new ChatMessage(n, "Practice makes perfect! Don't give it up!", owner)); owner.setBusy(false); n.setBusy(false); break; default: owner.setBusy(false); n.setBusy(false); return; } } }); p.getActionSender().sendMenu(options2); } } else if (n.getID() == 205) { if (p.getQuestStage(this) == 1) { n.setBusy(true); p.setBusy(true); p.informOfNpcMessage(new ChatMessage(n, "Hello adventurer. How can I help you?", p)); sleep(2000); p.setBusy(false); n.setBusy(false); String[] options3 = new String[] {"I am in search of a quest", "Nothing, sorry"}; p.setMenuHandler( new MenuHandler(options3) { public void handleReply(final int option, final String reply) { switch (option) { case 0: // Yes owner.setBusy(true); n.setBusy(true); sleep(1500); owner.informOfNpcMessage( new ChatMessage( n, "Ah! Then I am the person to speak to! I need 4 types of raw meat", owner)); sleep(2000); owner.informOfNpcMessage( new ChatMessage( n, "I need the meat of a Rat, Chicken, Bear and a Cow. It also must,", owner)); sleep(2000); owner.informOfNpcMessage( new ChatMessage( n, "be dipped into the Cauldron of Thunder to enchant it! Good luck on your quest!", owner)); sleep(2000); owner.setQuestStage(getQuestId(), 2); owner.setBusy(false); n.setBusy(false); break; default: owner.setBusy(false); n.setBusy(false); return; } } }); p.getActionSender().sendMenu(options3); } else if (p.getQuestStage(this) == 2) { n.setBusy(true); p.setBusy(true); p.informOfNpcMessage( new ChatMessage(n, "Have you got the 4 pieces of enchanted meat yet?", p)); sleep(2000); p.setBusy(false); n.setBusy(false); String[] options4 = new String[] {"Yes, I have them right here", "No sorry. I am still searching for them"}; p.setMenuHandler( new MenuHandler(options4) { public void handleReply(final int option, final String reply) { switch (option) { case 0: // Yes owner.setBusy(true); n.setBusy(true); sleep(1500); if (owner.getInventory().countId(505) > 0 && owner.getInventory().countId(506) > 0 && owner.getInventory().countId(507) > 0 && owner.getInventory().countId(508) > 0) { owner.informOfNpcMessage( new ChatMessage( n, "Ah, thank you! Kaqemeex will now teach you the art of Herblaw", owner)); owner.getInventory().remove(505, 1); owner.getInventory().remove(506, 1); owner.getInventory().remove(507, 1); owner.getInventory().remove(508, 1); owner.getActionSender().sendInventory(); owner.setQuestStage(getQuestId(), 3); owner.setBusy(false); n.setBusy(false); } else { owner.informOfNpcMessage( new ChatMessage(n, "You don't have the enchanted meats!", owner)); owner.setBusy(false); n.setBusy(false); } break; case 1: sleep(1500); owner.informOfNpcMessage( new ChatMessage(n, "Ok, come back when you have them!", owner)); owner.setBusy(false); n.setBusy(false); break; default: owner.setBusy(false); n.setBusy(false); return; } } }); p.getActionSender().sendMenu(options4); } else if (p.getQuestStage(this) == 3) { p.setBusy(true); n.setBusy(true); p.informOfNpcMessage( new ChatMessage(n, "Go speak to Kaqemeex to gain the ability of Herblaw", p)); sleep(2000); p.setBusy(false); n.setBusy(false); } else if (p.getQuestStage(this) == -1) { n.setBusy(true); p.setBusy(true); p.informOfNpcMessage(new ChatMessage(n, "Hello adventurer. How can I help you?", p)); sleep(2000); p.setBusy(false); n.setBusy(false); String[] options5 = new String[] {"I am in search of a quest", "Nothing, sorry"}; p.setMenuHandler( new MenuHandler(options5) { public void handleReply(final int option, final String reply) { switch (option) { case 0: // Yes owner.setBusy(true); n.setBusy(true); sleep(1500); owner.informOfNpcMessage( new ChatMessage(n, "Sorry I don't got any quests to give you", owner)); sleep(2000); owner.informOfNpcMessage( new ChatMessage( n, "come back some other time maybe I got something for you then", owner)); owner.setBusy(false); n.setBusy(false); break; default: owner.setBusy(false); n.setBusy(false); return; } } }); p.getActionSender().sendMenu(options5); } } }