private void parseExitLine(String line) { if (line.startsWith(EXITTOT_KEYWORD)) { _log.debug("Found the " + EXITTOT_KEYWORD + " section"); return; } String data = line.substring(EXIT_KEYWORD.length()); String[] split = data.split(" "); int roomVnum = new Integer(split[0]); Room room = getOrCreateRoom(roomVnum); String[] exitSplit = getData(data); for (int count = 0; count < exitSplit.length - 1; count++) { int exitRoomVnum = Integer.valueOf(exitSplit[count]); if (exitRoomVnum != 0) { ExitDirectionEnum exitDir = getExitDirectionEnum(count); room.addExit(new DefaultExit(exitDir, exitRoomVnum)); // If the destination room is negative, it must go to a town. Create the other end. if (exitRoomVnum < 0) { ExitDirectionEnum oppositeExitDir = GameUtil.getOppositeExit(exitDir); _townArea.getEntry(exitRoomVnum).addExit(new DefaultExit(oppositeExitDir, roomVnum)); } } } room.setDefaultDescription(Integer.valueOf(exitSplit[10]).intValue()); room.setAltDescription(Integer.valueOf(exitSplit[10]).intValue()); _area.getRoomMap().put(room.getRoomNumber(), room); }
private void parseDoorLine(String line) { if (line.startsWith(DOORTOT_KEYWORD)) { _log.debug("Found the " + DOORTOT_KEYWORD + " section"); return; } String data = line.substring(DOOR_KEYWORD.length()); String[] doorDataSplit = getData(data); int fromRoom = Integer.valueOf(doorDataSplit[1]); int toRoom = Integer.valueOf(doorDataSplit[2]); Room room = _area.getEntry(fromRoom); if (room == null) { room = _townArea.getEntry(fromRoom); } Exit exit = room.getExit(toRoom); if (exit == null) { _log.info( "Exit from room " + room.getRoomNumber() + " to room " + toRoom + " does not exist! Skipping"); return; } int doorTypeInt = Integer.valueOf(doorDataSplit[0]).intValue(); Door door = new NullDoor(); if (doorTypeInt >= 0) { door = new ItemKeyDoor(); } else { DoorType doorType = DoorType.getDoorType(doorTypeInt); if (doorType.equals(DoorType.HAS_RUNE)) { door = new HasRuneDoor(); } else if (doorType.equals(DoorType.MINIMUM_RUNE)) { door = new MinimumRuneDoor(); } else if (doorType.equals(DoorType.PRIVATE_ROOM)) { door = new PrivateRoomDoor(); } else if (doorType.equals(DoorType.PUZZLE)) { door = new PuzzleDoor(); } else if (doorType.equals(DoorType.PROMOTE_DOOR)) { door = new PromoteDoor(); } } door.setV0(Integer.valueOf(doorDataSplit[0]).intValue()); door.setV3(Integer.valueOf(doorDataSplit[3]).intValue()); door.setV4(Integer.valueOf(doorDataSplit[4]).intValue()); door.setV5(Integer.valueOf(doorDataSplit[5]).intValue()); door.setV6(Integer.valueOf(doorDataSplit[6]).intValue()); exit.setDoor(door); }