Esempio n. 1
0
 public boolean commitAsyncQueue() {
   boolean updated = false;
   PhysicsUpdate update;
   EffectIterator ei = new EffectIterator();
   while ((update = asyncQueue.poll()) != null) {
     updated = true;
     update.getRange().initEffectIterator(ei);
     int x = update.getX();
     int y = update.getY();
     int z = update.getZ();
     while (ei.hasNext()) {
       IntVector3 v = ei.next();
       int ox = x + v.getX();
       int oy = y + v.getY();
       int oz = z + v.getZ();
       if ((ox & MASK) == (x & MASK) && (oy & MASK) == (y & MASK) && (oz & MASK) == (z & MASK)) {
         queueForUpdate(ox, oy, oz, update.getOldMaterial());
       } else if (ox >= 0
           && ox < Region.BLOCKS.SIZE
           && oy >= 0
           && oy < Region.BLOCKS.SIZE
           && oz >= 0
           && oz < Region.BLOCKS.SIZE) {
         region.updateBlockPhysics(ox, oy, oz, update.getOldMaterial());
       } else {
         region
             .getWorld()
             .queueBlockPhysics(
                 region.getBlockX() + ox,
                 region.getBlockY() + oy,
                 region.getBlockZ() + oz,
                 EffectRange.THIS,
                 update.getOldMaterial());
       }
     }
   }
   return updated;
 }
Esempio n. 2
0
 private void checkStages() {
   this.regionThread = region.getExecutionThread();
   TickStage.checkStage(globalStages, localStages, regionThread);
 }