@Inject( method = "newExplosion", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/Explosion;doExplosionA()V"), locals = LocalCapture.CAPTURE_FAILHARD, cancellable = true) public void callWorldOnExplosionEvent( Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking, CallbackInfoReturnable<Explosion> cir, Explosion explosion) { final ExplosionEvent.Pre event = SpongeEventFactory.createExplosionEventPre( Sponge.getGame(), Cause.of(this), (org.spongepowered.api.world.explosion.Explosion) explosion, (org.spongepowered.api.world.World) this); if (Sponge.getGame().getEventManager().post(event)) { cir.setReturnValue(explosion); } }
/** * @Author Zidane * * <p>Invoke before {@code System.arraycopy(packetIn.getLines(), 0, tileentitysign.signText, 0, * 4);} (line 1156 in source) to call SignChangeEvent. * * @param packetIn Injected packet param * @param ci Info to provide mixin on how to handle the callback * @param worldserver Injected world param * @param blockpos Injected blockpos param * @param tileentity Injected tilentity param * @param tileentitysign Injected tileentitysign param */ @Inject( method = "processUpdateSign", at = @At( value = "INVOKE", target = "Lnet/minecraft/network/play/client/C12PacketUpdateSign;getLines()[Lnet/minecraft/util/IChatComponent;"), cancellable = true, locals = LocalCapture.CAPTURE_FAILSOFT) public void callSignChangeEvent( C12PacketUpdateSign packetIn, CallbackInfo ci, WorldServer worldserver, BlockPos blockpos, TileEntity tileentity, TileEntitySign tileentitysign) { ci.cancel(); final Optional<SignData> existingSignData = ((Sign) tileentitysign).getData(); if (!existingSignData.isPresent()) { // TODO Unsure if this is the best to do here... throw new RuntimeException("Critical error! Sign data not present on sign!"); } final SignData changedSignData = existingSignData.get().copy(); for (int i = 0; i < packetIn.getLines().length; i++) { changedSignData.setLine(i, SpongeTexts.toText(packetIn.getLines()[i])); } // I pass changedSignData in here twice to emulate the fact that even-though the current sign // data doesn't have the lines from the packet // applied, this is what it "is" right now. If the data shown in the world is desired, it can be // fetched from Sign.getData final SignChangeEvent event = SpongeEventFactory.createSignChange( Sponge.getGame(), new Cause(null, this.playerEntity, null), (Sign) tileentitysign, changedSignData, changedSignData); if (!Sponge.getGame().getEventManager().post(event)) { ((Sign) tileentitysign).offer(event.getNewData()); } else { // If cancelled, I set the data back that was fetched from the sign. This means that if its a // new sign, the sign will be empty else // it will be the text of the sign that was showing in the world ((Sign) tileentitysign).offer(existingSignData.get()); } tileentitysign.markDirty(); worldserver.markBlockForUpdate(blockpos); }
/** * @author Simon816 * <p>Fire the PlayerQuitEvent before playerLoggedOut is called in order for event handlers to * change the quit message captured from {@link #onSendChatMsgCall}. */ @Inject( method = "onDisconnect", at = @At( value = "INVOKE", target = "Lnet/minecraft/server/management/ServerConfigurationManager;playerLoggedOut(Lnet/minecraft/entity/player/EntityPlayerMP;)V")) public void onDisconnectPlayer(IChatComponent reason, CallbackInfo ci) { PlayerQuitEvent event = SpongeImplEventFactory.createPlayerQuit( Sponge.getGame(), (Player) this.playerEntity, SpongeTexts.toText(this.tmpQuitMessage), ((Player) this.playerEntity).getMessageSink()); this.tmpQuitMessage = null; Sponge.getGame().getEventManager().post(event); event.getSink().sendMessage(event.getNewMessage()); }
@Inject( method = "randomTick", at = @At(value = "HEAD"), locals = LocalCapture.CAPTURE_FAILEXCEPTION, cancellable = true) public void callRandomTickEvent( World world, BlockPos pos, IBlockState state, Random rand, CallbackInfo ci) { final BlockRandomTickEvent event = SpongeEventFactory.createBlockRandomTick( Sponge.getGame(), null, new Location<org.spongepowered.api.world.World>( (org.spongepowered.api.world.World) world, VecHelper.toVector(pos))); // TODO Fix null Cause Sponge.getGame().getEventManager().post(event); if (event.isCancelled()) { ci.cancel(); } }
@Inject( method = "processPlayer", at = @At( value = "FIELD", target = "net.minecraft.network.NetHandlerPlayServer.hasMoved:Z", ordinal = 2), cancellable = true) public void proccesPlayerMoved(C03PacketPlayer packetIn, CallbackInfo ci) { if (packetIn.isMoving() || packetIn.getRotating() && !this.playerEntity.isDead) { Player player = (Player) this.playerEntity; Vector3d fromrot = player.getRotation(); // If Sponge used the player's current location, the delta might never be triggered which // could be exploited Location from = player.getLocation(); if (this.lastMoveLocation != null) { from = this.lastMoveLocation; } Vector3d torot = new Vector3d(packetIn.getPitch(), packetIn.getYaw(), 0); Location to = new Location( player.getWorld(), packetIn.getPositionX(), packetIn.getPositionY(), packetIn.getPositionZ()); // Minecraft sends a 0, 0, 0 position when rotation only update occurs, this needs to be // recognized and corrected boolean rotationOnly = !packetIn.isMoving() && packetIn.getRotating(); if (rotationOnly) { // Correct the to location so it's not misrepresented to plugins, only when player rotates // without moving // In this case it's only a rotation update, which isn't related to the to location from = player.getLocation(); to = from; } // Minecraft does the same with rotation when it's only a positional update boolean positionOnly = packetIn.isMoving() && !packetIn.getRotating(); if (positionOnly) { // Correct the new rotation to match the old rotation torot = fromrot; } double deltaSquared = to.getPosition().distanceSquared(from.getPosition()); double deltaAngleSquared = fromrot.distanceSquared(torot); // These magic numbers are sad but help prevent excessive lag from this event. // eventually it would be nice to not have them if (deltaSquared > ((1f / 16) * (1f / 16)) || deltaAngleSquared > (.15f * .15f)) { PlayerMoveEvent event = SpongeEventFactory.createPlayerMove(Sponge.getGame(), player, from, to, torot); Sponge.getGame().getEventManager().post(event); if (event.isCancelled()) { player.setLocationAndRotation(from, fromrot); this.lastMoveLocation = from; ci.cancel(); } else if (!event.getNewLocation().equals(to)) { player.setLocationAndRotation(event.getNewLocation(), event.getRotation()); this.lastMoveLocation = event.getNewLocation(); ci.cancel(); } else if (!from.equals(player.getLocation()) && this.justTeleported) { this.lastMoveLocation = player.getLocation(); // Prevent teleports during the move event from causing odd behaviors this.justTeleported = false; ci.cancel(); } else { this.lastMoveLocation = event.getNewLocation(); } } } }
private SpongeVanilla() { Guice.createInjector(new VanillaGuiceModule(this, LogManager.getLogger("Sponge"))) .getInstance(Sponge.class); this.game = Sponge.getGame(); }