Esempio n. 1
0
 @Override
 public boolean activate() {
   if (Inventory.isFull() && !Bank.isOpen()) {
     if (SceneObjects.getNearest(Data.booth) != null) {
       if (SceneObjects.getNearest(Data.booth).length > 0) {
         for (SceneObject so : SceneObjects.getNearest(Data.booth)) {
           if (so != null) {
             booth = so;
             return true;
           }
         }
       }
     }
   }
   if (!Bank.isOpen()) {
     if (Skill.WOODCUTTING.getRealLevel() >= 45 && Inventory.getCount(Data.runeaxe) < 1) {
       if (SceneObjects.getNearest(Data.booth) != null) {
         if (SceneObjects.getNearest(Data.booth).length > 0) {
           for (SceneObject so : SceneObjects.getNearest(Data.booth)) {
             if (so != null) {
               booth = so;
               return true;
             }
           }
         }
       }
     }
   }
   return false;
 }
Esempio n. 2
0
 @Override
 public void execute() {
   if (!Bank.isOpen()) {
     if (booth != null) {
       if (booth.distanceTo() > 5) {
         booth.getLocation().walkTo();
         while (Players.getMyPlayer().getAnimation() != -1) {
           Time.sleep(150);
         }
       }
       booth.interact(0);
       Time.sleep(2500);
     }
   }
 }