@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { Set cards = new Set(); for (Player player : parameters.get(Parameter.PLAYER).getAll(Player.class)) cards.addAll(player.getHand(game.actualState).objects); java.util.Map<Parameter, Set> discardParameters = new java.util.HashMap<Parameter, Set>(); discardParameters.put(EventType.Parameter.CAUSE, parameters.get(Parameter.CAUSE)); discardParameters.put(EventType.Parameter.CARD, cards); Event discardEvent = createEvent( game, "Each player discards his or her hand", EventType.DISCARD_CARDS, discardParameters); discardEvent.perform(event, true); java.util.Map<Parameter, Set> drawParameters = new java.util.HashMap<Parameter, Set>(); drawParameters.put(EventType.Parameter.CAUSE, parameters.get(Parameter.CAUSE)); drawParameters.put(EventType.Parameter.PLAYER, parameters.get(Parameter.PLAYER)); drawParameters.put(EventType.Parameter.NUMBER, new Set(4)); Event drawEvent = createEvent(game, "and draws four cards.", EventType.DRAW_CARDS, drawParameters); drawEvent.perform(event, true); event.setResult(Empty.set); return true; }
@Override protected void update(GameState state, Event event) { Set objects = event.getResult(state); for (GameObject o : objects.getAll(GameObject.class)) { int controllerID = o.getController(state).ID; if (this.counts.containsKey(controllerID)) this.counts.put(controllerID, this.counts.get(controllerID) + 1); else this.counts.put(controllerID, 1); } }
@Override public Set evaluate(GameState state, Identified thisObject) { Set ret = new Set(); for (GameObject object : state.getAllObjects()) for (Class<? extends Keyword> c : this.abilities) if (object.hasAbility(c)) ret.add(object); for (Player player : state.players) for (Class<? extends Keyword> c : this.abilities) if (player.hasAbility(c)) ret.add(player); return ret; }
@Override public Set evaluate(GameState state, Identified thisObject) { Set players = this.players.evaluate(state, thisObject); java.util.Map<Integer, Integer> flag = state.getTracker(this.tracker).getValue(state); int count = 0; for (Player player : players.getAll(Player.class)) if (flag.containsKey(player.ID)) { int value = flag.get(player.ID); if (value > count) count = value; } return new Set(count); }
@Override public DamageAssignment.Batch match(Event context, DamageAssignment.Batch damageAssignments) { DamageAssignment.Batch ret = new DamageAssignment.Batch(); Set valid = CREATURES_YOU_CONTROL.evaluate(context.state, this.getSourceObject(context.state)); for (DamageAssignment damage : damageAssignments) if (!damage.isCombatDamage && valid.contains(context.state.get(damage.takerID))) ret.add(damage); return ret; }
public static Set get() { if (set == null) { Set ret = new Set(); for (Class<? extends Card> card : org.rnd.jmagic.CardLoader.getAllCards()) { Name name = card.getAnnotation(Name.class); if (name != null) // when naming cards for meddling mage, you name one // side of a split card, not both sides. java.util.Arrays.stream(name.value().split(" // ")).forEach(n -> ret.add(n)); } set = new Set.Unmodifiable(ret); } return set; }
public EntwineAdditionalCost(GameState state, CostCollection costs, String costName) { super( state, "If you choose all the modes of this spell, you pay an additional " + costName + "."); this.costCollection = costs; this.costName = costName; Set newCosts = Set.fromCollection(costs.manaCost); newCosts.addAll(costs.events); ContinuousEffect.Part part = new ContinuousEffect.Part(ContinuousEffectType.COST_ADDITION); part.parameters.put(ContinuousEffectType.Parameter.OBJECT, This.instance()); part.parameters.put(ContinuousEffectType.Parameter.COST, Identity.fromCollection(newCosts)); this.addEffectPart(part); // This only applies if you've chosen all of its modes this.canApply = Not.instance( RelativeComplement.instance( ModesOf.instance(This.instance()), SelectedModesOf.instance(This.instance()))); }
@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { boolean allDiscarded = event.allChoicesMade; Set cause = parameters.get(Parameter.CAUSE); Set result = new Set(); for (Player player : parameters.get(Parameter.PLAYER).getAll(Player.class)) { Set discardThese = event.getChoices(player); java.util.Map<Parameter, Set> discardParameters = new java.util.HashMap<Parameter, Set>(); discardParameters.put(Parameter.CAUSE, cause); discardParameters.put(Parameter.CARD, discardThese); Event discard = createEvent( game, player + " discards " + discardThese + ".", DISCARD_CARDS, discardParameters); if (!discard.perform(event, false)) allDiscarded = false; result.addAll(discard.getResult()); } event.setResult(Identity.instance(result)); return allDiscarded; }
@Override public boolean match(GameState state, Identified object, Set set) { Set newSet = Set.fromCollection(set); for (ZoneChange change : set.getAll(ZoneChange.class)) { newSet.add(state.get(change.oldObjectID)); // If we're evaluating this pattern to determine whether a look-back // trigger should trigger, the new object might not actually exist // yet. if (state.containsIdentified(change.newObjectID)) newSet.add(state.get(change.newObjectID)); newSet.remove(change); } return super.match(state, object, newSet); }
@Override public org.rnd.jmagic.engine.Set evaluate(GameState state, Identified thisObject) { Set ret = new Set(); for (int ID : state.getTracker(Tracker.class).getValue(state)) ret.add(state.get(ID)); return ret; }
@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { Set result = new Set(); Identified producer = parameters.get(Parameter.SOURCE).getOne(Identified.class); java.util.Set<Color> colors = parameters.get(Parameter.MANA).getAll(Color.class); java.util.Set<ManaSymbol.ManaType> types = parameters.get(Parameter.MANA).getAll(ManaSymbol.ManaType.class); ManaPool pool = new ManaPool(); ManaSymbol addition = new ManaSymbol(""); addition.colors.addAll(colors); for (ManaSymbol.ManaType type : types) { if (ManaSymbol.ManaType.COLORLESS == type) { addition.colorless = 1; addition.name += "1"; } else { Color color = type.getColor(); addition.colors.add(color); addition.name += color.getLetter(); } } if (!addition.isZero()) pool.add(addition); pool.addAll(parameters.get(Parameter.MANA).getAll(ManaSymbol.class)); int multiply = 1; if (parameters.containsKey(Parameter.MULTIPLY)) multiply = Sum.get(parameters.get(Parameter.MULTIPLY)); if (multiply != 1) { ManaPool newPool = new ManaPool(); if (multiply > 1) { newPool.addAll(pool); for (ManaSymbol symbol : pool) for (int i = 1; i < multiply; ++i) newPool.add(symbol.create()); } pool = newPool; } int number = 1; if (parameters.containsKey(Parameter.NUMBER)) number = Sum.get(parameters.get(Parameter.NUMBER)); boolean snow = false; if (producer.isGameObject()) snow = ((GameObject) producer).getSuperTypes().contains(SuperType.SNOW); for (Player actualPlayer : parameters.get(Parameter.PLAYER).getAll(Player.class)) { Player physicalPlayer = actualPlayer.getPhysical(); java.util.Set<CostCollection> choices = pool.explode("Add"); // TODO : Ticket 430 ManaPool chosen = null; if (choices.isEmpty()) // empty pool to start with chosen = pool; else if (choices.size() == 1) chosen = choices.iterator().next().manaCost; else { // if all of the choices are mana of a single color, present // it as a color choice boolean allSingleColorSymbols = true; for (CostCollection choiceCollection : choices) { ManaPool choice = choiceCollection.manaCost; if (choice.converted() != 1) { allSingleColorSymbols = false; break; } ManaSymbol symbol = choice.first(); if (symbol.colorless != 0) { allSingleColorSymbols = false; break; } if (symbol.colors.size() != 1) { allSingleColorSymbols = false; break; } } if (allSingleColorSymbols) { java.util.Set<Color> colorChoices = java.util.EnumSet.noneOf(Color.class); for (CostCollection choice : choices) colorChoices.add(choice.manaCost.first().colors.iterator().next()); Color chosenColor = physicalPlayer.chooseColor(colorChoices, producer.ID); ManaSymbol s = pool.first().create(); s.colors = java.util.EnumSet.of(chosenColor); s.colorless = 0; chosen = new ManaPool(java.util.Collections.singleton(s)); } else chosen = physicalPlayer .sanitizeAndChoose( game.actualState, 1, choices, PlayerInterface.ChoiceType.MANA_EXPLOSION, PlayerInterface.ChooseReason.HYBRID_MANA) .iterator() .next() .manaCost; } for (int i = 0; i < number; ++i) { // Use the reference mana to create a new mana to // add to the pool for (ManaSymbol newMana : chosen) { newMana = newMana.create(); newMana.sourceID = producer.ID; newMana.isSnow = snow; physicalPlayer.pool.add(newMana); result.add(newMana); if (game.currentAction != null) game.currentAction.manaProduced.add(newMana); } } } GameObject source = event.getSource(); if (source.isActivatedAbility()) ((ActivatedAbility) source.getPhysical()).addedMana(result.getAll(ManaSymbol.class)); event.setResult(Identity.instance(result)); return true; }
@Override public Set evaluate(GameState state, Identified thisObject) { return Set.fromCollection(state.voidedObjects); }
@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { GameObject object = parameters.get(Parameter.OBJECT).getOne(GameObject.class); Identified newTarget = parameters.get(Parameter.TARGET).getOne(Identified.class); java.util.Set<Target> canBeChanged = new java.util.HashSet<Target>(); java.util.Map<Target, Boolean> wasLegal = new java.util.HashMap<Target, Boolean>(); java.util.Map<Target, java.util.List<Target>> allChosenTargets = new java.util.HashMap<Target, java.util.List<Target>>(); for (java.util.Map<Target, java.util.List<Target>> chosenTargets : object.getChosenTargets()) allChosenTargets.putAll(chosenTargets); // Introduce this scope because there are two variables named // 'restricted' { java.util.Set<Integer> restricted = new java.util.HashSet<Integer>(); for (Mode checkMode : object.getSelectedModes()) { for (Target checkBaseTarget : checkMode.targets) { java.util.Set<Integer> thisBaseTarget = new java.util.HashSet<Integer>(); for (Target checkTarget : allChosenTargets.get(checkBaseTarget)) { Set legalCheck = checkTarget.legalChoicesNow(game, object); boolean legal = !(restricted.contains(checkTarget.targetID) || !legalCheck.contains(game.actualState.get(checkTarget.targetID))); wasLegal.put(checkTarget, legal); if (checkTarget.restrictFromLaterTargets) restricted.add(checkTarget.targetID); thisBaseTarget.add(checkTarget.targetID); } } } } for (Mode mode : object.getSelectedModes()) { for (Target baseTarget : mode.targets) { for (Target target : allChosenTargets.get(baseTarget)) { Set targets = target.legalChoicesNow(game, object); if (targets.contains(newTarget)) { // The target won't "change" if its already set to // this target. if (target.targetID == newTarget.ID) continue; int oldValue = target.targetID; target.targetID = newTarget.ID; boolean illegal = false; java.util.Set<Integer> restricted = new java.util.HashSet<Integer>(); legalityCheck: for (Mode checkMode : object.getSelectedModes()) { for (Target checkBaseTarget : checkMode.targets) { java.util.Set<Integer> thisBaseTarget = new java.util.HashSet<Integer>(); for (Target checkTarget : allChosenTargets.get(checkBaseTarget)) { Set legalCheck = checkTarget.legalChoicesNow(game, object); boolean targetWasLegal = wasLegal.get(checkTarget); if (targetWasLegal && (thisBaseTarget.contains(checkTarget.targetID) || restricted.contains(checkTarget.targetID) || !legalCheck.contains(game.actualState.get(checkTarget.targetID)))) { illegal = true; break legalityCheck; } if (checkTarget.restrictFromLaterTargets) restricted.add(checkTarget.targetID); thisBaseTarget.add(checkTarget.targetID); } } } target.targetID = oldValue; if (!illegal) { canBeChanged.add(target); } } } } } Player player = parameters.get(Parameter.PLAYER).getOne(Player.class); java.util.List<Target> choice = player.sanitizeAndChoose( game.actualState, 1, canBeChanged, PlayerInterface.ChoiceType.SINGLE_TARGET, PlayerInterface.ChooseReason.TARGET); if (!choice.isEmpty()) { event.setResult(Identity.instance(object)); Target chosenTarget = choice.get(0); chosenTarget.targetID = newTarget.ID; // Also set the target on the physical object java.util.Map<Target, java.util.List<Target>>[] chosenTargets = object.getChosenTargets(); setPhysicalTarget: for (int sideNumber = 0; sideNumber < object.getChosenTargets().length; ++sideNumber) for (java.util.Map.Entry<Target, java.util.List<Target>> entry : chosenTargets[sideNumber].entrySet()) { for (int targetNumber = 0; targetNumber < entry.getValue().size(); ++targetNumber) { if (entry.getValue().get(targetNumber) == chosenTarget) { GameObject physical = object.getPhysical(); physical .getChosenTargets()[sideNumber] .get(entry.getKey()) .get(targetNumber) .targetID = newTarget.ID; break setPhysicalTarget; } } } } else { event.setResult(Identity.instance()); } return choice.size() == 1; }