Esempio n. 1
0
    public TidehollowScullerAbility0(GameState state) {
      super(
          state,
          "When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.");
      this.addPattern(whenThisEntersTheBattlefield());

      SetGenerator target =
          targetedBy(this.addTarget(OpponentsOf.instance(You.instance()), "target opponent"));
      SetGenerator inTargetsHand = InZone.instance(HandOf.instance(target));

      EventFactory reveal =
          new EventFactory(EventType.REVEAL, "Target opponent reveals his or her hand");
      reveal.parameters.put(EventType.Parameter.CAUSE, This.instance());
      reveal.parameters.put(EventType.Parameter.OBJECT, inTargetsHand);
      this.addEffect(reveal);

      EventFactory exile =
          new EventFactory(
              EventType.EXILE_CHOICE, "and you choose a nonland card from it. Exile that card.");
      exile.parameters.put(EventType.Parameter.CAUSE, This.instance());
      exile.parameters.put(
          EventType.Parameter.OBJECT,
          RelativeComplement.instance(inTargetsHand, HasType.instance(Type.LAND)));
      exile.parameters.put(EventType.Parameter.PLAYER, You.instance());
      exile.setLink(this);
      this.addEffect(exile);

      this.getLinkManager().addLinkClass(TidehollowScullerAbility1.class);
    }
Esempio n. 2
0
    public TheLordTakethAway(GameState state) {
      super(state, "When Journey to Nowhere enters the battlefield, exile target creature.");
      this.addPattern(whenThisEntersTheBattlefield());

      Target target = this.addTarget(CreaturePermanents.instance(), "target creature");

      EventFactory exile = exile(targetedBy(target), "Exile target creature.");
      exile.setLink(this);
      this.addEffect(exile);

      this.getLinkManager().addLinkClass(TheLordGivethBack.class);
    }