public PredatorsRapport(GameState state) { super(state); // Choose target creature you control. You gain life equal to that // creature's power plus its toughness. SetGenerator target = targetedBy(this.addTarget(CREATURES_YOU_CONTROL, "target creature you control")); this.addEffect( gainLife( You.instance(), Sum.instance(Union.instance(PowerOf.instance(target), ToughnessOf.instance(target))), "Choose target creature you control. You gain life equal to that creature's power plus its toughness.")); }
public EnsnaringBridgeAbility0(GameState state) { super( state, "Creatures with power greater than the number of cards in your hand can't attack."); SetGenerator numberOfCardsInYourHand = Count.instance(InZone.instance(HandOf.instance(You.instance()))); SetGenerator hasPowerGreater = HasPower.instance( Between.instance( Sum.instance(Union.instance(numberGenerator(1), numberOfCardsInYourHand)), Empty.instance())); SetGenerator restriction = Intersect.instance(Attacking.instance(), hasPowerGreater); ContinuousEffect.Part part = new ContinuousEffect.Part(ContinuousEffectType.ATTACKING_RESTRICTION); part.parameters.put( ContinuousEffectType.Parameter.RESTRICTION, Identity.instance(restriction)); this.addEffectPart(part); }