public ManaTithe(GameState state) { super(state); // Counter target spell unless its controller pays (1). Target target = this.addTarget(Spells.instance(), "target spell"); this.addEffect(counterTargetUnlessControllerPays("(1)", target)); }
public Pyroblast(GameState state) { super(state); { Target target = this.addTarget(1, Spells.instance(), "target spell"); EventFactory counter = new EventFactory(EventType.IF_CONDITION_THEN_ELSE, "Counter target spell if it's blue."); counter.parameters.put( EventType.Parameter.IF, Intersect.instance(targetedBy(target), HasColor.instance(Color.BLUE))); counter.parameters.put( EventType.Parameter.THEN, Identity.instance(counter(targetedBy(target), "Counter target spell."))); this.addEffect(1, counter); } { Target target = this.addTarget(2, Permanents.instance(), "target permanent"); EventFactory destroy = new EventFactory( EventType.IF_CONDITION_THEN_ELSE, "Destroy target permanent if it's blue."); destroy.parameters.put( EventType.Parameter.IF, Intersect.instance(targetedBy(target), HasColor.instance(Color.BLUE))); destroy.parameters.put( EventType.Parameter.THEN, Identity.instance(destroy(targetedBy(target), "Destroy target permanent."))); this.addEffect(2, destroy); } }
public MysticRemoraAbility1(GameState state) { super( state, "Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays (4)."); SimpleEventPattern pattern = new SimpleEventPattern(EventType.BECOMES_PLAYED); pattern.put(EventType.Parameter.PLAYER, OpponentsOf.instance(You.instance())); pattern.put( EventType.Parameter.OBJECT, RelativeComplement.instance(Spells.instance(), HasType.instance(Type.CREATURE))); this.addPattern(pattern); SetGenerator thatPlayer = EventParameter.instance( TriggerEvent.instance(This.instance()), EventType.Parameter.PLAYER); EventFactory mayDraw = youMay(drawCards(You.instance(), 1, "Draw a card"), "You may draw a card"); EventFactory pay = new EventFactory(EventType.PAY_MANA, "Pay (4)"); pay.parameters.put(EventType.Parameter.CAUSE, This.instance()); pay.parameters.put(EventType.Parameter.PLAYER, thatPlayer); pay.parameters.put(EventType.Parameter.MANA, Identity.instance(new ManaPool("4"))); this.addEffect( unless(thatPlayer, mayDraw, pay, "You may draw a card unless that player pays (4).")); }
public PsychicBarrier(GameState state) { super(state); // Counter target creature spell. Its controller loses 1 life. SetGenerator target = targetedBy( this.addTarget( Intersect.instance(Spells.instance(), HasType.instance(Type.CREATURE)), "target creature spell")); this.addEffect(counter(target, "Counter target creature spell.")); this.addEffect(loseLife(ControllerOf.instance(target), 1, "Its controller loses 1 life.")); }
public Swerve(GameState state) { super(state); // Change the target of target spell with a single target. Target target = this.addTarget( Intersect.instance(Spells.instance(), HasOneTarget.instance()), "target spell with a single target"); EventFactory swerve = new EventFactory( EventType.CHANGE_TARGETS, "Change the target of target spell with a single target."); swerve.parameters.put(EventType.Parameter.OBJECT, targetedBy(target)); swerve.parameters.put(EventType.Parameter.PLAYER, You.instance()); this.addEffect(swerve); }
public StubbornDenial(GameState state) { super(state); // Counter target noncreature spell unless its controller pays (1). SetGenerator noncreatureSpells = RelativeComplement.instance(Spells.instance(), HasType.instance(Type.CREATURE)); Target target = this.addTarget(noncreatureSpells, "target noncreature spell"); EventFactory softCounter = counterTargetUnlessControllerPays("(1)", target); // Ferocious \u2014 If you control a creature with power 4 or greater, // counter that spell instead. EventFactory hardCounter = counter(targetedBy(target), "Counter target noncreature spell."); this.addEffect( ifThenElse( Ferocious.instance(), hardCounter, softCounter, "Counter target noncreature spell unless its controller pays (1).\n\nFerocious \u2014 If you control a creature with power 4 or greater, counter that spell instead.")); }
public ShrineofBoundlessGrowthAbility0(GameState state) { super( state, "At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth."); this.addPattern(atTheBeginningOfYourUpkeep()); SimpleEventPattern castABlueSpell = new SimpleEventPattern(EventType.BECOMES_PLAYED); castABlueSpell.put(EventType.Parameter.PLAYER, You.instance()); castABlueSpell.put( EventType.Parameter.OBJECT, Intersect.instance(Spells.instance(), HasColor.instance(Color.GREEN))); this.addPattern(castABlueSpell); this.addEffect( putCounters( 1, Counter.CounterType.CHARGE, ABILITY_SOURCE_OF_THIS, "Put a charge counter on Shrine of Boundless Growth.")); }