Esempio n. 1
0
  /**
   * Get the screen pixel for map coordinates
   *
   * @param out Point projected to screen coordinate
   */
  public void toScreenPoint(double x, double y, Point out) {

    double cs = mPos.scale * Tile.SIZE;
    double cx = mPos.x * cs;
    double cy = mPos.y * cs;

    mv[0] = (float) (x * cs - cx);
    mv[1] = (float) (y * cs - cy);

    mv[2] = 0;
    mv[3] = 1;

    mViewProjMatrix.prj(mv);

    out.x = (mv[0] * (mWidth / 2));
    out.y = -(mv[1] * (mHeight / 2));
  }
Esempio n. 2
0
  /**
   * Get the map position for x,y in screen coordinates.
   *
   * @param x screen coordinate
   * @param y screen coordinate
   */
  public void fromScreenPoint(double x, double y, Point out) {
    unprojectScreen(x, y, mu);

    double cs = mPos.scale * Tile.SIZE;
    double cx = mPos.x * cs;
    double cy = mPos.y * cs;

    double dx = cx + mu[0];
    double dy = cy + mu[1];

    dx /= cs;
    dy /= cs;

    while (dx > 1) dx -= 1;
    while (dx < 0) dx += 1;

    if (dy > 1) dy = 1;
    else if (dy < 0) dy = 0;

    out.x = dx;
    out.y = dy;
  }