/** Initialise the GL context */ protected void initGL() { Log.info("Starting display " + width + "x" + height); String extensions = GL11.glGetString(GL11.GL_EXTENSIONS); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glViewport(0, 0, width, height); GL11.glMatrixMode(GL11.GL_MODELVIEW); if (input == null) { input = new Input(height); } input.init(height); input.removeListener(lastGame); input.addListener(game); lastGame = game; }
/** Initialise the GL context */ protected void initGL() { Log.info("Starting display " + width + "x" + height); GL.initDisplay(width, height); if (input == null) { input = new Input(height); } input.init(height); // no need to remove listeners? // input.removeAllListeners(); if (game instanceof InputListener) { input.removeListener((InputListener) game); input.addListener((InputListener) game); } if (graphics != null) { graphics.setDimensions(getWidth(), getHeight()); } lastGame = game; }
/** * Create a new input with the height of the screen * * @param height The height of the screen */ public Input(int height) { init(height); }