Esempio n. 1
0
  /**
   * Play the specified buffer as music (i.e. use the music channel)
   *
   * @param buffer The buffer to be played
   * @param pitch The pitch to play the music at
   * @param gain The gaing to play the music at
   * @param loop True if we should loop the music
   */
  void playAsMusic(int buffer, float pitch, float gain, boolean loop) {
    paused = false;

    setMOD(null);

    if (soundWorks) {
      if (currentMusic != -1) {
        AL10.alSourceStop(sources.get(0));
      }

      getMusicSource();

      AL10.alSourcei(sources.get(0), AL10.AL_BUFFER, buffer);
      AL10.alSourcef(sources.get(0), AL10.AL_PITCH, pitch);
      AL10.alSourcei(sources.get(0), AL10.AL_LOOPING, loop ? AL10.AL_TRUE : AL10.AL_FALSE);

      currentMusic = sources.get(0);

      if (!music) {
        pauseLoop();
      } else {
        AL10.alSourcePlay(sources.get(0));
      }
    }
  }
Esempio n. 2
0
  /**
   * Get the Sound based on a specified OGG file
   *
   * @param ref The reference to the OGG file in the classpath
   * @return The Sound read from the OGG file
   * @throws IOException Indicates a failure to load the OGG
   */
  public Audio getOggStream(URL ref) throws IOException {
    if (!soundWorks) {
      return new NullAudio();
    }

    setMOD(null);
    setStream(null);

    if (currentMusic != -1) {
      AL10.alSourceStop(sources.get(0));
    }

    getMusicSource();
    currentMusic = sources.get(0);

    return new StreamSound(new OpenALStreamPlayer(currentMusic, ref));
  }