/** * Sets a specified viewport. * * @param index the viewport to set * @param x the left viewport coordinate * @param y the bottom viewport coordinate * @param w the viewport width * @param h the viewport height */ public static void glViewportIndexedf(int index, float x, float y, float w, float h) { long __functionAddress = getInstance().ViewportIndexedf; GL41.nglViewportIndexedf(index, x, y, w, h, __functionAddress); }