private void startDisplayLoop() { while (!Display.isCloseRequested()) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); checkInput(); applyPhysics(); drawStuff(); endThisLoop(); } endProgram(); Display.destroy(); }
private void endProgram() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); System.exit(0); }