/** Explicit size alternative version of: {@link #glMapBuffer MapBuffer} */ public static ByteBuffer glMapBuffer(int target, int access, long length, ByteBuffer old_buffer) { long __result = nglMapBuffer(target, access); return old_buffer != null && __result == memAddress0(old_buffer) && old_buffer.capacity() == length ? old_buffer : memByteBuffer(__result, (int) length); }
/** Alternative version of: {@link #glMapBuffer MapBuffer} */ public static ByteBuffer glMapBuffer(int target, int access, ByteBuffer old_buffer) { long __result = nglMapBuffer(target, access); int length = glGetBufferParameteri(target, GL_BUFFER_SIZE); return old_buffer != null && __result == memAddress0(old_buffer) && old_buffer.capacity() == length ? old_buffer : memByteBuffer(__result, length); }
/** Alternative version of: {@link #glGetActiveUniformBlockName GetActiveUniformBlockName} */ public static void glGetActiveUniformBlockName( int program, int uniformBlockIndex, IntBuffer length, ByteBuffer uniformBlockName) { if (LWJGLUtil.CHECKS) if (length != null) checkBuffer(length, 1); nglGetActiveUniformBlockName( program, uniformBlockIndex, uniformBlockName.remaining(), memAddressSafe(length), memAddress(uniformBlockName)); }
/** ByteBuffer version of: {@link #glGetBufferSubData GetBufferSubData} */ public static void glGetBufferSubData(int target, long offset, ByteBuffer data) { nglGetBufferSubData(target, offset, data.remaining(), memAddress(data)); }
/** ByteBuffer version of: {@link #glBufferData BufferData} */ public static void glBufferData(int target, ByteBuffer data, int usage) { nglBufferData(target, data.remaining(), memAddress(data), usage); }