private static void checkInput() { timer.update(); camera.processMouse(1, 80, -80); camera.processKeyboard(16, 1, 1, 1); if (Mouse.isButtonDown(0)) Mouse.setGrabbed(true); else if (Mouse.isButtonDown(1)) Mouse.setGrabbed(false); while (Keyboard.next()) { if (Keyboard.isKeyDown(Keyboard.KEY_P)) { currentShaderProgram = perPixelShaderProgram; } else if (Keyboard.isKeyDown(Keyboard.KEY_V)) { currentShaderProgram = perVertexShaderProgram; } } }
private static void setUpTimer() { timer = new LWJGLTimer(); timer.initialize(); }