Esempio n. 1
0
  /**
   * This starts the layout thread, it does not run before this. Note this is a background check it
   * doesn't stop when done it just sleeps until it gets more work.
   */
  public void start() {

    if (controller != null && !runner.isAlive() && !pauseState) {
      active = true;
      runner.start();
    }
  }
 /** @param args the command line arguments */
 public static void main(String[] args) throws Exception {
   try {
     conf = new JsonFile("config.json").read();
     address = conf.getJson().get("bind_IP").toString();
     port = Integer.parseInt(conf.getJson().get("port").toString());
     collection = new CollectThread(conf);
     collection.start();
     s = new ServerSocket(port, 50, InetAddress.getByName(address));
     System.out.print("(" + new GregorianCalendar().getTime() + ") -> ");
     System.out.print("listening on: " + address + ":" + port + "\n");
   } catch (Exception e) {
     System.out.print("(" + new GregorianCalendar().getTime() + ") -> ");
     System.out.print("error: " + e);
   }
   while (true) {
     try {
       sock = s.accept();
       System.out.print("(" + new GregorianCalendar().getTime() + ") -> ");
       System.out.print("connection from " + sock.getInetAddress() + ":");
       System.out.print(sock.getPort() + "\n");
       server = new ConsoleThread(conf, sock);
       server.start();
     } catch (Exception e) {
       System.out.print("(" + new GregorianCalendar().getTime() + ") -> ");
       System.out.print("error: " + e);
       continue;
     }
   }
 }
Esempio n. 3
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  /**
   * Subscribe - Private Interface
   *
   * <p>Patch provided by petereddy on GitHub
   *
   * @param String channel name.
   * @param Callback function callback.
   * @param String timetoken.
   */
  private void _subscribe(String channel, Callback callback, String timetoken) {
    while (true) {
      try {
        // Build URL
        List<String> url =
            java.util.Arrays.asList("subscribe", this.SUBSCRIBE_KEY, channel, "0", timetoken);

        // Wait for Message
        JSONArray response = _request(url);
        JSONArray messages = response.optJSONArray(0);

        // Update TimeToken
        if (response.optString(1).length() > 0) timetoken = response.optString(1);

        // Run user Callback and Reconnect if user permits. If
        // there's a timeout then messages.length() == 0.
        for (int i = 0; messages.length() > i; i++) {
          JSONObject message = messages.optJSONObject(i);
          if (!callback.execute(message) || cancel) return;
        }
      } catch (Exception e) {
        try {
          Thread.sleep(1000);
        } catch (InterruptedException ie) {
          return;
        }
      }
    }
  }
Esempio n. 4
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 /** This stops the layout if it's running, if it's not running it does nothing... */
 public void stop() {
   if (runner.isAlive()) {
     try {
       active = false;
       if (idleing) {
         runner.interrupt();
       }
       System.out.println(
           "Thread "
               + Thread.currentThread().getName()
               + " Ordering thread layout thread to stop.");
       runner.join();
       initThread();
     } catch (InterruptedException ex) {
       System.err.println("Layout Thread failed to stop");
       Logger.getLogger(WeightedElasticLayout.class.getName()).log(Level.SEVERE, null, ex);
     }
   }
 }
Esempio n. 5
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 /** This initializes the runner thread. */
 private void initThread() {
   if (runner == null || !runner.isAlive()) {
     runner = new Thread(this, "WeightedElasticLayoutThread");
     stable = false;
     idleing = false;
     active = false;
   } else {
     System.err.println("WeightedElasticLayoutThread Error: Trying to Re-initialize thread");
   }
 }
Esempio n. 6
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 /** Main threading method. Runs layout or sleeps. */
 public void run() {
   System.out.println(Thread.currentThread().getName() + " layout starting up");
   while (active) {
     if (stable) {
       // graph is stable, sleep and try again later.
       // System.out.println(Thread.currentThread().getName() + " done, sleeping.");
       try {
         idleing = true;
         Thread.sleep(THREAD_SLEEP_TIME);
       } catch (InterruptedException ex) {
         // just stop sleeping early...
         // System.out.println( Thread.currentThread().getName() + " waking up.");
       }
       idleing = false;
     } else {
       // System.out.println(Thread.currentThread().getName() + " doing layout...");
       doLayout();
     }
   }
   System.out.println(Thread.currentThread().getName() + "layout stopping.");
 }
Esempio n. 7
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  /** Creates a thread and runs a test case */
  public void runTest() {
    // anonymous inner class for thread target
    Thread myThread =
        new Thread(
            this.myGroup,
            new Runnable() {
              public void run() {
                while (!RunLoadTest.isOutOfTime()) {
                  doTest();
                  try {
                    Thread.sleep(500);
                  } catch (InterruptedException e) {
                    System.out.println(e.getMessage());
                  }
                }
                System.out.println("Test " + myGroup + " Stopped! ==> " + reqCount + " Runs.");
              }
            });

    myThread.start();
  }
Esempio n. 8
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  // MTProto
  public MTProto(int dc_id, MTProtoListener callback, int reuseFlag) {
    this.reuseFlag = reuseFlag;
    cb = callback;
    for (int i = 0; i < dcStates.size(); i++)
      if (dcStates.get(i).getInt("id") == dc_id) {
        dcState = dcStates.get(i);
        // Common.hexStringToByteArray("23D03699CE2AB29BA2273084D95DA126EC3A1D55BE4C317615CE66609D5562BDC0EFDE5AE1F9185001C35781F622B31DF5294685559340DE7D5CC8D7F6F86AE049107D8E498EB2AC3D6FA735DF90648EEC34A6B7BE3A5075A455F5696DB39280BF68C1637E1580E1EBA3F0C12EF2C03B8E9B5ECCFD3E4885BF636863388E3EC9E9EF60C722FF9B45CD93FA5E8D0D277B45A6A9370860582A159187F2F352D418D195D8E9310B5559E170F51CB2056F6CB6DB586E9349192A1B7EAA50887C115A14F996F5A855E90E47635A81EA3048615F4FD91347D73335E5503179857D0D29132483271B28E6591172C3D94686BD96E91FDB7AD9591A526218B3DDFC7A2A09")
        setAuthKey(dcState.getBytes("auth_key"));
        bind = dcState.getBool("bind");
        seqno = dcState.getInt("seqno");
        session = dcState.getLong("session");
        server_salt = dcState.getLong("server_salt");
        Common.logError("session: " + session + " seqno: " + seqno);

        connected = false;
        Thread netThread = new Thread(transport = new TransportTCP(this, true));
        netThread.setPriority(Thread.MIN_PRIORITY);
        netThread.start();

        return;
      }
    Common.logError("dc not found: " + dc_id);
  }
Esempio n. 9
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  /**
   * Performs a test by sending HTTP Gets to the URL, and records the number of bytes returned. Each
   * test results are documented and displayed in standard out with the following information:
   *
   * <p>URL - The source URL of the test REQ CNT - How many times this test has run START - The
   * start time of the last test run STOP - The stop time of the last test run THREAD - The thread
   * id handling this test case RESULT - The result of the test. Either the number of bytes returned
   * or an error message.
   */
  private void doTest() {
    String result = "";
    this.reqCount++;

    // Connect and run test steps
    Date startTime = new Date();
    try {
      ClientResource client = new ClientResource(this.myURL);

      // place order
      JSONObject json = new JSONObject();
      json.put("payment", "quarter");
      json.put("action", "place-order");
      client.post(new JsonRepresentation(json), MediaType.APPLICATION_JSON);

      // Get Gumball Count
      Representation result_string = client.get();
      JSONObject json_count = new JSONObject(result_string.getText());
      result = Integer.toString((int) json_count.get("count"));
    } catch (Exception e) {
      result = e.toString();
    } finally {
      Date stopTime = new Date();
      // Print Report of Result:
      System.out.println(
          "======================================\n"
              + "URL     => "
              + this.myURL
              + "\n"
              + "REQ CNT => "
              + this.reqCount
              + "\n"
              + "START   => "
              + startTime
              + "\n"
              + "STOP    => "
              + stopTime
              + "\n"
              + "THREAD  => "
              + Thread.currentThread().getName()
              + "\n"
              + "RESULT  => "
              + result
              + "\n");
    }
  }
Esempio n. 10
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 /**
  * Returns true if the layout is running, false if it's stopped or paused or ...
  *
  * @return true if running false otherwise.
  */
 public boolean isRunning() {
   return runner.isAlive();
 }
Esempio n. 11
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 /**
  * Helper for events. Signals the graph it needs to restart calculating forces as the model has
  * changed. Mark graph as 'dirty' If layout thread is sleeping, wake it up.
  */
 private void markLayoutDirty() {
   stable = false;
   if (idleing) {
     runner.interrupt();
   }
 }
Esempio n. 12
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  /**
   * Layout core logic.
   *
   * <p>This iterates over all the nodes and determines their velocities based on a force directed
   * layout approach, performs collision detection/avoidance and then ultimately their new positions
   * as they move.
   */
  private void doLayout() {
    double maxVelocity = 100;
    double numOfIterations = 0;
    double step = 100;
    double skip = step;
    int counter = 1;
    boolean dividerChanged = false;

    // active = true;

    while (maxVelocity > 1 && active && (numOfIterations < MAX_NUM_OF_ITERATIONS)) {
      counter++;
      maxVelocity = 0;
      numOfIterations++;
      Iterator<Node> outer = controller.getNodeIterator();
      startTime = System.currentTimeMillis();

      double systemMovement = 0;

      double kineticEnergy = 0;

      /* Iterate over all nodes and calculate velocity */
      while (outer.hasNext()) {
        Node current = outer.next();
        current.resetVelocity();
        current.resetAcceleration();

        /*
         * If current node is not pinned or selected,
         * perform force directed layout calculations here.
         */
        if (!((current == controller.getGraphSelected()) || current.isPinned())) {
          calculateNodeAttractiveForce(current);
          calculateNodeRepulsiveForces(current);
          // applyNodeFriction(current);
          // if (IS_COOLING) {
          //    calculateNodeCooling(current, numOfIterations);
          // }

          // calculate velocities
          current.setVX(current.getVX() + current.accelx * TIMESTEP * DAMPING);
          current.setVY(current.getVY() + current.accely * TIMESTEP * DAMPING);

          double speedSquared =
              current.getVX() * current.getVX() + current.getVY() * current.getVY();
          kineticEnergy += 0.5 * current.weight * speedSquared;

          // cap the velocity
          if (current.getVX() >= 0) {
            current.setVX(Math.min(current.getVX(), MAX_DIST_PER_MOVE));
          } else {
            current.setVX(Math.max(current.getVX(), -MAX_DIST_PER_MOVE));
          }

          if (current.getVY() >= 0) {
            current.setVY(Math.min(current.getVY(), MAX_DIST_PER_MOVE));
          } else {
            current.setVY(Math.max(current.getVY(), -MAX_DIST_PER_MOVE));
          }

          // System.out.println("vy "+ current.getVY() + ", vx " + current.getVX());

        }
      }

      /* Iterate over all nodes move them after all the velocities are set */
      outer = controller.getNodeIterator();
      while (outer.hasNext()) {
        Node current = outer.next();
        int xStart = current.getX();
        int yStart = current.getY();

        /* update node position */
        int xEnd = current.getX() + (int) current.getVX();
        int yEnd = current.getY() + (int) current.getVY();
        int dX = Math.abs(xStart - xEnd);
        int dY = Math.abs(yStart - yEnd);

        // systemMovement += dX;
        // systemMovement += dY;

        // if(dX + dY > 6) {
        controller.moveNode(current, xEnd, yEnd);
        // }
        // controller.moveNode(current, Math.min(current.getX() + (int)
        // current.getVX(),MAX_DIST_PER_MOVE), Math.min(current.getY() + (int) current.getVY(),
        // MAX_DIST_PER_MOVE));

        /* compute maxVelocity for layout iteration */
        maxVelocity =
            Math.max(
                maxVelocity,
                Math.sqrt(Math.pow(current.getVX(), 2) + Math.pow(current.getVY(), 2)));
      }

      if (kineticEnergy < ENERGY_THRESHOLD) {
        numOfIterations = MAX_NUM_OF_ITERATIONS;
      }

      /* Make animation slower */
      try {
        Thread.sleep(sleepInterval);
      } catch (InterruptedException ex) {
      }

      /* Calculate how long the iteration took */
      stopTime = System.currentTimeMillis();
      long duration = stopTime - startTime;
      if ((duration > MAX_ITERATION_TIME) && (sleepInterval > 5)) {
        sleepInterval -= 5;
      } else if (duration < MIN_ITERATION_TIME) {
        sleepInterval += 5;
      }

      if (numOfIterations > skip) {
        skip += step;
        System.out.print('.');
      }
    }

    /* We've reached a stable layout, hold on for now */
    stable = true;
    // System.out.println("ran in " + numOfIterations + " iterations.");
  }