@Override public void handle(Player player, Packet packet) { final int id = packet.getShort() & 0xFFFF; final int slot = packet.getShortA() & 0xFFFF; final int interfaceId = packet.getShortA() & 0xFFFF; switch (interfaceId) { case Inventory.INTERFACE: if (slot >= 0 && slot < Inventory.SIZE) { final Item item = player.getInventory().get(slot); if (item != null && item.getId() == id) { final EquipmentType type = Equipment.getType(item); Item oldEquip = null; final boolean stackable = false; if (player.getEquipment().isSlotUsed(type.getSlot()) && !stackable) { oldEquip = player.getEquipment().get(type.getSlot()); player.getEquipment().set(type.getSlot(), null); } player.getInventory().set(slot, null); if (oldEquip != null) { player.getInventory().add(oldEquip); } if (!stackable) { player.getEquipment().set(type.getSlot(), item); } else { player.getEquipment().add(item); } } } break; } }
@Override public void execute() { Iterator<Player> it = WarriorsGuild.IN_GAME.iterator(); while (it.hasNext()) { Player p = it.next(); p.getInventory().remove(REMOVE); p.getActionSender().sendMessage("Ten of your tokens crumble away."); Item item = p.getInventory().getById(WarriorsGuild.TOKENS); if (item == null || item.getCount() < 10) { p.getWarriorsGuild().outOfTokens(); // Registers a 25 seconds // event.. ;) } } }
@Override public void handle(Player player, Packet packet) { int button = packet.getShort(); int interfaceId = packet.getShort(); packet.getLEShortA(); if (interfaceId != player.getInterfaceState().getCurrentInterface()) { player.getActionSender().sendCloseInterface(); System.out.println("AMFG HACKERS."); return; } DialogueLoader dl = player.getCurrentDialogueLoader(); switch (interfaceId) { /** DialougeLoader. */ case 64: case 65: case 66: case 67: case 241: case 242: case 243: case 244: if (dl == null || player.getNextDialogueIds() == null) { /* * If the next dialogue ID's are null, we've most likely set * them null. */ /* * We close all interfaces. */ player.getActionSender().sendCloseInterface(); /* * Check if the Monk of Entrana just searched us. */ Object entranaTraveling = player.getTemporaryAttribute("EntranaShipTraveling"); if (entranaTraveling != null) { if ((Boolean) entranaTraveling) { ShipTraveling.travel(player, ShipLocation.PORT_SARIM, ShipLocation.ENTRANA); } player.removeTemporaryAttribute("EntranaShipTraveling"); } break; } int nextDialogueId = player.getNextDialogueIds()[0]; DialogueLoader.getNextDialogue(player, dl, nextDialogueId); break; /** Options. */ case 228: // Two options interface. if (dl == null) { player.getActionSender().sendCloseInterface(); break; } switch (button) { case 1: // Yes. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[0]); return; case 2: // NO. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[1]); return; } break; case 230: // Three options interface. if (dl == null) { player.getActionSender().sendCloseInterface(); break; } switch (button) { case 1: // Option 1. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[0]); return; case 2: // Option 2. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[1]); return; case 3: // Option 3. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[2]); return; } break; case 232: // Four options interface. if (dl == null) { player.getActionSender().sendCloseInterface(); break; } switch (button) { case 1: // Option 1. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[0]); return; case 2: // Option 2. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[1]); return; case 3: // Option 3. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[2]); return; case 4: // Option 4. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[3]); return; } break; case 234: // Five options interface. if (dl == null) { player.getActionSender().sendCloseInterface(); break; } switch (button) { case 1: // Option 1. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[0]); return; case 2: // Option 2. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[1]); return; case 3: // Option 3. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[2]); return; case 4: // Option 4. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[3]); return; case 5: // Option 5. DialogueLoader.getNextDialogue(player, dl, player.getNextDialogueIds()[4]); return; } break; /* * Interface with one line of info. */ case 101: Object entranaTraveling1 = player.getTemporaryAttribute("EntranaShipTraveling"); if (entranaTraveling1 != null) { boolean canTravel = (Boolean) entranaTraveling1; if (canTravel) { String[] lines = {"All is satisfactory. You may board the boat now."}; DialogueLoader.dialogue( player, player.getInteractingEntity() == null ? new NPC(NPCDefinition.forId(657)) : player.getInteractingEntity(), Emotes.DEFAULT, lines); player.setNextDialogueIds(null); } else { String[] lines = { "Grr! I see you brought some illegal items! Get", "out of my sight immediately!" }; DialogueLoader.dialogue( player, player.getInteractingEntity() == null ? new NPC(NPCDefinition.forId(657)) : player.getInteractingEntity(), Emotes.ANGER2, lines); player.setNextDialogueIds(null); } return; } player.getActionSender().sendCloseInterface(); break; /* * Only used for Construction at the moment.. */ case 233: if (player.getConstruction().getBuildingRoom() == null) { switch (button) { /* * Enter your house. */ case 1: player.getConstruction().enterHouse(false); break; /* * Enter your house (building mode) */ case 2: player.getConstruction().enterHouse(true); break; /* * Enter friends house. */ case 3: player.getInterfaceState().openEnterNameInterface(interfaceId); break; } } else { switch (button) { /* * Rotate clockwise */ case 1: player .getActionSender() .sendMessage( "I almost had this, but spend 2 days fixing it. Its a delayed feature for now."); player.getActionSender().sendCloseInterface(); // player.getConstruction().spawnRoomForRotation(true); break; /* * Rotate anti clockwise */ case 2: player .getActionSender() .sendMessage( "I almost had this, but spend 2 days fixing it. Its a delayed feature for now."); player.getActionSender().sendCloseInterface(); // player.getConstruction().spawnRoomForRotation(false); break; /* * Build. */ case 3: for (GameObject object : player.getConstruction().getBuildingRoom().getHotspots()) { Location local = Location.create( object.getLocation().getX() + player.getConstruction().getBuildingRoom().getX(), object.getLocation().getY() + player.getConstruction().getBuildingRoom().getY(), object.getLocation().getZ()); player .getActionSender() .sendDestroyLocalObject(object.getType(), object.getRotation(), local); } player .getConstruction() .getHouse() .addRoomAndReload(player.getConstruction().getBuildingRoom()); player.getInventory().remove(new Item(995, player.getConstruction().getRoomPrice())); player.getConstruction().setBuildingRoom(null, -1); break; /* * Cancel.. */ case 4: for (GameObject object : player.getConstruction().getBuildingRoom().getHotspots()) { Location local = Location.create( object.getLocation().getX() + player.getConstruction().getBuildingRoom().getX(), object.getLocation().getY() + player.getConstruction().getBuildingRoom().getY(), object.getLocation().getZ()); player .getActionSender() .sendDestroyLocalObject(object.getType(), object.getRotation(), local); } player.getConstruction().setBuildingRoom(null, -1); player.getActionSender().sendCloseInterface(); break; } } break; case Cooking.COOKING_INTERFACE: Cooking.handleInterfaceButtons(player, button); break; /* * Entering the barrows tunnels. */ case 229: Object obj = player.getTemporaryAttribute("InterfaceOption"); if (obj != null) { InterfaceOption option = (InterfaceOption) obj; switch (option) { case BARROWS: switch (button) { case 1: Barrows.teleportToTunnels(player); player.getActionSender().sendCloseInterface(); break; case 2: player.getActionSender().sendCloseInterface(); break; } break; case CONSTRUCTION: switch (button) { /* * Yes */ case 1: player.getConstruction().remove(); player.getActionSender().sendCloseInterface(); break; /* * No */ case 2: player.getActionSender().sendCloseInterface(); break; } break; } } break; case 231: // Three options. switch (player.getJewellery().getGemType()) { case RING_OF_DUELING: /* * Ring of dueling rubbing. */ switch (button) { case 1: // Teleport to Castle Wars. player.getJewellery().gemTeleport(player, Location.create(2440, 3089, 0)); player.getActionSender().sendCloseInterface(); break; case 2: // Teleport to Duel Arena. player.getJewellery().gemTeleport(player, Location.create(3316, 3235, 0)); player.getActionSender().sendCloseInterface(); break; case 3: // Nowhere. player.getActionSender().sendCloseInterface(); break; } break; case GAMES_NECKLACE: /* * Games necklace rubbing. */ switch (button) { case 1: // Burthope games room (Burthope for now) player.getJewellery().gemTeleport(player, Location.create(2926, 3559, 0)); player.getActionSender().sendCloseInterface(); break; case 2: // Barbarian outpost. player.getJewellery().gemTeleport(player, Location.create(2541, 3546, 0)); player.getActionSender().sendCloseInterface(); break; case 3: // Nowhere. player.getActionSender().sendCloseInterface(); break; } break; } break; /* * Glory teleporting. */ case 238: switch (button) { /* * Edgewille. */ case 1: player.getJewellery().gemTeleport(player, Location.create(3089, 3496, 0)); player.getActionSender().sendCloseInterface(); break; /* * Karamja. */ case 2: player.getJewellery().gemTeleport(player, Location.create(2918, 3176, 0)); player.getActionSender().sendCloseInterface(); break; /* * Draynor Village */ case 3: player.getJewellery().gemTeleport(player, Location.create(3105, 3249, 0)); player.getActionSender().sendCloseInterface(); break; /* * Al-Kharid */ case 4: player.getJewellery().gemTeleport(player, Location.create(3293, 3163, 0)); player.getActionSender().sendCloseInterface(); break; case 5: player.getActionSender().sendCloseInterface(); break; } break; /* * Hard leather body interface. */ case 309: if (Crafting.hardLeatherBodies(player, button)) { return; } break; /* * All Dragon leathers are configured in this interface. Fletching is * done in this interface as well. */ case 304: if (player.getCraftingVariables().isCrafting()) { Crafting.dragonLeatherCrafting(player, button); } else if (player.getFletchingVariables().isFletching()) { Fletching.handleChatboxInterface(304, player, button); } break; case 303: Fletching.handleChatboxInterface(303, player, button); break; /* * Destroy items. */ case 94: switch (button) { case 4: player .getInventory() .remove(player.getDestroyingItem()[1], new Item(player.getDestroyingItem()[0])); player.getActionSender().sendCloseInterface(); break; case 5: player.getActionSender().sendCloseInterface(); break; } break; default: System.out.println("Unhandled chatbox interface: " + interfaceId + " " + button); player.getActionSender().sendCloseInterface(); } }