// This doesn't really "test" the game flow so much as let us
  // examine it to evaluate it.
  public static void main(String[] args) throws InterruptedException {
    String gameName = "tictactoe";
    Game theGame = GameRepository.getDefaultRepository().getGame(gameName);
    GameFlow flow = new GameFlow(theGame.getRules());

    System.out.println("Size of flow: " + flow.getNumTurns());
    System.out.println("Sentence forms in flow: " + flow.getSentenceForms());
    for (int i = 0; i < flow.getNumTurns(); i++) {
      System.out.println("On turn " + i + ": " + flow.getSentencesTrueOnTurn(i));
    }
    System.out.println("Turn after last: " + flow.getTurnAfterLast());
  }
Esempio n. 2
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  public static void main(String[] args)
      throws IOException, SymbolFormatException, GdlFormatException, InterruptedException,
          GoalDefinitionException {
    // Extract the desired configuration from the command line.
    String tourneyName = args[0];
    String gameKey = args[1];
    Game game = GameRepository.getDefaultRepository().getGame(gameKey);
    int startClock = Integer.valueOf(args[2]);
    int playClock = Integer.valueOf(args[3]);
    if ((args.length - 4) % 3 != 0) {
      throw new RuntimeException("Invalid number of player arguments of the form host/port/name.");
    }
    List<String> hostNames = new ArrayList<String>();
    List<String> playerNames = new ArrayList<String>();
    List<Integer> portNumbers = new ArrayList<Integer>();
    String matchName = tourneyName + "." + gameKey + "." + System.currentTimeMillis();
    for (int i = 4; i < args.length; i += 3) {
      String hostname = args[i];
      Integer port = Integer.valueOf(args[i + 1]);
      String name = args[i + 2];
      hostNames.add(hostname);
      portNumbers.add(port);
      playerNames.add(name);
    }
    int expectedRoles = Role.computeRoles(game.getRules()).size();
    if (hostNames.size() != expectedRoles) {
      throw new RuntimeException(
          "Invalid number of players for game "
              + gameKey
              + ": "
              + hostNames.size()
              + " vs "
              + expectedRoles);
    }
    Match match = new Match(matchName, -1, startClock, playClock, game);
    match.setPlayerNamesFromHost(playerNames);

    // Actually run the match, using the desired configuration.
    GameServer server = new GameServer(match, hostNames, portNumbers);
    server.run();
    server.join();

    // Open up the directory for this tournament.
    // Create a "scores" file if none exists.
    File f = new File(tourneyName);
    if (!f.exists()) {
      f.mkdir();
      f = new File(tourneyName + "/scores");
      f.createNewFile();
    }

    // Open up the XML file for this match, and save the match there.
    f = new File(tourneyName + "/" + matchName + ".xml");
    if (f.exists()) f.delete();
    BufferedWriter bw = new BufferedWriter(new FileWriter(f));
    bw.write(match.toXML());
    bw.flush();
    bw.close();

    // Open up the JSON file for this match, and save the match there.
    f = new File(tourneyName + "/" + matchName + ".json");
    if (f.exists()) f.delete();
    bw = new BufferedWriter(new FileWriter(f));
    bw.write(match.toJSON());
    bw.flush();
    bw.close();

    // Save the goals in the "/scores" file for the tournament.
    bw = new BufferedWriter(new FileWriter(tourneyName + "/scores", true));
    List<Integer> goals = server.getGoals();
    String goalStr = "";
    String playerStr = "";
    for (int i = 0; i < goals.size(); i++) {
      Integer goal = server.getGoals().get(i);
      goalStr += Integer.toString(goal);
      playerStr += playerNames.get(i);
      if (i != goals.size() - 1) {
        playerStr += ",";
        goalStr += ",";
      }
    }
    bw.write(playerStr + "=" + goalStr);
    bw.flush();
    bw.close();
  }
Esempio n. 3
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  @Override
  public void actionPerformed(ActionEvent e) {
    if (e.getSource() == gameSelector.getGameList()) {
      theGame = gameSelector.getSelectedGame();

      for (int i = 0; i < roleLabels.size(); i++) {
        gamePanel.remove(roleLabels.get(i));
        gamePanel.remove(playerFields.get(i));
      }

      roleLabels.clear();
      playerFields.clear();

      validate();
      runButton.setEnabled(false);
      if (theGame == null) return;

      StateMachine stateMachine = new ProverStateMachine();
      stateMachine.initialize(theGame.getRules());
      List<Role> roles = stateMachine.getRoles();

      int newRowCount = 11;
      for (int i = 0; i < roles.size(); i++) {
        roleLabels.add(new JLabel(roles.get(i).getName().toString() + ":"));
        playerFields.add(playerSelector.getPlayerSelectorBox());
        playerFields.get(i).setSelectedIndex(i % playerFields.get(i).getModel().getSize());

        gamePanel.add(
            roleLabels.get(i),
            new GridBagConstraints(
                0,
                newRowCount,
                1,
                1,
                1.0,
                0.0,
                GridBagConstraints.EAST,
                GridBagConstraints.NONE,
                new Insets(1, 5, 1, 5),
                5,
                5));
        gamePanel.add(
            playerFields.get(i),
            new GridBagConstraints(
                1,
                newRowCount++,
                1,
                1,
                0.0,
                0.0,
                GridBagConstraints.WEST,
                GridBagConstraints.HORIZONTAL,
                new Insets(1, 5, 1, 5),
                5,
                5));
      }
      gamePanel.add(
          runButton,
          new GridBagConstraints(
              1,
              newRowCount,
              1,
              1,
              0.0,
              1.0,
              GridBagConstraints.SOUTH,
              GridBagConstraints.HORIZONTAL,
              new Insets(5, 5, 5, 5),
              0,
              0));

      validate();
      runButton.setEnabled(true);
    }
  }