@Override public World getWorld(String string) { for (World world : worlds) { if (world.getName().equalsIgnoreCase(string)) { return world; } } return null; }
/** Stops this server. */ @Override public void shutdown() { // Just in case this gets called twice if (isShuttingDown) { return; } isShuttingDown = true; logger.info("The server is shutting down..."); // Disable plugins pluginManager.clearPlugins(); // Kick all players (this saves their data too) for (Player player : getOnlinePlayers()) { player.kickPlayer(getShutdownMessage()); } // Stop the network servers - starts the shutdown process // It may take a second or two for Netty to totally clean up networkServer.shutdown(); if (queryServer != null) { queryServer.shutdown(); } if (rconServer != null) { rconServer.shutdown(); } // Save worlds for (World world : getWorlds()) { logger.info("Saving world: " + world.getName()); unloadWorld(world, true); } // Stop scheduler and console scheduler.stop(); consoleManager.stop(); // Wait for a while and terminate any rogue threads new ShutdownMonitorThread().start(); }
@Override public OfflinePlayer[] getOfflinePlayers() { Set<OfflinePlayer> result = new HashSet<>(); Set<UUID> uuids = new HashSet<>(); // add the currently online players for (World world : getWorlds()) { for (Player player : world.getPlayers()) { result.add(player); uuids.add(player.getUniqueId()); } } // add all offline players that aren't already online for (OfflinePlayer offline : getPlayerDataService().getOfflinePlayers()) { if (!uuids.contains(offline.getUniqueId())) { result.add(offline); uuids.add(offline.getUniqueId()); } } return result.toArray(new OfflinePlayer[result.size()]); }