private void forMelee(Creeper creeper) {
   Location lcreeper = creeper.getLocation();
   LivingEntity player = creeper.getTarget();
   Location lplayer = player.getLocation();
   Vector vcreeper = new Vector(lcreeper.getX(), lcreeper.getY(), lcreeper.getZ());
   Vector vplayer = new Vector(lplayer.getX(), lplayer.getY(), lplayer.getZ());
   if (vplayer.isInSphere(vcreeper, 3d)) {
     switch (lplayer.getWorld().getDifficulty()) {
       case EASY:
         player.damage(3, creeper);
       case NORMAL:
         player.damage(4, creeper);
       case HARD:
         player.damage(6, creeper);
     }
   }
 }
Esempio n. 2
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  /** On creeper death, drop fireworks and heads with a configurable chance. */
  @EventHandler(ignoreCancelled = true)
  public void onCreeperDeath(EntityDeathEvent event) {
    if (!CONFIG.isAffectedWorld(event)) {
      return;
    }

    Entity entity = event.getEntity();
    if (entity.getType() == EntityType.CREEPER && entity.hasMetadata(SPECIAL_KEY)) {
      Creeper creeper = (Creeper) entity;

      // Require recent player damage on the creeper for special drops.
      Long damageTime = getPlayerDamageTime(entity);
      if (damageTime != null) {
        Location loc = creeper.getLocation();
        if (loc.getWorld().getFullTime() - damageTime < PLAYER_DAMAGE_TICKS) {
          if (Math.random() < CONFIG.FIREWORK_DROP_CHANCE) {
            // Replace the default drops.
            event.getDrops().clear();
            final int amount = random(CONFIG.MIN_FIREWORK_DROPS, CONFIG.MAX_FIREWORK_DROPS);
            for (int i = 0; i < amount; ++i) {
              ItemStack firework = new ItemStack(Material.FIREWORK);
              FireworkMeta meta = (FireworkMeta) firework.getItemMeta();
              meta.setPower(random(0, 3));
              meta.addEffect(randomFireworkFffect(false));
              firework.setItemMeta(meta);
              event.getDrops().add(firework);
            }
          }

          // Powered creepers may drop a creeper skull in addition to
          // fireworks.
          if (creeper.isPowered() && Math.random() < CONFIG.CHARGED_CREEPER_SKULL_CHANCE) {
            event.getDrops().add(new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
          }
        }
      }
    }
  } // onCreeperDeath