@Override
  public synchronized void onResumeGame() { // esto viene despues de reload resources
    // Toast.makeText(this, "onResumeGame", Toast.LENGTH_LONG).show();
    Debug.d("toast", "onResumeGame");

    game.onResumeGame();

    super.onResumeGame();
    //		TimerHelper.startTimer(mEngine.getScene(), 2f,  new ITimerCallback() {
    //			public void onTimePassed(final TimerHandler pTimerHandler){
    //				restartEngine();
    //			}
    //		});
  }
 public void restartEngine() {
   super.onResumeGame();
 }