/** * This method actually notifies which enemies need to update their paths * * @param inMiddleOfWave * @param enemy */ private void updateEnemyPaths(boolean inMiddleOfWave, Enemy enemy) { if (inMiddleOfWave) { Log.i("Updating path", "Updating path"); enemy.setNeedToUpdatePath(true); for (Enemy child : enemy.childArray) { child.setNeedToUpdatePath(true); } } else { Path p = null; Enemy en = null; for (Enemy e : currentWave.getEnemies()) { if (e.getClass() != BeachballEnemy.class) { p = aStarHelper.getPath(e); en = e; break; } } // We have a wave full of beach-ball enemies if (en == null) return; if (p == null) { removeCurrentTower(true); p = aStarHelper.getPath(en); } for (Enemy e : currentWave.getEnemies()) { if (e.getClass() != BeachballEnemy.class) e.setPath(p.deepCopy()); else aStarHelper.getPath(e); } } }
/** * When placing a tower on the field, this checks if the path needs to be updated for each enemy * * @param current * @param inMiddleOfWave */ private void updateAffectedEnemies(TMXTile current, boolean inMiddleOfWave) { List<Enemy> enemies = currentWave.getEnemies(); Path p; float pX; float pY; outer: for (Enemy enemy : enemies) { if (enemy == null) continue; p = enemy.getPath(); for (int i = 0; i < p.getCoordinatesX().length; i++) { pX = p.getCoordinatesX()[i]; pY = p.getCoordinatesY()[i]; TMXTile tile = this.tmxLayer.getTMXTileAt(pX - enemy.getOffsetX(), pY - enemy.getOffsetY()); if (current.equals(tile)) { updateEnemyPaths(inMiddleOfWave, enemy); if (!inMiddleOfWave) break outer; else break; } } } if (inMiddleOfWave) { Enemy dummy = new Enemy(); dummy.setUserData("dummy"); Path path = aStarHelper.getPath(dummy); if (path == null) { removeCurrentTower(true); } } }