public void clear(ArrayList<Sprite> mSprites) { final Engine.EngineLock engineLock = engine.getEngineLock(); engineLock.lock(); for (Sprite s : mSprites) detach(s); engineLock.unlock(); }
public void clear(Sprite s) { final Engine.EngineLock engineLock = engine.getEngineLock(); engineLock.lock(); detach(s); engineLock.unlock(); }
public void clear(Sprite[][] mSprites) { final Engine.EngineLock engineLock = engine.getEngineLock(); engineLock.lock(); for (Sprite[] ss : mSprites) for (Sprite s : ss) detach(s); engineLock.unlock(); }
public void clear(Sprite s, Sprite fromSprite) { final Engine.EngineLock engineLock = engine.getEngineLock(); engineLock.lock(); detach(s, fromSprite); engineLock.unlock(); }