Esempio n. 1
0
 /**
  * @see net.wombatrpgs.rainfall.screen.Screen#queueRequiredAssets
  *     (com.badlogic.gdx.assets.AssetManager)
  */
 @Override
 public void queueRequiredAssets(AssetManager manager) {
   if (font != null) {
     font.queueRequiredAssets(manager);
   }
   if (box != null) {
     box.queueRequiredAssets(manager);
   }
 }
Esempio n. 2
0
 /**
  * @see net.wombatrpgs.rainfall.core.GameScreen#postProcessing
  *     (com.badlogic.gdx.assets.AssetManager, int pass)
  */
 @Override
 public void postProcessing(AssetManager manager, int pass) {
   if (pass > 0) return;
   if (font != null) {
     font.postProcessing(manager, pass);
   }
   if (box != null) {
     box.postProcessing(manager, pass);
   }
 }