/** * @see net.wombatrpgs.rainfall.screen.Screen#queueRequiredAssets * (com.badlogic.gdx.assets.AssetManager) */ @Override public void queueRequiredAssets(AssetManager manager) { if (font != null) { font.queueRequiredAssets(manager); } if (box != null) { box.queueRequiredAssets(manager); } }
/** * @see net.wombatrpgs.rainfall.core.GameScreen#postProcessing * (com.badlogic.gdx.assets.AssetManager, int pass) */ @Override public void postProcessing(AssetManager manager, int pass) { if (pass > 0) return; if (font != null) { font.postProcessing(manager, pass); } if (box != null) { box.postProcessing(manager, pass); } }