// /town list [faction] public static void list(Player player, String factionName) { ArrayList<PlayerTown> towns = PlayerTowns.getAll(); // TODO: Implement page # functionality // TODO: Check to see if faction is valid // Sorts the towns by level Collections.sort(towns); if (factionName.equals("")) Util.message(player, "List of all towns: (" + towns.size() + ")"); else Util.message(player, "List of all towns for " + factionName + " faction:"); for (PlayerTown town : towns) { if (Factions.getName(town.id_Faction).equalsIgnoreCase(factionName) || factionName.equals("")) Util.message( player, Factions.getName(town.id_Faction) + ": " + town.townName + " (" + town.getLevel().name + ")"); } }
// /town info [town_name] public static void info(Player player, String townName) { PlayerData playerData = Players.get(player.getName()); PlayerTown playerTown = PlayerTowns.get(townName); // Check to see if specified town exists if (playerTown == null) { Util.message(player, "The town '" + townName + "' does not exist."); return; } Util.message(player, "Info for " + townName + ":"); Util.message(player, " Faction: " + Factions.getName(playerTown.id_Faction)); Util.message( player, " Level: " + playerTown.getLevel().name + " (" + playerTown.townLevel.level + ")"); Util.message(player, " Mayor: " + playerTown.mayor); if (playerData.townName.equalsIgnoreCase(townName)) { Util.message(player, " Total Balance: " + iConomy.format(playerTown.treasuryBalance)); Util.message(player, " Minimum Balance: " + iConomy.format(playerTown.minimumBalance)); Util.message(player, " Your Balance: " + iConomy.format(playerData.treasuryBalance)); } }