private void createSwarmer() { EntityEdit e = world.createEntity().edit(); float angSpeed = MathUtils.randomTriangular(15, 180, 45); Swarmer swarmer = e.create(Swarmer.class); swarmer.setAngle(MathUtils.random(360)).setAngularSpeed(angSpeed); swarmer.dst = (swarmer.angularSpeed - 15) / 180; swarmer.clamp = MathUtils.clamp(swarmer.dst + MathUtils.random(-.1f, .1f), 0, 1); e.create(Tint.class).set(1, 1 - swarmer.clamp, 0, 1); e.create(Pos.class).set(cs.xy); e.create(Renderable.class).layer = 1; Anim anim = e.create(Anim.class); anim.id = "one"; anim.age = MathUtils.random(); e.create(Scale.class).scale = MathUtils.random(.25f, 1.25f); swarmSize++; }