/** Adds the buttons (and other controls) to the screen in question. */ public void initGui() { this.field_146628_f = I18n.format("selectWorld.title", new Object[0]); try { this.func_146627_h(); } catch (AnvilConverterException var2) { logger.error("Couldn\'t load level list", var2); this.mc.displayGuiScreen(new GuiErrorScreen("Unable to load worlds", var2.getMessage())); return; } this.field_146637_u = I18n.format("selectWorld.world", new Object[0]); this.field_146636_v = I18n.format("selectWorld.conversion", new Object[0]); this.field_146635_w[WorldSettings.GameType.SURVIVAL.getID()] = I18n.format("gameMode.survival", new Object[0]); this.field_146635_w[WorldSettings.GameType.CREATIVE.getID()] = I18n.format("gameMode.creative", new Object[0]); this.field_146635_w[WorldSettings.GameType.ADVENTURE.getID()] = I18n.format("gameMode.adventure", new Object[0]); this.field_146635_w[WorldSettings.GameType.SPECTATOR.getID()] = I18n.format("gameMode.spectator", new Object[0]); this.field_146638_t = new GuiSelectWorld.List(this.mc); this.field_146638_t.registerScrollButtons(4, 5); this.func_146618_g(); }
public static int survivalId() { return WorldSettings.GameType.SURVIVAL.func_77148_a(); }