public static StructureBoundingBox func_74992_a(
      List p_74992_0_,
      Random p_74992_1_,
      int p_74992_2_,
      int p_74992_3_,
      int p_74992_4_,
      int p_74992_5_) {
    boolean var6 = true;
    StructureBoundingBox var7 =
        StructureBoundingBox.func_78889_a(
            p_74992_2_, p_74992_3_, p_74992_4_, -1, -1, 0, 5, 5, 4, p_74992_5_);
    StructureComponent var8 = StructureComponent.func_74883_a(p_74992_0_, var7);
    if (var8 == null) {
      return null;
    } else {
      if (var8.func_74874_b().field_78895_b == var7.field_78895_b) {
        for (int var9 = 3; var9 >= 1; --var9) {
          var7 =
              StructureBoundingBox.func_78889_a(
                  p_74992_2_, p_74992_3_, p_74992_4_, -1, -1, 0, 5, 5, var9 - 1, p_74992_5_);
          if (!var8.func_74874_b().func_78884_a(var7)) {
            return StructureBoundingBox.func_78889_a(
                p_74992_2_, p_74992_3_, p_74992_4_, -1, -1, 0, 5, 5, var9, p_74992_5_);
          }
        }
      }

      return null;
    }
  }
 public ComponentStrongholdCorridor(
     int p_i2072_1_, Random p_i2072_2_, StructureBoundingBox p_i2072_3_, int p_i2072_4_) {
   super(p_i2072_1_);
   this.field_74885_f = p_i2072_4_;
   this.field_74887_e = p_i2072_3_;
   this.field_74993_a =
       p_i2072_4_ != 2 && p_i2072_4_ != 0 ? p_i2072_3_.func_78883_b() : p_i2072_3_.func_78880_d();
 }
 public StructureComponentSaturnVillagePathGen(
     StructureComponentSaturnVillageStartPiece par1ComponentVillageStartPiece,
     int par2,
     Random par3Random,
     StructureBoundingBox par4StructureBoundingBox,
     int par5) {
   super(par1ComponentVillageStartPiece, par2);
   this.coordBaseMode = par5;
   this.boundingBox = par4StructureBoundingBox;
   this.averageGroundLevel =
       Math.max(par4StructureBoundingBox.getXSize(), par4StructureBoundingBox.getZSize());
 }
  protected boolean func_74869_a(
      World p_74869_1_,
      StructureBoundingBox p_74869_2_,
      Random p_74869_3_,
      int p_74869_4_,
      int p_74869_5_,
      int p_74869_6_,
      int p_74869_7_,
      WeightedRandomChestContent[] p_74869_8_,
      int p_74869_9_) {
    int var10 = this.func_74865_a(p_74869_4_, p_74869_6_);
    int var11 = this.func_74862_a(p_74869_5_);
    int var12 = this.func_74873_b(p_74869_4_, p_74869_6_);
    if (p_74869_2_.func_78890_b(var10, var11, var12)
        && p_74869_1_.func_72798_a(var10, var11, var12) != Block.field_71958_P.field_71990_ca) {
      p_74869_1_.func_72832_d(
          var10,
          var11,
          var12,
          Block.field_71958_P.field_71990_ca,
          this.func_74863_c(Block.field_71958_P.field_71990_ca, p_74869_7_),
          2);
      TileEntityDispenser var13 =
          (TileEntityDispenser) p_74869_1_.func_72796_p(var10, var11, var12);
      if (var13 != null) {
        WeightedRandomChestContent.func_76294_a(p_74869_3_, p_74869_8_, var13, p_74869_9_);
      }

      return true;
    } else {
      return false;
    }
  }
  protected void spawnVillagers(
      World par1World,
      StructureBoundingBox par2StructureBoundingBox,
      int par3,
      int par4,
      int par5,
      int par6) {
    if (this.villagersSpawned < par6) {
      for (int var7 = this.villagersSpawned; var7 < par6; ++var7) {
        int var8 = this.getXWithOffset(par3 + var7, par5);
        final int var9 = this.getYWithOffset(par4);
        int var10 = this.getZWithOffset(par3 + var7, par5);

        var8 += par1World.rand.nextInt(3) - 1;
        var10 += par1World.rand.nextInt(3) - 1;

        if (!par2StructureBoundingBox.isVecInside(var8, var9, var10)) {
          break;
        }

        ++this.villagersSpawned;
        final EntityAlienVillager var11 = new EntityAlienVillager(par1World);
        var11.setLocationAndAngles(var8 + 0.5D, var9, var10 + 0.5D, 0.0F, 0.0F);
        par1World.spawnEntityInWorld(var11);
      }
    }
  }
  protected boolean func_74879_a(
      World p_74879_1_,
      StructureBoundingBox p_74879_2_,
      Random p_74879_3_,
      int p_74879_4_,
      int p_74879_5_,
      int p_74879_6_,
      WeightedRandomChestContent[] p_74879_7_,
      int p_74879_8_) {
    int var9 = this.func_74865_a(p_74879_4_, p_74879_6_);
    int var10 = this.func_74862_a(p_74879_5_);
    int var11 = this.func_74873_b(p_74879_4_, p_74879_6_);
    if (p_74879_2_.func_78890_b(var9, var10, var11)
        && p_74879_1_.func_72798_a(var9, var10, var11) != Block.field_72077_au.field_71990_ca) {
      p_74879_1_.func_72832_d(var9, var10, var11, Block.field_72077_au.field_71990_ca, 0, 2);
      TileEntityChest var12 = (TileEntityChest) p_74879_1_.func_72796_p(var9, var10, var11);
      if (var12 != null) {
        WeightedRandomChestContent.func_76293_a(p_74879_3_, p_74879_7_, var12, p_74879_8_);
      }

      return true;
    } else {
      return false;
    }
  }
 /**
  * Creates and returns a new component piece. Or null if it could not find enough room to place
  * it.
  */
 public static ComponentNetherBridgeStairs createValidComponent(
     List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) {
   StructureBoundingBox structureboundingbox =
       StructureBoundingBox.getComponentToAddBoundingBox(
           par2, par3, par4, -2, 0, 0, 7, 11, 7, par5);
   return isAboveGround(structureboundingbox)
           && StructureComponent.findIntersecting(par0List, structureboundingbox) == null
       ? new ComponentNetherBridgeStairs(par6, par1Random, structureboundingbox, par5)
       : null;
 }
 public static ComponentSkyStrongholdChestCorridor findValidPlacement(
     List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) {
   StructureBoundingBox structureboundingbox =
       StructureBoundingBox.getComponentToAddBoundingBox(
           par2, par3, par4, -1, -1, 0, 5, 5, 7, par5);
   return canStrongholdGoDeeper(structureboundingbox)
           && StructureComponent.findIntersecting(par0List, structureboundingbox) == null
       ? new ComponentSkyStrongholdChestCorridor(par6, par1Random, structureboundingbox, par5)
       : null;
 }
 public static VillageComponentCustomCropField buildComponent(
     List pieces, int p1, int p2, int p3, int p4) {
   StructureBoundingBox boundingBox =
       StructureBoundingBox.getComponentToAddBoundingBox(
           p1, p2, p3, 0, 0, 0, xSize, ySize, zSize, p4);
   return canVillageGoDeeper(boundingBox)
           && StructureComponent.findIntersecting(pieces, boundingBox) == null
       ? new VillageComponentCustomCropField(boundingBox, p4)
       : null;
 }
Esempio n. 10
0
 protected int func_74866_a(
     World p_74866_1_,
     int p_74866_2_,
     int p_74866_3_,
     int p_74866_4_,
     StructureBoundingBox p_74866_5_) {
   int var6 = this.func_74865_a(p_74866_2_, p_74866_4_);
   int var7 = this.func_74862_a(p_74866_3_);
   int var8 = this.func_74873_b(p_74866_2_, p_74866_4_);
   return !p_74866_5_.func_78890_b(var6, var7, var8)
       ? 0
       : p_74866_1_.func_72798_a(var6, var7, var8);
 }
 @SuppressWarnings("rawtypes")
 public static StructureBoundingBox func_74904_a(
     GCMoonComponentVillageStartPiece par0ComponentVillageStartPiece,
     List par1List,
     Random par2Random,
     int par3,
     int par4,
     int par5,
     int par6) {
   final StructureBoundingBox var7 =
       StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 4, 2, par6);
   return StructureComponent.findIntersecting(par1List, var7) != null ? null : var7;
 }
Esempio n. 12
0
 protected void func_74864_a(
     World p_74864_1_,
     int p_74864_2_,
     int p_74864_3_,
     int p_74864_4_,
     int p_74864_5_,
     int p_74864_6_,
     StructureBoundingBox p_74864_7_) {
   int var8 = this.func_74865_a(p_74864_4_, p_74864_6_);
   int var9 = this.func_74862_a(p_74864_5_);
   int var10 = this.func_74873_b(p_74864_4_, p_74864_6_);
   if (p_74864_7_.func_78890_b(var8, var9, var10)) {
     p_74864_1_.func_72832_d(var8, var9, var10, p_74864_2_, p_74864_3_, 2);
   }
 }
Esempio n. 13
0
 protected void func_74881_a(
     World p_74881_1_,
     StructureBoundingBox p_74881_2_,
     Random p_74881_3_,
     int p_74881_4_,
     int p_74881_5_,
     int p_74881_6_,
     int p_74881_7_) {
   int var8 = this.func_74865_a(p_74881_4_, p_74881_6_);
   int var9 = this.func_74862_a(p_74881_5_);
   int var10 = this.func_74873_b(p_74881_4_, p_74881_6_);
   if (p_74881_2_.func_78890_b(var8, var9, var10)) {
     ItemDoor.func_77869_a(p_74881_1_, var8, var9, var10, p_74881_7_, Block.field_72054_aE);
   }
 }
Esempio n. 14
0
 protected void func_74871_b(
     World p_74871_1_,
     int p_74871_2_,
     int p_74871_3_,
     int p_74871_4_,
     StructureBoundingBox p_74871_5_) {
   int var6 = this.func_74865_a(p_74871_2_, p_74871_4_);
   int var7 = this.func_74862_a(p_74871_3_);
   int var8 = this.func_74873_b(p_74871_2_, p_74871_4_);
   if (p_74871_5_.func_78890_b(var6, var7, var8)) {
     while (!p_74871_1_.func_72799_c(var6, var7, var8) && var7 < 255) {
       p_74871_1_.func_72832_d(var6, var7, var8, 0, 0, 2);
       ++var7;
     }
   }
 }
Esempio n. 15
0
 public static CustomHouse func_175850_a(
     StructureVillagePieces.Start p_175850_0_,
     List p_175850_1_,
     Random p_175850_2_,
     int p_175850_3_,
     int p_175850_4_,
     int p_175850_5_,
     EnumFacing p_175850_6_,
     int p_175850_7_) {
   StructureBoundingBox structureboundingbox =
       StructureBoundingBox.func_175897_a(
           p_175850_3_, p_175850_4_, p_175850_5_, 0, 0, 0, 9, 9, 6, p_175850_6_);
   return canVillageGoDeeper(structureboundingbox)
           && StructureComponent.findIntersecting(p_175850_1_, structureboundingbox) == null
       ? new CustomHouse(p_175850_0_, p_175850_7_, p_175850_2_, structureboundingbox, p_175850_6_)
       : null;
 }
  public MapGenClusters$ClusterComponent(
      MapGenClusters var1,
      MapGenOreDistribution$StructureGroup var2,
      float var3,
      float var4,
      float var5,
      Random var6) {
    super(var1, var2);
    this.this$0 = var1;
    this.size = var1.clSize.getIntValue(var6);
    double var7 = (double) var6.nextFloat() * Math.PI;
    this.ptA = new float[3];
    this.ptB = new float[3];
    float var9 = (float) Math.sin(var7) * (float) this.size / 8.0F;
    float var10 = (float) Math.cos(var7) * (float) this.size / 8.0F;
    this.ptA[0] = var3 + var9;
    this.ptB[0] = var3 - var9;
    this.ptA[2] = var5 + var10;
    this.ptB[2] = var5 - var10;
    this.ptA[1] = var4 + (float) var6.nextInt(3) - 2.0F;
    this.ptB[1] = var4 + (float) var6.nextInt(3) - 2.0F;
    this.boundingBox = StructureBoundingBox.getNewBoundingBox();
    this.rad = new float[this.size + 1];

    for (int var11 = 0; var11 < this.rad.length; ++var11) {
      float var12 = (float) var11 / (float) (this.rad.length - 1);
      float var13 = (float) var6.nextDouble() * (float) this.size / 32.0F;
      this.rad[var11] = ((float) Math.sin((double) var12 * Math.PI) + 1.0F) * var13 + 0.5F;
      float var14 = this.ptA[0] + (this.ptB[0] - this.ptA[0]) * var12;
      float var15 = this.ptA[1] + (this.ptB[1] - this.ptA[1]) * var12;
      float var16 = this.ptA[2] + (this.ptB[2] - this.ptA[2]) * var12;
      this.boundingBox.minX =
          Math.min(this.boundingBox.minX, MathHelper.floor_float(var14 - this.rad[var11]));
      this.boundingBox.minY =
          Math.min(this.boundingBox.minY, MathHelper.floor_float(var15 - this.rad[var11]));
      this.boundingBox.minZ =
          Math.min(this.boundingBox.minZ, MathHelper.floor_float(var16 - this.rad[var11]));
      this.boundingBox.maxX =
          Math.max(this.boundingBox.maxX, MathHelper.ceiling_float_int(var14 + this.rad[var11]));
      this.boundingBox.maxY =
          Math.max(this.boundingBox.maxY, MathHelper.ceiling_float_int(var15 + this.rad[var11]));
      this.boundingBox.maxZ =
          Math.max(this.boundingBox.maxZ, MathHelper.ceiling_float_int(var16 + this.rad[var11]));
    }
  }
Esempio n. 17
0
 @SuppressWarnings("rawtypes")
 public static StructureComponentVillageField func_74900_a(
     StructureComponentVillageStartPiece par0ComponentVillageStartPiece,
     List par1List,
     Random par2Random,
     int par3,
     int par4,
     int par5,
     int par6,
     int par7) {
   final StructureBoundingBox var8 =
       StructureBoundingBox.getComponentToAddBoundingBox(
           par3, par4, par5, 0, 0, 0, 13, 4, 9, par6);
   return StructureComponent.findIntersecting(par1List, var8) == null
       ? new StructureComponentVillageField(
           par0ComponentVillageStartPiece, par7, par2Random, var8, par6)
       : null;
 }
Esempio n. 18
0
 protected void func_74870_b(
     World p_74870_1_,
     int p_74870_2_,
     int p_74870_3_,
     int p_74870_4_,
     int p_74870_5_,
     int p_74870_6_,
     StructureBoundingBox p_74870_7_) {
   int var8 = this.func_74865_a(p_74870_4_, p_74870_6_);
   int var9 = this.func_74862_a(p_74870_5_);
   int var10 = this.func_74873_b(p_74870_4_, p_74870_6_);
   if (p_74870_7_.func_78890_b(var8, var9, var10)) {
     while ((p_74870_1_.func_72799_c(var8, var9, var10)
             || p_74870_1_.func_72803_f(var8, var9, var10).func_76224_d())
         && var9 > 1) {
       p_74870_1_.func_72832_d(var8, var9, var10, p_74870_2_, p_74870_3_, 2);
       --var9;
     }
   }
 }
Esempio n. 19
0
  /**
   * Discover the y coordinate that will serve as the ground level of the supplied BoundingBox. (A
   * median of all the levels in the BB's horizontal rectangle).
   */
  protected int getAverageGroundLevel(
      World par1World, StructureBoundingBox par2StructureBoundingBox) {
    int var3 = 0;
    int var4 = 0;

    for (int var5 = this.boundingBox.minZ; var5 <= this.boundingBox.maxZ; ++var5) {
      for (int var6 = this.boundingBox.minX; var6 <= this.boundingBox.maxX; ++var6) {
        if (par2StructureBoundingBox.isVecInside(var6, 64, var5)) {
          var3 += par1World.getTopSolidOrLiquidBlock(var6, var5);
          ++var4;
        }
      }
    }

    if (var4 == 0) {
      return -1;
    } else {
      if (var3 / var4 - 8 < 255) return var3 / var4;
      else return 255 - 8;
    }
  }
  protected void hangItemFrame(
      World par1World,
      StructureBoundingBox par2StructureBoundingBox,
      int par3,
      int par4,
      int par5,
      ItemStack item) {
    int j1 = this.getXWithOffset(par3, par5);
    int k1 = this.getYWithOffset(par4);
    int l1 = this.getZWithOffset(par3, par5);

    if (!par2StructureBoundingBox.isVecInside(j1, k1, l1)) {
      return;
    }

    int i1 = this.coordBaseMode;
    EntityItemFrame itemFrame = new EntityItemFrame(par1World, j1, k1, l1, i1);
    itemFrame.setDisplayedItem(item);

    if (itemFrame.onValidSurface()) {
      par1World.spawnEntityInWorld(itemFrame);
    }
  }
  @SuppressWarnings("rawtypes")
  public static StructureBoundingBox func_74933_a(
      StructureComponentSaturnVillageStartPiece par0ComponentVillageStartPiece,
      List par1List,
      Random par2Random,
      int par3,
      int par4,
      int par5,
      int par6) {
    for (int var7 = 7 * MathHelper.getRandomIntegerInRange(par2Random, 3, 5);
        var7 >= 7;
        var7 -= 7) {
      final StructureBoundingBox var8 =
          StructureBoundingBox.getComponentToAddBoundingBox(
              par3, par4, par5, 0, 0, 0, 3, 3, var7, par6);

      if (StructureComponent.findIntersecting(par1List, var8) == null) {
        return var8;
      }
    }

    return null;
  }
  /**
   * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it
   * closes Mineshafts at the end, it adds Fences...
   */
  @Override
  public boolean addComponentParts(
      World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) {
    final Block var4 = this.getBiomeSpecificBlock(Blocks.planks, 0);

    for (int var5 = this.boundingBox.minX; var5 <= this.boundingBox.maxX; ++var5) {
      for (int var6 = this.boundingBox.minZ; var6 <= this.boundingBox.maxZ; ++var6) {
        if (par3StructureBoundingBox.isVecInside(var5, 64, var6)
            && (par1World.getBlock(var5, par1World.getTopSolidOrLiquidBlock(var5, var6) - 1, var6)
                        == GCBlocks.blockMoon
                    && par1World.getBlockMetadata(
                            var5, par1World.getTopSolidOrLiquidBlock(var5, var6) - 1, var6)
                        == 5
                || Blocks.air
                    == par1World.getBlock(
                        var5, par1World.getTopSolidOrLiquidBlock(var5, var6) - 1, var6))) {
          final int var7 = par1World.getTopSolidOrLiquidBlock(var5, var6) - 1;
          par1World.setBlock(var5, var7, var6, var4, 1, 3);
        }
      }
    }

    return true;
  }
Esempio n. 23
0
  /** Callback when the command is invoked */
  public void processCommand(ICommandSender sender, String[] args) throws CommandException {
    if (args.length < 9) {
      throw new WrongUsageException("commands.compare.usage", new Object[0]);
    } else {
      sender.setCommandStat(CommandResultStats.Type.AFFECTED_BLOCKS, 0);
      BlockPos blockpos = parseBlockPos(sender, args, 0, false);
      BlockPos blockpos1 = parseBlockPos(sender, args, 3, false);
      BlockPos blockpos2 = parseBlockPos(sender, args, 6, false);
      StructureBoundingBox structureboundingbox = new StructureBoundingBox(blockpos, blockpos1);
      StructureBoundingBox structureboundingbox1 =
          new StructureBoundingBox(blockpos2, blockpos2.add(structureboundingbox.func_175896_b()));
      int i =
          structureboundingbox.getXSize()
              * structureboundingbox.getYSize()
              * structureboundingbox.getZSize();

      if (i > 524288) {
        throw new CommandException(
            "commands.compare.tooManyBlocks",
            new Object[] {Integer.valueOf(i), Integer.valueOf(524288)});
      } else if (structureboundingbox.minY >= 0
          && structureboundingbox.maxY < 256
          && structureboundingbox1.minY >= 0
          && structureboundingbox1.maxY < 256) {
        World world = sender.getEntityWorld();

        if (world.isAreaLoaded(structureboundingbox) && world.isAreaLoaded(structureboundingbox1)) {
          boolean flag = false;

          if (args.length > 9 && args[9].equals("masked")) {
            flag = true;
          }

          i = 0;
          BlockPos blockpos3 =
              new BlockPos(
                  structureboundingbox1.minX - structureboundingbox.minX,
                  structureboundingbox1.minY - structureboundingbox.minY,
                  structureboundingbox1.minZ - structureboundingbox.minZ);
          BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
          BlockPos.MutableBlockPos blockpos$mutableblockpos1 = new BlockPos.MutableBlockPos();

          for (int j = structureboundingbox.minZ; j <= structureboundingbox.maxZ; ++j) {
            for (int k = structureboundingbox.minY; k <= structureboundingbox.maxY; ++k) {
              for (int l = structureboundingbox.minX; l <= structureboundingbox.maxX; ++l) {
                blockpos$mutableblockpos.func_181079_c(l, k, j);
                blockpos$mutableblockpos1.func_181079_c(
                    l + blockpos3.getX(), k + blockpos3.getY(), j + blockpos3.getZ());
                boolean flag1 = false;
                IBlockState iblockstate = world.getBlockState(blockpos$mutableblockpos);

                if (!flag || iblockstate.getBlock() != Blocks.air) {
                  if (iblockstate == world.getBlockState(blockpos$mutableblockpos1)) {
                    TileEntity tileentity = world.getTileEntity(blockpos$mutableblockpos);
                    TileEntity tileentity1 = world.getTileEntity(blockpos$mutableblockpos1);

                    if (tileentity != null && tileentity1 != null) {
                      NBTTagCompound nbttagcompound = new NBTTagCompound();
                      tileentity.writeToNBT(nbttagcompound);
                      nbttagcompound.removeTag("x");
                      nbttagcompound.removeTag("y");
                      nbttagcompound.removeTag("z");
                      NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                      tileentity1.writeToNBT(nbttagcompound1);
                      nbttagcompound1.removeTag("x");
                      nbttagcompound1.removeTag("y");
                      nbttagcompound1.removeTag("z");

                      if (!nbttagcompound.equals(nbttagcompound1)) {
                        flag1 = true;
                      }
                    } else if (tileentity != null) {
                      flag1 = true;
                    }
                  } else {
                    flag1 = true;
                  }

                  ++i;

                  if (flag1) {
                    throw new CommandException("commands.compare.failed", new Object[0]);
                  }
                }
              }
            }
          }

          sender.setCommandStat(CommandResultStats.Type.AFFECTED_BLOCKS, i);
          notifyOperators(
              sender, this, "commands.compare.success", new Object[] {Integer.valueOf(i)});
        } else {
          throw new CommandException("commands.compare.outOfWorld", new Object[0]);
        }
      } else {
        throw new CommandException("commands.compare.outOfWorld", new Object[0]);
      }
    }
  }
  /**
   * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it
   * closes Mineshafts at the end, it adds Fences...
   */
  public boolean addComponentParts(
      World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) {
    if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0)) {
      return false;
    } else {
      this.fillWithMetadataBlocks(
          par1World,
          par3StructureBoundingBox,
          1,
          1,
          1,
          5,
          1,
          7,
          Block.planks.blockID,
          1,
          Block.planks.blockID,
          1,
          false);
      this.fillWithMetadataBlocks(
          par1World,
          par3StructureBoundingBox,
          1,
          4,
          2,
          5,
          4,
          7,
          Block.planks.blockID,
          1,
          Block.planks.blockID,
          1,
          false);
      this.fillWithMetadataBlocks(
          par1World,
          par3StructureBoundingBox,
          2,
          1,
          0,
          4,
          1,
          0,
          Block.planks.blockID,
          1,
          Block.planks.blockID,
          1,
          false);
      this.fillWithMetadataBlocks(
          par1World,
          par3StructureBoundingBox,
          2,
          2,
          2,
          3,
          3,
          2,
          Block.planks.blockID,
          1,
          Block.planks.blockID,
          1,
          false);
      this.fillWithMetadataBlocks(
          par1World,
          par3StructureBoundingBox,
          1,
          2,
          3,
          1,
          3,
          6,
          Block.planks.blockID,
          1,
          Block.planks.blockID,
          1,
          false);
      this.fillWithMetadataBlocks(
          par1World,
          par3StructureBoundingBox,
          5,
          2,
          3,
          5,
          3,
          6,
          Block.planks.blockID,
          1,
          Block.planks.blockID,
          1,
          false);
      this.fillWithMetadataBlocks(
          par1World,
          par3StructureBoundingBox,
          2,
          2,
          7,
          4,
          3,
          7,
          Block.planks.blockID,
          1,
          Block.planks.blockID,
          1,
          false);
      this.fillWithBlocks(
          par1World,
          par3StructureBoundingBox,
          1,
          0,
          2,
          1,
          3,
          2,
          Block.wood.blockID,
          Block.wood.blockID,
          false);
      this.fillWithBlocks(
          par1World,
          par3StructureBoundingBox,
          5,
          0,
          2,
          5,
          3,
          2,
          Block.wood.blockID,
          Block.wood.blockID,
          false);
      this.fillWithBlocks(
          par1World,
          par3StructureBoundingBox,
          1,
          0,
          7,
          1,
          3,
          7,
          Block.wood.blockID,
          Block.wood.blockID,
          false);
      this.fillWithBlocks(
          par1World,
          par3StructureBoundingBox,
          5,
          0,
          7,
          5,
          3,
          7,
          Block.wood.blockID,
          Block.wood.blockID,
          false);
      this.placeBlockAtCurrentPosition(
          par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox);
      this.placeBlockAtCurrentPosition(
          par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox);
      this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox);
      this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox);
      this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox);
      this.placeBlockAtCurrentPosition(
          par1World, Block.flowerPot.blockID, 7, 1, 3, 5, par3StructureBoundingBox);
      this.placeBlockAtCurrentPosition(
          par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox);
      this.placeBlockAtCurrentPosition(
          par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox);
      this.placeBlockAtCurrentPosition(
          par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox);
      this.placeBlockAtCurrentPosition(
          par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox);
      int i = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 3);
      int j = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 1);
      int k = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 0);
      int l = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 2);
      this.fillWithMetadataBlocks(
          par1World,
          par3StructureBoundingBox,
          0,
          4,
          1,
          6,
          4,
          1,
          Block.stairsWoodSpruce.blockID,
          i,
          Block.stairsWoodSpruce.blockID,
          i,
          false);
      this.fillWithMetadataBlocks(
          par1World,
          par3StructureBoundingBox,
          0,
          4,
          2,
          0,
          4,
          7,
          Block.stairsWoodSpruce.blockID,
          k,
          Block.stairsWoodSpruce.blockID,
          k,
          false);
      this.fillWithMetadataBlocks(
          par1World,
          par3StructureBoundingBox,
          6,
          4,
          2,
          6,
          4,
          7,
          Block.stairsWoodSpruce.blockID,
          j,
          Block.stairsWoodSpruce.blockID,
          j,
          false);
      this.fillWithMetadataBlocks(
          par1World,
          par3StructureBoundingBox,
          0,
          4,
          8,
          6,
          4,
          8,
          Block.stairsWoodSpruce.blockID,
          l,
          Block.stairsWoodSpruce.blockID,
          l,
          false);
      int i1;
      int j1;

      for (i1 = 2; i1 <= 7; i1 += 5) {
        for (j1 = 1; j1 <= 5; j1 += 4) {
          this.fillCurrentPositionBlocksDownwards(
              par1World, Block.wood.blockID, 0, j1, -1, i1, par3StructureBoundingBox);
        }
      }

      if (!this.hasWitch) {
        i1 = this.getXWithOffset(2, 5);
        j1 = this.getYWithOffset(2);
        int k1 = this.getZWithOffset(2, 5);

        if (par3StructureBoundingBox.isVecInside(i1, j1, k1)) {
          this.hasWitch = true;
          EntityWitch entitywitch = new EntityWitch(par1World);
          entitywitch.setLocationAndAngles(
              (double) i1 + 0.5D, (double) j1, (double) k1 + 0.5D, 0.0F, 0.0F);
          entitywitch.onSpawnWithEgg((EntityLivingData) null);
          par1World.spawnEntityInWorld(entitywitch);
        }
      }

      return true;
    }
  }
  /**
   * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it
   * closes Mineshafts at the end, it adds Fences...
   */
  public boolean addComponentParts(
      World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) {
    BiomeGenBase biomegenbase =
        par1World.getBiomeGenForCoords(this.getXWithOffset(3, 5), this.getZWithOffset(3, 5));
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        -1,
        -1,
        0,
        5,
        5,
        6,
        Block.stone.blockID,
        Block.stone.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        -1,
        5,
        0,
        5,
        5,
        6,
        biomegenbase.topBlock,
        biomegenbase.topBlock,
        false);
    this.fillWithRandomizedBlocks(
        par1World,
        par3StructureBoundingBox,
        0,
        0,
        0,
        4,
        4,
        6,
        false,
        par2Random,
        StructureSkyStrongholdPieces.getStrongholdStones());
    this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
    this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 6);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        3,
        1,
        2,
        3,
        1,
        4,
        Block.stoneBrick.blockID,
        Block.stoneBrick.blockID,
        false);
    this.placeBlockAtCurrentPosition(
        par1World, Block.stoneSingleSlab.blockID, 5, 3, 1, 1, par3StructureBoundingBox);
    this.placeBlockAtCurrentPosition(
        par1World, Block.stoneSingleSlab.blockID, 5, 3, 1, 5, par3StructureBoundingBox);
    this.placeBlockAtCurrentPosition(
        par1World, Block.stoneSingleSlab.blockID, 5, 3, 2, 2, par3StructureBoundingBox);
    this.placeBlockAtCurrentPosition(
        par1World, Block.stoneSingleSlab.blockID, 5, 3, 2, 4, par3StructureBoundingBox);
    int i;

    for (i = 2; i <= 4; ++i) {
      this.placeBlockAtCurrentPosition(
          par1World, Block.stoneSingleSlab.blockID, 5, 2, 1, i, par3StructureBoundingBox);
    }

    if (!this.hasMadeChest) {
      i = this.getYWithOffset(2);
      int j = this.getXWithOffset(3, 3);
      int k = this.getZWithOffset(3, 3);

      if (par3StructureBoundingBox.isVecInside(j, i, k)) {
        this.hasMadeChest = true;
        this.generateStructureChestContents(
            par1World,
            par3StructureBoundingBox,
            par2Random,
            3,
            2,
            3,
            ChestGenHooks.getItems(STRONGHOLD_CORRIDOR, par2Random),
            ChestGenHooks.getCount(STRONGHOLD_CORRIDOR, par2Random));
      }
    }
    return true;
  }
  /**
   * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it
   * closes Mineshafts at the end, it adds Fences...
   */
  public boolean addComponentParts(
      World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) {
    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 6, 7, 7, 0, 0, false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        1,
        0,
        0,
        5,
        1,
        7,
        Block.netherBrick.blockID,
        Block.netherBrick.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        1,
        2,
        1,
        5,
        2,
        7,
        Block.netherBrick.blockID,
        Block.netherBrick.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        1,
        3,
        2,
        5,
        3,
        7,
        Block.netherBrick.blockID,
        Block.netherBrick.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        1,
        4,
        3,
        5,
        4,
        7,
        Block.netherBrick.blockID,
        Block.netherBrick.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        1,
        2,
        0,
        1,
        4,
        2,
        Block.netherBrick.blockID,
        Block.netherBrick.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        5,
        2,
        0,
        5,
        4,
        2,
        Block.netherBrick.blockID,
        Block.netherBrick.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        1,
        5,
        2,
        1,
        5,
        3,
        Block.netherBrick.blockID,
        Block.netherBrick.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        5,
        5,
        2,
        5,
        5,
        3,
        Block.netherBrick.blockID,
        Block.netherBrick.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        0,
        5,
        3,
        0,
        5,
        8,
        Block.netherBrick.blockID,
        Block.netherBrick.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        6,
        5,
        3,
        6,
        5,
        8,
        Block.netherBrick.blockID,
        Block.netherBrick.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        1,
        5,
        8,
        5,
        5,
        8,
        Block.netherBrick.blockID,
        Block.netherBrick.blockID,
        false);
    this.placeBlockAtCurrentPosition(
        par1World, Block.netherFence.blockID, 0, 1, 6, 3, par3StructureBoundingBox);
    this.placeBlockAtCurrentPosition(
        par1World, Block.netherFence.blockID, 0, 5, 6, 3, par3StructureBoundingBox);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        0,
        6,
        3,
        0,
        6,
        8,
        Block.netherFence.blockID,
        Block.netherFence.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        6,
        6,
        3,
        6,
        6,
        8,
        Block.netherFence.blockID,
        Block.netherFence.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        1,
        6,
        8,
        5,
        7,
        8,
        Block.netherFence.blockID,
        Block.netherFence.blockID,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        2,
        8,
        8,
        4,
        8,
        8,
        Block.netherFence.blockID,
        Block.netherFence.blockID,
        false);
    int i;
    int j;

    if (!this.hasSpawner) {
      i = this.getYWithOffset(5);
      j = this.getXWithOffset(3, 5);
      int k = this.getZWithOffset(3, 5);

      if (par3StructureBoundingBox.isVecInside(j, i, k)) {
        this.hasSpawner = true;
        par1World.setBlock(j, i, k, Block.mobSpawner.blockID, 0, 2);
        TileEntityMobSpawner tileentitymobspawner =
            (TileEntityMobSpawner) par1World.getBlockTileEntity(j, i, k);

        if (tileentitymobspawner != null) {
          tileentitymobspawner.func_98049_a().setMobID("Blaze");
        }
      }
    }

    for (i = 0; i <= 6; ++i) {
      for (j = 0; j <= 6; ++j) {
        this.fillCurrentPositionBlocksDownwards(
            par1World, Block.netherBrick.blockID, 0, i, -1, j, par3StructureBoundingBox);
      }
    }

    return true;
  }
 public static StructureBoundingBox getStructureBoundingBox(
     int par3, int par4, int par5, int par6) {
   return StructureBoundingBox.getComponentToAddBoundingBox(
       par3, par4, par5, 0, -4, 0, 9, 6, 7, par6);
 }