/** Sets a simple glTranslate on a LivingEntity. */ protected void renderLivingAt( EntityLiving par1EntityLiving, double par2, double par4, double par6) { renderPlayerSleep((EntityPlayer) par1EntityLiving, par2, par4, par6); }
/** Sets a simple glTranslate on a LivingEntity. */ protected void renderLivingAt( EntityLiving par1EntityLiving, double par2, double par4, double par6) { renderPlayerSleep((EntityPlayer) par1EntityLiving, par2, par4, par6); }