protected void func_77093_a(EntitySnowman p_77093_1_, float p_77093_2_) { super.func_77029_c(p_77093_1_, p_77093_2_); ItemStack var3 = new ItemStack(Block.field_72061_ba, 1); if (var3 != null && var3.func_77973_b().field_77779_bT < 256) { GL11.glPushMatrix(); this.field_77094_a.field_78195_c.func_78794_c(0.0625F); if (RenderBlocks.func_78597_b(Block.field_71973_m[var3.field_77993_c].func_71857_b())) { float var4 = 0.625F; GL11.glTranslatef(0.0F, -0.34375F, 0.0F); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(var4, -var4, var4); } this.field_76990_c.field_78721_f.func_78443_a(p_77093_1_, var3, 0); GL11.glPopMatrix(); } }
protected void func_4015_a(EntityPlayer p_4015_1_, float p_4015_2_) { super.func_6331_b(p_4015_1_, p_4015_2_); ItemStack var3 = p_4015_1_.field_778_b.func_492_d(3); if (var3 != null && var3.func_1091_a().field_291_aS < 256) { GL11.glPushMatrix(); this.field_209_f.field_1286_a.func_926_b(0.0625F); if (RenderBlocks.func_1219_a(Block.field_345_n[var3.field_1617_c].func_210_f())) { float var4 = 0.625F; GL11.glTranslatef(0.0F, -0.25F, 0.0F); GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(var4, -var4, var4); } this.field_191_a.field_4236_f.func_4132_a(p_4015_1_, var3, 0); GL11.glPopMatrix(); } float var6; if (p_4015_1_.field_771_i.equals("deadmau5") && this.func_140_a(p_4015_1_.field_20047_bv, (String) null)) { for (int var19 = 0; var19 < 2; ++var19) { float var5 = p_4015_1_.field_603_as + (p_4015_1_.field_605_aq - p_4015_1_.field_603_as) * p_4015_2_ - (p_4015_1_.field_734_o + (p_4015_1_.field_735_n - p_4015_1_.field_734_o) * p_4015_2_); var6 = p_4015_1_.field_602_at + (p_4015_1_.field_604_ar - p_4015_1_.field_602_at) * p_4015_2_; GL11.glPushMatrix(); GL11.glRotatef(var5, 0.0F, 1.0F, 0.0F); GL11.glRotatef(var6, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.375F * (float) (var19 * 2 - 1), 0.0F, 0.0F); GL11.glTranslatef(0.0F, -0.375F, 0.0F); GL11.glRotatef(-var6, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-var5, 0.0F, 1.0F, 0.0F); float var7 = 1.3333334F; GL11.glScalef(var7, var7, var7); this.field_209_f.func_20095_a(0.0625F); GL11.glPopMatrix(); } } float var10; if (this.func_140_a(p_4015_1_.field_20067_q, (String) null)) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 0.0F, 0.125F); double var22 = p_4015_1_.field_20066_r + (p_4015_1_.field_20063_u - p_4015_1_.field_20066_r) * (double) p_4015_2_ - (p_4015_1_.field_9285_at + (p_4015_1_.field_611_ak - p_4015_1_.field_9285_at) * (double) p_4015_2_); double var23 = p_4015_1_.field_20065_s + (p_4015_1_.field_20062_v - p_4015_1_.field_20065_s) * (double) p_4015_2_ - (p_4015_1_.field_9284_au + (p_4015_1_.field_610_al - p_4015_1_.field_9284_au) * (double) p_4015_2_); double var8 = p_4015_1_.field_20064_t + (p_4015_1_.field_20061_w - p_4015_1_.field_20064_t) * (double) p_4015_2_ - (p_4015_1_.field_9283_av + (p_4015_1_.field_609_am - p_4015_1_.field_9283_av) * (double) p_4015_2_); var10 = p_4015_1_.field_734_o + (p_4015_1_.field_735_n - p_4015_1_.field_734_o) * p_4015_2_; double var11 = (double) MathHelper.func_1106_a(var10 * 3.1415927F / 180.0F); double var13 = (double) (-MathHelper.func_1114_b(var10 * 3.1415927F / 180.0F)); float var15 = (float) var23 * 10.0F; if (var15 < -6.0F) { var15 = -6.0F; } if (var15 > 32.0F) { var15 = 32.0F; } float var16 = (float) (var22 * var11 + var8 * var13) * 100.0F; float var17 = (float) (var22 * var13 - var8 * var11) * 100.0F; if (var16 < 0.0F) { var16 = 0.0F; } float var18 = p_4015_1_.field_775_e + (p_4015_1_.field_774_f - p_4015_1_.field_775_e) * p_4015_2_; var15 += MathHelper.func_1106_a( (p_4015_1_.field_9291_aR + (p_4015_1_.field_9290_aS - p_4015_1_.field_9291_aR) * p_4015_2_) * 6.0F) * 32.0F * var18; if (p_4015_1_.func_381_o()) { var15 += 25.0F; } GL11.glRotatef(6.0F + var16 / 2.0F + var15, 1.0F, 0.0F, 0.0F); GL11.glRotatef(var17 / 2.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-var17 / 2.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); this.field_209_f.func_20096_b(0.0625F); GL11.glPopMatrix(); } ItemStack var21 = p_4015_1_.field_778_b.func_494_a(); if (var21 != null) { GL11.glPushMatrix(); this.field_209_f.field_1283_d.func_926_b(0.0625F); GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); if (p_4015_1_.field_4128_n != null) { var21 = new ItemStack(Item.field_266_B); } EnumAction var20 = null; if (p_4015_1_.func_35205_Y() > 0) { var20 = var21.func_35865_n(); } if (var21.field_1617_c < 256 && RenderBlocks.func_1219_a(Block.field_345_n[var21.field_1617_c].func_210_f())) { var6 = 0.5F; GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); var6 *= 0.75F; GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(var6, -var6, var6); } else if (var21.field_1617_c == Item.field_227_i.field_291_aS) { var6 = 0.625F; GL11.glTranslatef(0.0F, 0.125F, 0.3125F); GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(var6, -var6, var6); GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); } else if (Item.field_233_c[var21.field_1617_c].func_4017_a()) { var6 = 0.625F; if (Item.field_233_c[var21.field_1617_c].func_4023_b()) { GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.0F, -0.125F, 0.0F); } if (p_4015_1_.func_35205_Y() > 0 && var20 == EnumAction.block) { GL11.glTranslatef(0.05F, 0.0F, -0.1F); GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F); } GL11.glTranslatef(0.0F, 0.1875F, 0.0F); GL11.glScalef(var6, -var6, var6); GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); } else { var6 = 0.375F; GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); GL11.glScalef(var6, var6, var6); GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); } if (var21.func_1091_a().func_46058_c()) { for (int var25 = 0; var25 <= 1; ++var25) { int var24 = var21.func_1091_a().func_27010_f(var21.func_21181_i(), var25); float var26 = (float) (var24 >> 16 & 255) / 255.0F; float var9 = (float) (var24 >> 8 & 255) / 255.0F; var10 = (float) (var24 & 255) / 255.0F; GL11.glColor4f(var26, var9, var10, 1.0F); this.field_191_a.field_4236_f.func_4132_a(p_4015_1_, var21, var25); } } else { this.field_191_a.field_4236_f.func_4132_a(p_4015_1_, var21, 0); } GL11.glPopMatrix(); } }
public static boolean renderDoorBlock( Block par1Block, int par2, int par3, int par4, RenderBlocks renderblocks, IBlockAccess iblockaccess) { Tessellator var5 = Tessellator.instance; BlockMTDoor var6 = (BlockMTDoor) par1Block; boolean var7 = false; float var8 = 0.5F; float var9 = 1.0F; float var10 = 0.8F; float var11 = 0.6F; int var12 = par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2, par3, par4); var5.setBrightness( par1Block.minY > 0.0D ? var12 : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2, par3 - 1, par4)); var5.setColorOpaque_F(var8, var8, var8); renderblocks.renderBottomFace( par1Block, (double) par2, (double) par3, (double) par4, par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 0)); var7 = true; var5.setBrightness( par1Block.maxY < 1.0D ? var12 : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2, par3 + 1, par4)); var5.setColorOpaque_F(var9, var9, var9); renderblocks.renderTopFace( par1Block, (double) par2, (double) par3, (double) par4, par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 1)); var7 = true; var5.setBrightness( par1Block.minZ > 0.0D ? var12 : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2, par3, par4 - 1)); var5.setColorOpaque_F(var10, var10, var10); int var13 = par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 2); if (var13 < 0) { renderblocks.flipTexture = true; var13 = -var13; } renderblocks.renderEastFace(par1Block, (double) par2, (double) par3, (double) par4, var13); var7 = true; renderblocks.flipTexture = false; var5.setBrightness( par1Block.maxZ < 1.0D ? var12 : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2, par3, par4 + 1)); var5.setColorOpaque_F(var10, var10, var10); var13 = par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 3); if (var13 < 0) { renderblocks.flipTexture = true; var13 = -var13; } renderblocks.renderWestFace(par1Block, (double) par2, (double) par3, (double) par4, var13); var7 = true; renderblocks.flipTexture = false; var5.setBrightness( par1Block.minX > 0.0D ? var12 : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2 - 1, par3, par4)); var5.setColorOpaque_F(var11, var11, var11); var13 = par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 4); if (var13 < 0) { renderblocks.flipTexture = true; var13 = -var13; } renderblocks.renderNorthFace(par1Block, (double) par2, (double) par3, (double) par4, var13); var7 = true; renderblocks.flipTexture = false; var5.setBrightness( par1Block.maxX < 1.0D ? var12 : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2 + 1, par3, par4)); var5.setColorOpaque_F(var11, var11, var11); var13 = par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 5); if (var13 < 0) { renderblocks.flipTexture = true; var13 = -var13; } renderblocks.renderSouthFace(par1Block, (double) par2, (double) par3, (double) par4, var13); var7 = true; renderblocks.flipTexture = false; return var7; }
public static boolean renderMagicWorld( RenderBlocks renderblocks, IBlockAccess iblockaccess, int x, int y, int z, MagicSlabBase slab) { boolean east = slab.canConnectSlabTo(iblockaccess, x, y, z - 1); boolean west = slab.canConnectSlabTo(iblockaccess, x, y, z + 1); boolean south = slab.canConnectSlabTo(iblockaccess, x - 1, y, z); boolean north = slab.canConnectSlabTo(iblockaccess, x + 1, y, z); boolean below = slab.canConnectSlabTo(iblockaccess, x, y - 1, z); boolean above = slab.canConnectSlabTo(iblockaccess, x, y + 1, z); boolean eastSlab = slab.isSlab(iblockaccess, x, y, z - 1); boolean westSlab = slab.isSlab(iblockaccess, x, y, z + 1); boolean southSlab = slab.isSlab(iblockaccess, x - 1, y, z); boolean northSlab = slab.isSlab(iblockaccess, x + 1, y, z); boolean belowSlab = slab.isSlab(iblockaccess, x, y - 1, z); boolean aboveSlab = slab.isSlab(iblockaccess, x, y + 1, z); byte slabsEast = slab.countNearbyBlocks(iblockaccess, x, y, z - 1); byte slabsWest = slab.countNearbyBlocks(iblockaccess, x, y, z + 1); byte slabsSouth = slab.countNearbyBlocks(iblockaccess, x - 1, y, z); byte slabsNorth = slab.countNearbyBlocks(iblockaccess, x + 1, y, z); byte slabsBelow = slab.countNearbyBlocks(iblockaccess, x, y - 1, z); byte slabsAbove = slab.countNearbyBlocks(iblockaccess, x, y + 1, z); boolean eastTube = slab.checkForTube(iblockaccess, x, y, z - 1); boolean westTube = slab.checkForTube(iblockaccess, x, y, z + 1); boolean southTube = slab.checkForTube(iblockaccess, x - 1, y, z); boolean northTube = slab.checkForTube(iblockaccess, x + 1, y, z); boolean belowTube = slab.checkForTube(iblockaccess, x, y - 1, z); boolean aboveTube = slab.checkForTube(iblockaccess, x, y + 1, z); boolean eastSlabShape = slab.checkForSlabShape(iblockaccess, x, y, z - 1); boolean westSlabShape = slab.checkForSlabShape(iblockaccess, x, y, z + 1); boolean southSlabShape = slab.checkForSlabShape(iblockaccess, x - 1, y, z); boolean northSlabShape = slab.checkForSlabShape(iblockaccess, x + 1, y, z); boolean belowSlabShape = slab.checkForSlabShape(iblockaccess, x, y - 1, z); boolean aboveSlabShape = slab.checkForSlabShape(iblockaccess, x, y + 1, z); float bottomHeight = 0.0F; float middleHeight = 0.5F; float topHeight = 1.0F; float lowOffset = 0.3125F; float highOffset = 0.6875F; float bX = bottomHeight; float bY = bottomHeight; float bZ = bottomHeight; float tX = topHeight; float tY = topHeight; float tZ = topHeight; byte num = 0; num += east ? 1 : 0; num += west ? 1 : 0; num += south ? 1 : 0; num += north ? 1 : 0; num += above ? 1 : 0; num += below ? 1 : 0; byte numSlab = 0; numSlab += eastSlab ? 1 : 0; numSlab += westSlab ? 1 : 0; numSlab += southSlab ? 1 : 0; numSlab += northSlab ? 1 : 0; numSlab += aboveSlab ? 1 : 0; numSlab += belowSlab ? 1 : 0; if (num == 0) { bX = 0.25F; bY = 0.25F; bZ = 0.25F; tX = 0.75F; tY = 0.75F; tZ = 0.75F; } else if (num == 1) { if (below) tY = middleHeight; if (above) bY = middleHeight; if (south) tX = middleHeight; if (north) bX = middleHeight; if (east) tZ = middleHeight; if (west) bZ = middleHeight; } else if (num == 2) { // Tubes if (below && above) { bX = lowOffset; bZ = lowOffset; tX = highOffset; tZ = highOffset; } else if (east && west) { bX = lowOffset; bY = lowOffset; tX = highOffset; tY = highOffset; } else if (north && south) { bY = lowOffset; bZ = lowOffset; tY = highOffset; tZ = highOffset; } else if (below) { if (south) { if (southTube) { tY = highOffset; bZ = lowOffset; tZ = highOffset; } else tY = middleHeight; if (belowTube) { tX = highOffset; bZ = lowOffset; tZ = highOffset; } else { tX = middleHeight; } } if (north) { if (northTube) { tY = highOffset; bZ = lowOffset; tZ = highOffset; } else tY = middleHeight; if (belowTube) { bX = lowOffset; bZ = lowOffset; tZ = highOffset; } else bX = middleHeight; } if (east) { if (eastTube) { tY = highOffset; bX = lowOffset; tX = highOffset; } else tY = middleHeight; if (belowTube) { tZ = highOffset; bX = lowOffset; tX = highOffset; } else tZ = middleHeight; } if (west) { if (westTube) { tY = highOffset; bX = lowOffset; tX = highOffset; } else tY = middleHeight; if (belowTube) { bZ = lowOffset; bX = lowOffset; tX = highOffset; } else bZ = middleHeight; } } else if (above) { if (south) { if (southTube) { bY = lowOffset; bZ = lowOffset; tZ = highOffset; } else bY = middleHeight; if (aboveTube) { tX = highOffset; bZ = lowOffset; tZ = highOffset; } else { tX = middleHeight; } } if (north) { if (northTube) { bY = lowOffset; bZ = lowOffset; tZ = highOffset; } else bY = middleHeight; if (aboveTube) { bX = lowOffset; bZ = lowOffset; tZ = highOffset; } else bX = middleHeight; } if (east) { if (eastTube) { bY = lowOffset; bX = lowOffset; tX = highOffset; } else bY = middleHeight; if (aboveTube) { tZ = highOffset; bX = lowOffset; tX = highOffset; } else tZ = middleHeight; } if (west) { if (westTube) { bY = lowOffset; bX = lowOffset; tX = highOffset; } else bY = middleHeight; if (aboveTube) { bZ = lowOffset; bX = lowOffset; tX = highOffset; } else bZ = middleHeight; } } else if (west && north) { if (westTube) { bX = lowOffset; bY = lowOffset; tY = highOffset; } else bX = middleHeight; if (northTube) { bZ = lowOffset; bY = lowOffset; tY = highOffset; } else { bZ = middleHeight; } } if (west && south) { if (westTube) { tX = highOffset; bY = lowOffset; tY = highOffset; } else tX = middleHeight; if (southTube) { bZ = lowOffset; bY = lowOffset; tY = highOffset; } else { bZ = middleHeight; } } else if (east && north) { if (eastTube) { bX = lowOffset; bY = lowOffset; tY = highOffset; } else bX = middleHeight; if (northTube) { tZ = highOffset; bY = lowOffset; tY = highOffset; } else { tZ = middleHeight; } } else if (east && south) { if (eastTube) { tX = highOffset; bY = lowOffset; tY = highOffset; } else tX = middleHeight; if (southTube) { tZ = highOffset; bY = lowOffset; tY = highOffset; } else { tZ = middleHeight; } } } else if (num == 3) { if (below && above) { if (north) { if (belowTube || aboveTube) bX = lowOffset; else bX = middleHeight; bZ = lowOffset; tZ = highOffset; } else if (south) { if (belowTube || aboveTube) tX = highOffset; else tX = middleHeight; bZ = lowOffset; tZ = highOffset; } if (west) { bX = lowOffset; tX = highOffset; if (belowTube || aboveTube) bZ = lowOffset; else bZ = middleHeight; } if (east) { bX = lowOffset; tX = highOffset; if (belowTube || aboveTube) tZ = highOffset; else tZ = middleHeight; } } else if (north && south) { if (above) { if (northTube || southTube) bY = lowOffset; else bY = middleHeight; bZ = lowOffset; tZ = highOffset; } else if (below) { if (northTube || southTube) tY = highOffset; else tY = middleHeight; bZ = lowOffset; tZ = highOffset; } if (west) { bY = lowOffset; tY = highOffset; if (northTube || southTube) bZ = lowOffset; else bZ = middleHeight; } if (east) { bY = lowOffset; tY = highOffset; if (northTube || southTube) tZ = highOffset; else tZ = middleHeight; } } else if (east && west) { if (north) { if (eastTube || westTube) bX = lowOffset; else bX = middleHeight; bY = lowOffset; tY = highOffset; } else if (south) { if (eastTube || westTube) tX = highOffset; else tX = middleHeight; bY = lowOffset; tY = highOffset; } if (above) { bX = lowOffset; tX = highOffset; if (eastTube || westTube) bY = lowOffset; else bY = middleHeight; } if (below) { bX = lowOffset; tX = highOffset; if (eastTube || westTube) tY = highOffset; else tY = middleHeight; } } else if (above) { bY = middleHeight; if (north) { bX = middleHeight; if (east) tZ = middleHeight; if (west) bZ = middleHeight; } else if (south) { tX = middleHeight; if (east) tZ = middleHeight; if (west) bZ = middleHeight; } } else if (below) { tY = middleHeight; if (north) { bX = middleHeight; if (east) tZ = middleHeight; if (west) bZ = middleHeight; } else if (south) { tX = middleHeight; if (east) tZ = middleHeight; if (west) bZ = middleHeight; } } } else if (num == 4) { if (above && below) { if (east && west) { bX = lowOffset; tX = highOffset; } else if (north && south) { bZ = lowOffset; tZ = highOffset; } else if (north) { bX = middleHeight; if (east) tZ = middleHeight; if (west) bZ = middleHeight; } else if (south) { tX = middleHeight; if (east) tZ = middleHeight; if (west) bZ = middleHeight; } } else if (north && south) { if (!above && !below) { bY = lowOffset; tY = highOffset; } if (above) { bY = middleHeight; if (east) tZ = middleHeight; if (west) bZ = middleHeight; } else if (below) { tY = middleHeight; if (east) tZ = middleHeight; if (west) bZ = middleHeight; } } else if (east && west) { if (above) { bY = middleHeight; if (south) tX = middleHeight; if (north) bX = middleHeight; } else if (below) { tY = middleHeight; if (south) tX = middleHeight; if (north) bX = middleHeight; } } } else if (num == 5) { if (!below) { if (northTube || southTube || eastTube || westTube || northSlabShape || southSlabShape || eastSlabShape || westSlabShape) { bY = lowOffset; } else { bY = middleHeight; } if (slabsAbove == 2) { tY = highOffset; slab.setBlockBounds(bX, bY, bZ, tX, tY, tZ); renderblocks.renderStandardBlock(slab, x, y, z); bX = lowOffset; tX = highOffset; bZ = lowOffset; tZ = highOffset; bY = highOffset; tY = topHeight; } } if (!above) { if (northTube || southTube || eastTube || westTube || northSlabShape || southSlabShape || eastSlabShape || westSlabShape) { tY = highOffset; } else { tY = middleHeight; } if (slabsBelow == 2) { bY = lowOffset; // bY = 0F; slab.setBlockBounds(bX, bY, bZ, tX, tY, tZ); renderblocks.renderStandardBlock(slab, x, y, z); bX = lowOffset; tX = highOffset; bZ = lowOffset; tZ = highOffset; tY = lowOffset; bY = bottomHeight; } } if (!south) { if (aboveTube || belowTube || eastTube || westTube || aboveSlabShape || belowSlabShape || eastSlabShape || westSlabShape) { bX = lowOffset; } else { bX = middleHeight; } if (slabsNorth == 2) { tX = highOffset; slab.setBlockBounds(bX, bY, bZ, tX, tY, tZ); renderblocks.renderStandardBlock(slab, x, y, z); bY = lowOffset; tY = highOffset; bZ = lowOffset; tZ = highOffset; bX = highOffset; tX = topHeight; } } if (!north) { // tX = middleHeight; if (aboveTube || belowTube || eastTube || westTube || aboveSlabShape || belowSlabShape || eastSlabShape || westSlabShape) { tX = highOffset; } else { tX = middleHeight; } if (slabsSouth == 2) { bX = lowOffset; slab.setBlockBounds(bX, bY, bZ, tX, tY, tZ); renderblocks.renderStandardBlock(slab, x, y, z); bY = lowOffset; tY = highOffset; bZ = lowOffset; tZ = highOffset; tX = lowOffset; bX = bottomHeight; } } if (!east) { // bZ = middleHeight; if (northTube || southTube || aboveTube || belowTube || northSlabShape || southSlabShape || aboveSlabShape || belowSlabShape) { bZ = lowOffset; } else { bZ = middleHeight; } if (slabsWest == 2) { tZ = highOffset; slab.setBlockBounds(bX, bY, bZ, tX, tY, tZ); renderblocks.renderStandardBlock(slab, x, y, z); bY = lowOffset; tY = highOffset; bX = lowOffset; tX = highOffset; bZ = highOffset; tZ = topHeight; } } if (!west) { if (northTube || southTube || aboveTube || belowTube || northSlabShape || southSlabShape || aboveSlabShape || belowSlabShape) { tZ = highOffset; } else { tZ = middleHeight; } if (slabsEast == 2) { bZ = lowOffset; slab.setBlockBounds(bX, bY, bZ, tX, tY, tZ); renderblocks.renderStandardBlock(slab, x, y, z); bX = lowOffset; tX = highOffset; bY = lowOffset; tY = highOffset; bZ = bottomHeight; tZ = lowOffset; } } } slab.setBlockBounds(bX, bY, bZ, tX, tY, tZ); renderblocks.renderStandardBlock(slab, x, y, z); return false; }