Esempio n. 1
0
 public void addNames() {
   // ModLoader.addName(pokeBall2, "PokeBall2");
   thunderStoneOre.blockIndexInTexture =
       ModLoader.addOverride("/terrain.png", "/pixelmon/block/Thunderstone.png");
   leafStoneOre.blockIndexInTexture =
       ModLoader.addOverride("/terrain.png", "/pixelmon/block/Leafstone.png");
   waterStoneOre.blockIndexInTexture =
       ModLoader.addOverride("/terrain.png", "/pixelmon/block/Waterstone.png");
   pc.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/pixelmon/block/Pcside.png");
   ModLoader.addName(pokeBall, "PokeBall");
   ModLoader.addName(greatBall, "GreatBall");
   ModLoader.addName(ultraBall, "UltraBall");
   ModLoader.addName(masterBall, "MasterBall");
   ModLoader.addName(pokeChecker, "PokeChecker");
   ModLoader.addName(rareCandy, "Rare Candy");
   ModLoader.addName(potion, "Potion");
   ModLoader.addName(coalDust, "Coal Dust");
   ModLoader.addName(pokeDex, "Pokedex");
   ModLoader.registerBlock(healerIdle);
   ModLoader.registerBlock(healerActive);
   ModLoader.registerBlock(thunderStoneOre);
   ModLoader.registerBlock(leafStoneOre);
   ModLoader.registerBlock(waterStoneOre);
   ModLoader.registerBlock(pc);
   ModLoader.addName(healerIdle, "Healer");
   ModLoader.addName(healerActive, "Healer");
   ModLoader.addName(thunderStoneOre, "Thunder Stone Ore");
   ModLoader.addName(leafStoneOre, "Leaf Stone Ore");
   ModLoader.addName(waterStoneOre, "Water Stone Ore");
   ModLoader.addName(pc, "PC");
   ModLoader.addName(fireStone, "Fire Stone");
   ModLoader.addName(leafStone, "Leaf Stone");
   ModLoader.addName(waterStone, "Water Stone");
   ModLoader.addName(thunderStone, "Thunder Stone");
   ModLoader.addName(moonStone, "Moon Stone");
   ModLoader.addName(thunderStoneShard, "Thunder Stone Shard");
   ModLoader.addName(leafStoneShard, "Leaf Stone Shard");
 }
Esempio n. 2
0
  public mod_Automatons() {

    (new AM_DimensionBot()).name = "Bot Land";

    techAchievement =
        (new Achievement(4281, "WERG", -4, -6, Item.appleRed, null)).registerAchievement();
    ModLoader.AddAchievementDesc(techAchievement, "YOU IS WINRAR!", "herpy derp derp?");

    itemOmni.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/itemOmni.png");
    ModLoader.AddName(itemOmni, "Omni Unit");

    cheatStick.iconIndex =
        53; // ModLoader.addOverride("/gui/items.png", "/automatons/itemOmni.png");
    ModLoader.AddName(cheatStick, "CHEAT STICK!1!1ONE11!!");

    mortar.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/mortar.png");
    ModLoader.AddName(mortar, "Grinder");

    regulator.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/regulator.png");
    ModLoader.AddName(regulator, "Phase Regulator");

    daymaker.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/daymaker.png");
    ModLoader.AddName(daymaker, "Dawn");

    techifier.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/techifier.png");
    ModLoader.AddName(techifier, "Bionic Conversion System");

    smack.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/sliderpan.png");
    ModLoader.AddName(smack, "Slider Pan");

    naturizer.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/naturizer.png");
    ModLoader.AddName(naturizer, "Organic Conversion System");

    // itemBally

    // itemBot

    // stuffs

    automaton.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/automaton.png");
    ModLoader.AddName(automaton, "Worker");

    // automatonHead.iconIndex = ModLoader.addOverride("/gui/items.png",
    // "/automatons/automatonHead.png");
    // ModLoader.AddName(automatonHead, "Worker Head");

    // automatonBod.iconIndex = ModLoader.addOverride("/gui/items.png",
    // "/automatons/automatonBod.png");
    // ModLoader.AddName(automatonBod, "Automaton Body");

    // automatonLeg.iconIndex = ModLoader.addOverride("/gui/items.png",
    // "/automatons/automatonLeg.png");
    // ModLoader.AddName(automatonLeg, "Automaton Leg");

    automatonCore.iconIndex =
        ModLoader.addOverride("/gui/items.png", "/automatons/automatonCore.png");
    ModLoader.AddName(automatonCore, "Blue Core");

    beacon.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/beacon.png");
    ModLoader.AddName(beacon, "Beacon");

    biter.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/biter.png");
    ModLoader.AddName(biter, "Sentry");

    // automatonBack.iconIndex = ModLoader.addOverride("/gui/items.png",
    // "/automatons/automatonBack.png");
    // ModLoader.AddName(automatonBack, "Automaton Back");

    // biterHead.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/biterHead.png");
    // ModLoader.AddName(biterHead, "Sentry Head");

    // rod.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/rod.png");
    // ModLoader.AddName(rod, "Iron Rod");

    superCore.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/superCore.png");
    ModLoader.AddName(superCore, "Red Core");

    guard.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/guard.png");
    ModLoader.AddName(guard, "Guard Turret");

    blaster.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/blaster.png");
    ModLoader.AddName(blaster, "Pulse Rifle");

    factotum.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/itemfactotum.png");
    ModLoader.AddName(factotum, "Factotum");

    pickTech.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/picktech.png");
    ModLoader.AddName(pickTech, "Charged Pick");

    ModLoader.AddName(new ItemStack(stuffs, 1, 0), "Adaptive Bionic Conglomerate");
    ModLoader.AddName(new ItemStack(stuffs, 1, 1), "Automaton Body");
    ModLoader.AddName(new ItemStack(stuffs, 1, 2), "Worker Head");
    ModLoader.AddName(new ItemStack(stuffs, 1, 3), "Automaton Leg");
    ModLoader.AddName(new ItemStack(stuffs, 1, 4), "Iron Rod");
    ModLoader.AddName(new ItemStack(stuffs, 1, 5), "Automaton Back");
    ModLoader.AddName(new ItemStack(stuffs, 1, 6), "Sentry Head");
    ModLoader.AddName(new ItemStack(stuffs, 1, 7), "Cybernetic Particulate");
    ModLoader.AddName(new ItemStack(stuffs, 1, 8), "Plant Matter");
    ModLoader.AddName(new ItemStack(stuffs, 1, 9), "Coal Dust");
    ModLoader.AddName(new ItemStack(stuffs, 1, 10), "Salt Petre");
    ModLoader.AddName(new ItemStack(stuffs, 1, 11), "Sulfur");
    ModLoader.AddName(new ItemStack(stuffs, 1, 12), "Factotum Head");
    ModLoader.AddName(new ItemStack(stuffs, 1, 13), "Furnace Chunk");
    ModLoader.AddName(new ItemStack(stuffs, 1, 14), "Greater Automaton Body");

    ModLoader.RegisterBlock(tech, AM_ItemComplex.class);
    ModLoader.RegisterBlock(crink);
    ModLoader.RegisterBlock(duplex);
    ModLoader.RegisterBlock(crystal);
    ModLoader.RegisterBlock(glowy);
    ModLoader.RegisterBlock(fakeCrystal);
    ModLoader.RegisterBlock(frass, AM_ItemFrass.class);
    ModLoader.RegisterBlock(heal);
    ModLoader.RegisterBlock(boing);
    ModLoader.RegisterBlock(dapling);
    ModLoader.RegisterBlock(grower);
    ModLoader.RegisterBlock(frass2);
    ModLoader.RegisterBlock(tv);
    ModLoader.RegisterBlock(sky, AM_ItemLumo.class);
    ModLoader.RegisterBlock(techPlant);
    ModLoader.RegisterBlock(importantBuildingThingy);
    ModLoader.RegisterBlock(arbor);
    ModLoader.RegisterBlock(deployer);

    ModLoader.AddName(new ItemStack(tech, 1, 0), "Ancient Construct");
    ModLoader.AddName(new ItemStack(tech, 1, 1), "Bionic Mass");
    ModLoader.AddName(new ItemStack(tech, 1, 2), "Domestic Tile");
    ModLoader.AddName(new ItemStack(tech, 1, 3), "Domestic Tile2");

    ModLoader.AddName(new ItemStack(sky, 1, 0), "Atmospheric simulator");
    ModLoader.AddName(new ItemStack(sky, 1, 1), "Walkway Tile");

    ModLoader.AddName(crink, "Foliage Array");
    ModLoader.AddName(duplex, "Duplex");
    ModLoader.AddName(crystal, "Power Shard");
    ModLoader.AddName(glowy, "Illuminator");
    ModLoader.AddName(fakeCrystal, "Power Shard");
    ModLoader.AddName(frass, "Frass");
    ModLoader.AddName(heal, "Biomatter Regenerator");
    ModLoader.AddName(boing, "Slider Shell");
    ModLoader.AddName(dapling, "Dapling");
    ModLoader.AddName(grower, "Bionic Stalk");

    // tech.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/tech.png");
    // crystal.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/tech.png");
    // crink.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/crink.png");
    duplex.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/duplex.png");
    frass2.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/frass5.png");
    hollow.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/crink3.png");
    // techPlant.blockIndexInTexture =ModLoader.addOverride("/terrain.png",
    // "/automatons/techPlant.png");

    // sky.blockIndexInTexture =ModLoader.addOverride("/terrain.png", "/automatons/sky.png");
    // dapling.blockIndexInTexture =

    // tech.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/tech.png");
    AM_BlockComplex.loadSprites();
    AM_BlockBoing.loadSprites();
    AM_BlockFrass.loadSprites();
    AM_BlockHeal.loadSprites();
    AM_BlockGrower.loadSprites();
    AM_BlockCrink.loadSprites();
    AM_BlockHollow.loadSprites();
    AM_BlockLumo.loadSprites();
    AM_BlockDeployer.loadSprites();
    AM_BlockArbor.loadSprites();
    // Item.itemsList[frass.blockID] = (new ItemFrass(frass.blockID - 256)).setItemName("frass");

    ((AM_BlockGlow) crystal).loadSprites1();
    fakeCrystal.loadSprites(((AM_BlockGlow) crystal).D[0], ((AM_BlockGlow) crystal).D[1]);

    AM_BlockFrass.setAllowed();

    ModLoader.AddSpawn(AM_EntityWatcher.class, 12, 4, 4, EnumCreatureType.monster);
    ModLoader.AddSpawn(AM_EntitySlider.class, 4, 4, 4, EnumCreatureType.creature);

    ModLoader.AddSpawn(AM_EntityChopper.class, 14, 4, 4, EnumCreatureType.creature);
    ModLoader.AddSpawn(AM_EntityBobby.class, 16, 4, 4, EnumCreatureType.creature);
    ModLoader.AddSpawn(AM_EntityGolem.class, 5, 4, 4, EnumCreatureType.creature);

    // ModLoader.AddSpawn(AM_EntityArborist.class, 2,1,1 EnumCreatureType.creature);

    // ModLoader.getUniqueEntityId()
    ModLoader.RegisterEntityID(AM_EntityWatcher.class, "AM_Watcher", AutomatonLogger.watcher);
    ModLoader.RegisterEntityID(AM_EntityWorker.class, "AM_Worker", AutomatonLogger.worker);
    ModLoader.RegisterEntityID(AM_EntityBeacon.class, "AM_Beacon", AutomatonLogger.beacon);
    ModLoader.RegisterEntityID(AM_EntitySentry.class, "AM_Sentry", AutomatonLogger.sentry);
    ModLoader.RegisterEntityID(AM_EntitySlider.class, "AM_Slider", AutomatonLogger.slider);
    ModLoader.RegisterEntityID(AM_EntityGuard.class, "AM_Guard", AutomatonLogger.guardTurret);
    ModLoader.RegisterEntityID(AM_EntityChopper.class, "AM_Chopper", AutomatonLogger.chopper);
    ModLoader.RegisterEntityID(AM_EntityBobby.class, "AM_Bobby", AutomatonLogger.bobby);
    ModLoader.RegisterEntityID(AM_EntityGolem.class, "AM_Golem", AutomatonLogger.golem1);
    ModLoader.RegisterEntityID(AM_EntityGolem2.class, "AM_Golem2", AutomatonLogger.golem2);
    ModLoader.RegisterEntityID(AM_EntityOmni.class, "Omni", AutomatonLogger.omni);
    ModLoader.RegisterEntityID(AM_EntityFactotum.class, "AM_Factotum", AutomatonLogger.factotum);
    ModLoader.RegisterEntityID(AM_EntityRemnant.class, "AM_Remnant", AutomatonLogger.remnant);
    ModLoader.RegisterEntityID(AM_EntityArborist.class, "AM_Arborist", AutomatonLogger.arborist);
    ModLoader.RegisterEntityID(AM_EntityHydra.class, "AM_Hydra", AutomatonLogger.hydra);
    // ModLoader.RegisterEntityID(EntityAZiz.class, "AZiz",AutomatonLogger.ziz);

    ModLoader.AddRecipe(
        new ItemStack(automatonCore, 1),
        new Object[] { // core
          "###",
          "OOO",
          "OOO",
          Character.valueOf('#'),
          Block.stone,
          Character.valueOf('O'),
          Item.redstone
        });

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 3),
        new Object[] { // leg
          "#O",
          " O",
          Character.valueOf('#'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('O'),
          Block.cobblestone
        });
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 3),
        new Object[] { // leg
          "O#",
          "O ",
          Character.valueOf('#'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('O'),
          Block.cobblestone
        });
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 2),
        new Object[] { // workerhead
          "OIO",
          "#OO",
          " s ",
          Character.valueOf('s'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('I'),
          Block.torchWood,
          Character.valueOf('#'),
          Block.glass,
          Character.valueOf('O'),
          Block.cobblestone
        });
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 1),
        new Object[] { // bod
          "O#O",
          "OHO",
          "O#O",
          Character.valueOf('H'),
          automatonCore,
          Character.valueOf('#'),
          Block.glass,
          Character.valueOf('O'),
          Block.cobblestone
        });

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 14),
        new Object[] { // bod2
          "O#O",
          "OHO",
          "O#O",
          Character.valueOf('H'),
          superCore,
          Character.valueOf('#'),
          Block.glass,
          Character.valueOf('O'),
          Block.cobblestone
        });

    ModLoader.AddRecipe(
        new ItemStack(automaton, 1),
        new Object[] { // automaton
          " A ",
          "CBC",
          Character.valueOf('A'),
          new ItemStack(stuffs, 1, 2),
          Character.valueOf('B'),
          new ItemStack(stuffs, 1, 1),
          Character.valueOf('C'),
          new ItemStack(stuffs, 1, 3)
        });

    ModLoader.AddRecipe(
        new ItemStack(beacon, 1),
        new Object[] {
          " O ",
          " H ",
          "OOO",
          Character.valueOf('H'),
          automatonCore,
          Character.valueOf('O'),
          Block.cobblestone
        });
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 5),
        new Object[] { // biter back
          "OsO",
          "OsO",
          Character.valueOf('s'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('O'),
          Block.cobblestone
        });
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 6),
        new Object[] { // biter head
          "OOO",
          "ssr",
          "OOO",
          Character.valueOf('s'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('r'),
          Block.torchWood,
          Character.valueOf('O'),
          Block.cobblestone
        });

    ModLoader.AddRecipe(
        new ItemStack(biter, 1),
        new Object[] {
          " ll",
          "hbk",
          " ll",
          Character.valueOf('h'),
          new ItemStack(stuffs, 1, 6),
          Character.valueOf('b'),
          new ItemStack(stuffs, 1, 14),
          Character.valueOf('k'),
          new ItemStack(stuffs, 1, 5),
          Character.valueOf('l'),
          new ItemStack(stuffs, 1, 3)
        });

    ModLoader.AddRecipe(
        new ItemStack(blaster, 1),
        new Object[] {
          "OOs",
          "DDD",
          "  r",
          Character.valueOf('O'),
          Item.ingotIron,
          Character.valueOf('s'),
          superCore,
          Character.valueOf('D'),
          crystal,
          Character.valueOf('r'),
          new ItemStack(stuffs, 1, 4)
        });

    ModLoader.AddShapelessRecipe(new ItemStack(stuffs, 9, 4), new Object[] {Item.ingotIron});

    ModLoader.AddShapelessRecipe(new ItemStack(duplex, 1), new Object[] {crystal, crink});

    /*ModLoader.AddShapelessRecipe(new ItemStack(duplex, 9), new Object[] {
    	duplex
    });*/

    ModLoader.AddShapelessRecipe(new ItemStack(guard, 1), new Object[] {blaster, beacon});

    ModLoader.AddShapelessRecipe(
        new ItemStack(superCore, 1), new Object[] {automatonCore, automatonCore, automatonCore});

    ModLoader.AddRecipe(
        new ItemStack(Item.ingotIron, 1),
        new Object[] {"OOO", "OOO", "OOO", Character.valueOf('O'), new ItemStack(stuffs, 1, 4)});

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 4),
        new Object[] {"O", "O", "O", Character.valueOf('O'), new ItemStack(stuffs, 1, 0)});

    ModLoader.AddShapelessRecipe(new ItemStack(stuffs, 2, 9), new Object[] {Item.coal, mortar});

    ModLoader.AddRecipe(
        new ItemStack(pickTech, 1),
        new Object[] {
          "i",
          "L",
          Character.valueOf('i'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('L'),
          grower
        });

    ModLoader.AddShapelessRecipe(new ItemStack(stuffs, 2, 8), new Object[] {Block.sapling, mortar});

    ModLoader.AddShapelessRecipe(new ItemStack(stuffs, 2, 8), new Object[] {Item.seeds, mortar});

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 2, 7),
        new Object[] {"O", "M", Character.valueOf('O'), frass, Character.valueOf('M'), mortar});

    /*ddShapelessRecipe(new ItemStack(stuffs, 2,7), new Object[] {
    Block.frass, Item.mortar
    });*/
    ModLoader.AddShapelessRecipe(new ItemStack(stuffs, 2, 7), new Object[] {crink, mortar});

    ModLoader.AddShapelessRecipe(
        new ItemStack(Item.redstone, 3), new Object[] {automatonCore, mortar});
    ModLoader.AddShapelessRecipe(new ItemStack(Item.redstone, 6), new Object[] {superCore, mortar});

    ModLoader.AddShapelessRecipe(
        new ItemStack(stuffs, 1, 0),
        new Object[] {new ItemStack(stuffs, 2, 8), new ItemStack(stuffs, 2, 7)});

    ModLoader.AddRecipe(
        new ItemStack(techifier, 1),
        new Object[] {
          "OOO",
          "OfO",
          "i i",
          Character.valueOf('O'),
          new ItemStack(stuffs, 1, 0),
          Character.valueOf('f'),
          frass,
          Character.valueOf('i'),
          new ItemStack(stuffs, 1, 4)
        });

    ModLoader.AddRecipe(
        new ItemStack(naturizer, 1),
        new Object[] {
          "i i",
          "OfO",
          "OOO",
          Character.valueOf('O'),
          new ItemStack(stuffs, 1, 0),
          Character.valueOf('f'),
          Block.sapling,
          Character.valueOf('i'),
          Item.stick
        });

    ModLoader.AddRecipe(
        new ItemStack(dapling, 1),
        new Object[] {
          " O ",
          "OCO",
          " s ",
          Character.valueOf('O'),
          crink,
          Character.valueOf('C'),
          automatonCore,
          Character.valueOf('s'),
          new ItemStack(stuffs, 1, 0)
        });

    ModLoader.AddRecipe(
        new ItemStack(itemOmni, 1),
        new Object[] {
          "OOO",
          "OCO",
          "OOO",
          Character.valueOf('O'),
          new ItemStack(stuffs, 1, 0),
          Character.valueOf('C'),
          superCore
        });

    ModLoader.AddRecipe(
        new ItemStack(mortar, 1),
        new Object[] {
          "#-#",
          "#-#",
          "#-#",
          Character.valueOf('#'),
          Block.stone,
          Character.valueOf('-'),
          new ItemStack(stuffs, 1, 4)
        });

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 12),
        new Object[] {
          "OOO",
          "gig",
          "OOO",
          Character.valueOf('O'),
          Block.cobblestone,
          Character.valueOf('g'),
          Block.glass,
          Character.valueOf('i'),
          Item.ingotIron
        });

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 13),
        new Object[] {
          "FfF",
          "iPi",
          "OFO",
          Character.valueOf('O'),
          Block.cobblestone,
          Character.valueOf('F'),
          Block.stoneOvenIdle,
          Character.valueOf('i'),
          Item.ingotIron,
          Character.valueOf('f'),
          Item.flintAndSteel,
          Character.valueOf('P'),
          crystal
        });

    ModLoader.AddRecipe(
        new ItemStack(factotum, 1),
        new Object[] {
          " ll",
          "hbk",
          " ll",
          Character.valueOf('h'),
          new ItemStack(stuffs, 1, 12),
          Character.valueOf('b'),
          new ItemStack(stuffs, 1, 14),
          Character.valueOf('k'),
          new ItemStack(stuffs, 1, 13),
          Character.valueOf('l'),
          new ItemStack(stuffs, 1, 3)
        });

    ModLoader.AddRecipe(
        new ItemStack(Block.workbench, 1),
        new Object[] {"DD", "DD", Character.valueOf('D'), new ItemStack(tech, 1, 1)});

    ModLoader.AddRecipe(
        new ItemStack(smack, 1),
        new Object[] {
          " S",
          "i ",
          Character.valueOf('S'),
          boing,
          Character.valueOf('i'),
          new ItemStack(stuffs, 1, 4)
        });

    ModLoader.AddShapelessRecipe(
        new ItemStack(Item.gunpowder, 3),
        new Object[] {
          new ItemStack(stuffs, 1, 10), new ItemStack(stuffs, 1, 11), new ItemStack(stuffs, 1, 9)
        });

    /// BAD///
    ModLoader.AddRecipe(
        new ItemStack(frass, 1, 1),
        new Object[] {"##", "##", Character.valueOf('#'), Item.redstone});

    ModLoader.AddRecipe(
        new ItemStack(frass, 64, 1), new Object[] {"##", "##", Character.valueOf('#'), Block.dirt});

    ModLoader.AddRecipe(
        new ItemStack(cheatStick, 1), new Object[] {"##", "##", Character.valueOf('#'), frass});

    ModLoader.AddRecipe(
        new ItemStack(Block.reed, 50),
        new Object[] {"##", "# ", Character.valueOf('#'), Block.dirt});
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 10, 10), new Object[] {"#", "#", Character.valueOf('#'), frass});
    ModLoader.AddRecipe(
        new ItemStack(Item.ingotIron, 10, 0),
        new Object[] {" #", "##", Character.valueOf('#'), Block.dirt});
    ModLoader.AddRecipe(
        new ItemStack(arbor, 64), new Object[] {"##", Character.valueOf('#'), frass});
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 10, 11), new Object[] {"# ", " #", Character.valueOf('#'), frass});

    /*
    System.out.println("\nall tech biomes is " +((AutomatonLogger.allTech==1)?"on":"off"));
    if(AutomatonLogger.allTech==1){
    	BiomeGenBase.generateBiomeLookup();
    }*/

    // defaultTerrain=ModLoader.getMinecraftInstance().renderEngine.getTexture("/terrain.png");

    // AutomatonLogger.tvRenderId=ModLoader.getUniqueBlockModelID(this,true);
    // ModLoader.SetInGameHook(this,true,true);

  }
Esempio n. 3
0
public class mod_Automatons extends BaseMod {
  public String Version() {
    return "v0.6";
  }

  // DERP DERP TEST MESSAGE GOES HERE

  public static AutomatonLogger self;

  static {
    self = new AutomatonLogger();
  }

  public static Item automaton =
      (new AM_ItemAutomaton(AutomatonLogger.automaton, true))
          .setIconCoord(0, 9)
          .setItemName("automaton");
  public static Item itemOmni =
      (new AM_ItemBot(AutomatonLogger.itemOmni, 0)).setIconCoord(2, 9).setItemName("itemOmni");
  public static Item itemBally =
      (new AM_ItemBot(AutomatonLogger.itemBally, 3)).setIconCoord(3, 9).setItemName("itemBally");
  public static Item cheatStick =
      (new AM_ItemWerg(AutomatonLogger.cheatStick)).setIconCoord(5, 3).setItemName("cheatStick");
  public static Item automatonCore =
      (new AM_ItemGolem(AutomatonLogger.automatonCore))
          .setIconCoord(1, 9)
          .setItemName("automatonCore");
  public static Item beacon =
      (new AM_ItemBeacon(AutomatonLogger.itemBeacon)).setIconCoord(1, 10).setItemName("beacon");
  public static Item biter =
      (new AM_ItemAutomaton(AutomatonLogger.biter, false))
          .setIconCoord(0, 10)
          .setItemName("biter")
          .setMaxStackSize(16);
  // public static Item automatonBack = (new Item(Logger.automaton)).setIconCoord(3,
  // 10).setItemName("automatonBack");
  // public static Item biterHead = (new Item(Logger.automaton)).setIconCoord(2,
  // 10).setItemName("biterHead");
  // public static Item rod = (new Item(Logger.automaton)).setIconCoord(4, 10).setItemName("rod");
  public static Item itemBot =
      (new AM_ItemBot(AutomatonLogger.itemBot, 3)).setIconCoord(4, 10).setItemName("itemBot");
  public static Item superCore =
      (new Item(AutomatonLogger.superCore)).setIconCoord(3, 11).setItemName("superCore");
  // public static Item energy = (new Item(Logger.automaton)).setIconCoord(0,
  // 11).setItemName("energy");
  public static Item blaster =
      (new AM_ItemBlaster(AutomatonLogger.blaster)).setIconCoord(1, 11).setItemName("blaster");
  public static Item guard =
      (new AM_ItemBot(AutomatonLogger.guard, 1))
          .setIconCoord(2, 11)
          .setItemName("guard")
          .setMaxStackSize(64);
  public static Item stuffs =
      (new AM_ItemStuffs(AutomatonLogger.stuffs)).setIconCoord(5, 8).setItemName("stuffs");
  public static Item mortar;

  public static Item factotum =
      (new AM_ItemBot(AutomatonLogger.itemFactotum, 4))
          .setIconCoord(4, 10)
          .setItemName("factotum")
          .setMaxStackSize(1);

  public static Item pickTech =
      (new AM_ItemAPickaxe(AutomatonLogger.pickTech, Arrays.asList("TECH", 0, 3, 4, 100f, 2)))
          .setIconCoord(2, 6)
          .setItemName("pickTech");

  public static Item regulator =
      (new AM_ItemFunctional(AutomatonLogger.regulator, 3))
          .setIconCoord(4, 10)
          .setItemName("regulator")
          .setMaxStackSize(1);
  public static Item daymaker =
      (new AM_ItemFunctional(AutomatonLogger.daymaker, 1))
          .setIconCoord(4, 10)
          .setItemName("daymaker");

  public static Item techifier =
      (new AM_ItemFunctional(AutomatonLogger.techifier, 2))
          .setIconCoord(4, 10)
          .setItemName("techifier");
  public static Item smack =
      (new AM_ItemSmack(AutomatonLogger.smack)).setIconCoord(4, 10).setItemName("smack");
  public static Item naturizer =
      (new AM_ItemFunctional(AutomatonLogger.naturizer, 4))
          .setIconCoord(4, 10)
          .setItemName("naturizer");
  public static Item misc =
      (new AM_ItemMisc(AutomatonLogger.misc)).setIconCoord(5, 8).setItemName("misc");

  static {
    mortar =
        (new Item(AutomatonLogger.mortar))
            .setIconCoord(4, 11)
            .setMaxStackSize(1)
            .setContainerItem(mortar)
            .setItemName("mortar");
    mortar.setContainerItem(mortar);
  }

  public static Block tech =
      (new AM_BlockComplex(AutomatonLogger.tech))
          .setHardness(1.0F)
          .setResistance(5F)
          .setStepSound(Block.soundStoneFootstep)
          .setBlockName("tech");
  public static Block crystal =
      (new AM_BlockGlow(AutomatonLogger.crystal, 231))
          .setHardness(0.4F)
          .setResistance(5F)
          .setLightValue(0.625F)
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("crystal");

  public static Block crink =
      (new AM_BlockCrink(AutomatonLogger.crink, 234))
          .setHardness(0.1F)
          .setLightOpacity(1)
          .setLightValue(0.5F)
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("crink");
  public static AM_BlockBad fakeCrystal =
      (AM_BlockBad)
          (new AM_BlockBad(AutomatonLogger.fakeCrystal, 231))
              .setHardness(0.4F)
              .setResistance(5F)
              .setLightValue(0.625F)
              .setStepSound(Block.soundGlassFootstep)
              .setBlockName("crystal");
  public static Block glowy =
      (new AM_BlockGlow(AutomatonLogger.glowy, 229))
          .setHardness(0.4F)
          .setResistance(5F)
          .setLightValue(0.95F)
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("glowy");
  public static Block frass =
      (new AM_BlockFrass(AutomatonLogger.frass))
          .setHardness(0.25F)
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("frass");
  public static Block dapling =
      (new AM_BlockDapling(
              AutomatonLogger.dapling,
              ModLoader.addOverride("/terrain.png", "/automatons/dapling.png")))
          .setHardness(0.0F)
          .setStepSound(Block.soundGrassFootstep)
          .setBlockName("dapling")
          .setRequiresSelfNotify();
  public static Block duplex =
      (new AM_BlockDuplex(AutomatonLogger.duplex, 227))
          .setHardness(0.1F)
          .setLightOpacity(1)
          .setLightValue(0.5F)
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("duplex");
  public static Block boing =
      (new AM_BlockBoing(AutomatonLogger.boing))
          .setHardness(0.3F)
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("boing");
  public static Block heal =
      (new AM_BlockHeal(AutomatonLogger.heal))
          .setHardness(0.3F)
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("heal");

  public static Block frass2 =
      (new AM_BlockFrass2(AutomatonLogger.frass2))
          .setHardness(0.15F)
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("frass");

  public static Block grower =
      (new AM_BlockGrower(AutomatonLogger.grower, 234))
          .setHardness(0.5F)
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("grower");

  public static Block hollow =
      (new AM_BlockHollow(AutomatonLogger.hollow))
          .setHardness(0f)
          .setLightValue(0.3F)
          .setBlockName("hollow");

  public static Block tv =
      (new AM_BlockTv(AutomatonLogger.tv)).setHardness(0.3f).setLightValue(0.3F).setBlockName("tv");
  public static Block sky =
      (new AM_BlockLumo(AutomatonLogger.sky))
          .setHardness(1F)
          .setResistance(5F)
          .setLightValue(1F)
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("sky");

  public static Block deployer =
      (new AM_BlockDeployer(AutomatonLogger.deployer))
          .setHardness(5f)
          .setResistance(5F)
          .setBlockName("deployer");
  public static Block techPlant =
      (new AM_BlockTechPlant(
              AutomatonLogger.techPlant,
              ModLoader.addOverride("/terrain.png", "/automatons/techPlant.png")))
          .setHardness(0f)
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("techPlant");

  public static Block importantBuildingThingy =
      (new AM_Buildo(AutomatonLogger.importantBuildingThingy))
          .setBlockUnbreakable()
          .setStepSound(Block.soundGlassFootstep)
          .setBlockName("techPlant");
  public static Block arbor =
      (new AM_BlockArbor(AutomatonLogger.arbor))
          .setHardness(0f)
          .setStepSound(Block.soundGrassFootstep)
          .setBlockName("arbor");

  public static Achievement techAchievement;

  public mod_Automatons() {

    (new AM_DimensionBot()).name = "Bot Land";

    techAchievement =
        (new Achievement(4281, "WERG", -4, -6, Item.appleRed, null)).registerAchievement();
    ModLoader.AddAchievementDesc(techAchievement, "YOU IS WINRAR!", "herpy derp derp?");

    itemOmni.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/itemOmni.png");
    ModLoader.AddName(itemOmni, "Omni Unit");

    cheatStick.iconIndex =
        53; // ModLoader.addOverride("/gui/items.png", "/automatons/itemOmni.png");
    ModLoader.AddName(cheatStick, "CHEAT STICK!1!1ONE11!!");

    mortar.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/mortar.png");
    ModLoader.AddName(mortar, "Grinder");

    regulator.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/regulator.png");
    ModLoader.AddName(regulator, "Phase Regulator");

    daymaker.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/daymaker.png");
    ModLoader.AddName(daymaker, "Dawn");

    techifier.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/techifier.png");
    ModLoader.AddName(techifier, "Bionic Conversion System");

    smack.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/sliderpan.png");
    ModLoader.AddName(smack, "Slider Pan");

    naturizer.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/naturizer.png");
    ModLoader.AddName(naturizer, "Organic Conversion System");

    // itemBally

    // itemBot

    // stuffs

    automaton.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/automaton.png");
    ModLoader.AddName(automaton, "Worker");

    // automatonHead.iconIndex = ModLoader.addOverride("/gui/items.png",
    // "/automatons/automatonHead.png");
    // ModLoader.AddName(automatonHead, "Worker Head");

    // automatonBod.iconIndex = ModLoader.addOverride("/gui/items.png",
    // "/automatons/automatonBod.png");
    // ModLoader.AddName(automatonBod, "Automaton Body");

    // automatonLeg.iconIndex = ModLoader.addOverride("/gui/items.png",
    // "/automatons/automatonLeg.png");
    // ModLoader.AddName(automatonLeg, "Automaton Leg");

    automatonCore.iconIndex =
        ModLoader.addOverride("/gui/items.png", "/automatons/automatonCore.png");
    ModLoader.AddName(automatonCore, "Blue Core");

    beacon.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/beacon.png");
    ModLoader.AddName(beacon, "Beacon");

    biter.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/biter.png");
    ModLoader.AddName(biter, "Sentry");

    // automatonBack.iconIndex = ModLoader.addOverride("/gui/items.png",
    // "/automatons/automatonBack.png");
    // ModLoader.AddName(automatonBack, "Automaton Back");

    // biterHead.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/biterHead.png");
    // ModLoader.AddName(biterHead, "Sentry Head");

    // rod.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/rod.png");
    // ModLoader.AddName(rod, "Iron Rod");

    superCore.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/superCore.png");
    ModLoader.AddName(superCore, "Red Core");

    guard.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/guard.png");
    ModLoader.AddName(guard, "Guard Turret");

    blaster.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/blaster.png");
    ModLoader.AddName(blaster, "Pulse Rifle");

    factotum.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/itemfactotum.png");
    ModLoader.AddName(factotum, "Factotum");

    pickTech.iconIndex = ModLoader.addOverride("/gui/items.png", "/automatons/picktech.png");
    ModLoader.AddName(pickTech, "Charged Pick");

    ModLoader.AddName(new ItemStack(stuffs, 1, 0), "Adaptive Bionic Conglomerate");
    ModLoader.AddName(new ItemStack(stuffs, 1, 1), "Automaton Body");
    ModLoader.AddName(new ItemStack(stuffs, 1, 2), "Worker Head");
    ModLoader.AddName(new ItemStack(stuffs, 1, 3), "Automaton Leg");
    ModLoader.AddName(new ItemStack(stuffs, 1, 4), "Iron Rod");
    ModLoader.AddName(new ItemStack(stuffs, 1, 5), "Automaton Back");
    ModLoader.AddName(new ItemStack(stuffs, 1, 6), "Sentry Head");
    ModLoader.AddName(new ItemStack(stuffs, 1, 7), "Cybernetic Particulate");
    ModLoader.AddName(new ItemStack(stuffs, 1, 8), "Plant Matter");
    ModLoader.AddName(new ItemStack(stuffs, 1, 9), "Coal Dust");
    ModLoader.AddName(new ItemStack(stuffs, 1, 10), "Salt Petre");
    ModLoader.AddName(new ItemStack(stuffs, 1, 11), "Sulfur");
    ModLoader.AddName(new ItemStack(stuffs, 1, 12), "Factotum Head");
    ModLoader.AddName(new ItemStack(stuffs, 1, 13), "Furnace Chunk");
    ModLoader.AddName(new ItemStack(stuffs, 1, 14), "Greater Automaton Body");

    ModLoader.RegisterBlock(tech, AM_ItemComplex.class);
    ModLoader.RegisterBlock(crink);
    ModLoader.RegisterBlock(duplex);
    ModLoader.RegisterBlock(crystal);
    ModLoader.RegisterBlock(glowy);
    ModLoader.RegisterBlock(fakeCrystal);
    ModLoader.RegisterBlock(frass, AM_ItemFrass.class);
    ModLoader.RegisterBlock(heal);
    ModLoader.RegisterBlock(boing);
    ModLoader.RegisterBlock(dapling);
    ModLoader.RegisterBlock(grower);
    ModLoader.RegisterBlock(frass2);
    ModLoader.RegisterBlock(tv);
    ModLoader.RegisterBlock(sky, AM_ItemLumo.class);
    ModLoader.RegisterBlock(techPlant);
    ModLoader.RegisterBlock(importantBuildingThingy);
    ModLoader.RegisterBlock(arbor);
    ModLoader.RegisterBlock(deployer);

    ModLoader.AddName(new ItemStack(tech, 1, 0), "Ancient Construct");
    ModLoader.AddName(new ItemStack(tech, 1, 1), "Bionic Mass");
    ModLoader.AddName(new ItemStack(tech, 1, 2), "Domestic Tile");
    ModLoader.AddName(new ItemStack(tech, 1, 3), "Domestic Tile2");

    ModLoader.AddName(new ItemStack(sky, 1, 0), "Atmospheric simulator");
    ModLoader.AddName(new ItemStack(sky, 1, 1), "Walkway Tile");

    ModLoader.AddName(crink, "Foliage Array");
    ModLoader.AddName(duplex, "Duplex");
    ModLoader.AddName(crystal, "Power Shard");
    ModLoader.AddName(glowy, "Illuminator");
    ModLoader.AddName(fakeCrystal, "Power Shard");
    ModLoader.AddName(frass, "Frass");
    ModLoader.AddName(heal, "Biomatter Regenerator");
    ModLoader.AddName(boing, "Slider Shell");
    ModLoader.AddName(dapling, "Dapling");
    ModLoader.AddName(grower, "Bionic Stalk");

    // tech.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/tech.png");
    // crystal.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/tech.png");
    // crink.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/crink.png");
    duplex.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/duplex.png");
    frass2.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/frass5.png");
    hollow.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/crink3.png");
    // techPlant.blockIndexInTexture =ModLoader.addOverride("/terrain.png",
    // "/automatons/techPlant.png");

    // sky.blockIndexInTexture =ModLoader.addOverride("/terrain.png", "/automatons/sky.png");
    // dapling.blockIndexInTexture =

    // tech.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/automatons/tech.png");
    AM_BlockComplex.loadSprites();
    AM_BlockBoing.loadSprites();
    AM_BlockFrass.loadSprites();
    AM_BlockHeal.loadSprites();
    AM_BlockGrower.loadSprites();
    AM_BlockCrink.loadSprites();
    AM_BlockHollow.loadSprites();
    AM_BlockLumo.loadSprites();
    AM_BlockDeployer.loadSprites();
    AM_BlockArbor.loadSprites();
    // Item.itemsList[frass.blockID] = (new ItemFrass(frass.blockID - 256)).setItemName("frass");

    ((AM_BlockGlow) crystal).loadSprites1();
    fakeCrystal.loadSprites(((AM_BlockGlow) crystal).D[0], ((AM_BlockGlow) crystal).D[1]);

    AM_BlockFrass.setAllowed();

    ModLoader.AddSpawn(AM_EntityWatcher.class, 12, 4, 4, EnumCreatureType.monster);
    ModLoader.AddSpawn(AM_EntitySlider.class, 4, 4, 4, EnumCreatureType.creature);

    ModLoader.AddSpawn(AM_EntityChopper.class, 14, 4, 4, EnumCreatureType.creature);
    ModLoader.AddSpawn(AM_EntityBobby.class, 16, 4, 4, EnumCreatureType.creature);
    ModLoader.AddSpawn(AM_EntityGolem.class, 5, 4, 4, EnumCreatureType.creature);

    // ModLoader.AddSpawn(AM_EntityArborist.class, 2,1,1 EnumCreatureType.creature);

    // ModLoader.getUniqueEntityId()
    ModLoader.RegisterEntityID(AM_EntityWatcher.class, "AM_Watcher", AutomatonLogger.watcher);
    ModLoader.RegisterEntityID(AM_EntityWorker.class, "AM_Worker", AutomatonLogger.worker);
    ModLoader.RegisterEntityID(AM_EntityBeacon.class, "AM_Beacon", AutomatonLogger.beacon);
    ModLoader.RegisterEntityID(AM_EntitySentry.class, "AM_Sentry", AutomatonLogger.sentry);
    ModLoader.RegisterEntityID(AM_EntitySlider.class, "AM_Slider", AutomatonLogger.slider);
    ModLoader.RegisterEntityID(AM_EntityGuard.class, "AM_Guard", AutomatonLogger.guardTurret);
    ModLoader.RegisterEntityID(AM_EntityChopper.class, "AM_Chopper", AutomatonLogger.chopper);
    ModLoader.RegisterEntityID(AM_EntityBobby.class, "AM_Bobby", AutomatonLogger.bobby);
    ModLoader.RegisterEntityID(AM_EntityGolem.class, "AM_Golem", AutomatonLogger.golem1);
    ModLoader.RegisterEntityID(AM_EntityGolem2.class, "AM_Golem2", AutomatonLogger.golem2);
    ModLoader.RegisterEntityID(AM_EntityOmni.class, "Omni", AutomatonLogger.omni);
    ModLoader.RegisterEntityID(AM_EntityFactotum.class, "AM_Factotum", AutomatonLogger.factotum);
    ModLoader.RegisterEntityID(AM_EntityRemnant.class, "AM_Remnant", AutomatonLogger.remnant);
    ModLoader.RegisterEntityID(AM_EntityArborist.class, "AM_Arborist", AutomatonLogger.arborist);
    ModLoader.RegisterEntityID(AM_EntityHydra.class, "AM_Hydra", AutomatonLogger.hydra);
    // ModLoader.RegisterEntityID(EntityAZiz.class, "AZiz",AutomatonLogger.ziz);

    ModLoader.AddRecipe(
        new ItemStack(automatonCore, 1),
        new Object[] { // core
          "###",
          "OOO",
          "OOO",
          Character.valueOf('#'),
          Block.stone,
          Character.valueOf('O'),
          Item.redstone
        });

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 3),
        new Object[] { // leg
          "#O",
          " O",
          Character.valueOf('#'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('O'),
          Block.cobblestone
        });
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 3),
        new Object[] { // leg
          "O#",
          "O ",
          Character.valueOf('#'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('O'),
          Block.cobblestone
        });
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 2),
        new Object[] { // workerhead
          "OIO",
          "#OO",
          " s ",
          Character.valueOf('s'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('I'),
          Block.torchWood,
          Character.valueOf('#'),
          Block.glass,
          Character.valueOf('O'),
          Block.cobblestone
        });
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 1),
        new Object[] { // bod
          "O#O",
          "OHO",
          "O#O",
          Character.valueOf('H'),
          automatonCore,
          Character.valueOf('#'),
          Block.glass,
          Character.valueOf('O'),
          Block.cobblestone
        });

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 14),
        new Object[] { // bod2
          "O#O",
          "OHO",
          "O#O",
          Character.valueOf('H'),
          superCore,
          Character.valueOf('#'),
          Block.glass,
          Character.valueOf('O'),
          Block.cobblestone
        });

    ModLoader.AddRecipe(
        new ItemStack(automaton, 1),
        new Object[] { // automaton
          " A ",
          "CBC",
          Character.valueOf('A'),
          new ItemStack(stuffs, 1, 2),
          Character.valueOf('B'),
          new ItemStack(stuffs, 1, 1),
          Character.valueOf('C'),
          new ItemStack(stuffs, 1, 3)
        });

    ModLoader.AddRecipe(
        new ItemStack(beacon, 1),
        new Object[] {
          " O ",
          " H ",
          "OOO",
          Character.valueOf('H'),
          automatonCore,
          Character.valueOf('O'),
          Block.cobblestone
        });
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 5),
        new Object[] { // biter back
          "OsO",
          "OsO",
          Character.valueOf('s'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('O'),
          Block.cobblestone
        });
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 6),
        new Object[] { // biter head
          "OOO",
          "ssr",
          "OOO",
          Character.valueOf('s'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('r'),
          Block.torchWood,
          Character.valueOf('O'),
          Block.cobblestone
        });

    ModLoader.AddRecipe(
        new ItemStack(biter, 1),
        new Object[] {
          " ll",
          "hbk",
          " ll",
          Character.valueOf('h'),
          new ItemStack(stuffs, 1, 6),
          Character.valueOf('b'),
          new ItemStack(stuffs, 1, 14),
          Character.valueOf('k'),
          new ItemStack(stuffs, 1, 5),
          Character.valueOf('l'),
          new ItemStack(stuffs, 1, 3)
        });

    ModLoader.AddRecipe(
        new ItemStack(blaster, 1),
        new Object[] {
          "OOs",
          "DDD",
          "  r",
          Character.valueOf('O'),
          Item.ingotIron,
          Character.valueOf('s'),
          superCore,
          Character.valueOf('D'),
          crystal,
          Character.valueOf('r'),
          new ItemStack(stuffs, 1, 4)
        });

    ModLoader.AddShapelessRecipe(new ItemStack(stuffs, 9, 4), new Object[] {Item.ingotIron});

    ModLoader.AddShapelessRecipe(new ItemStack(duplex, 1), new Object[] {crystal, crink});

    /*ModLoader.AddShapelessRecipe(new ItemStack(duplex, 9), new Object[] {
    	duplex
    });*/

    ModLoader.AddShapelessRecipe(new ItemStack(guard, 1), new Object[] {blaster, beacon});

    ModLoader.AddShapelessRecipe(
        new ItemStack(superCore, 1), new Object[] {automatonCore, automatonCore, automatonCore});

    ModLoader.AddRecipe(
        new ItemStack(Item.ingotIron, 1),
        new Object[] {"OOO", "OOO", "OOO", Character.valueOf('O'), new ItemStack(stuffs, 1, 4)});

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 4),
        new Object[] {"O", "O", "O", Character.valueOf('O'), new ItemStack(stuffs, 1, 0)});

    ModLoader.AddShapelessRecipe(new ItemStack(stuffs, 2, 9), new Object[] {Item.coal, mortar});

    ModLoader.AddRecipe(
        new ItemStack(pickTech, 1),
        new Object[] {
          "i",
          "L",
          Character.valueOf('i'),
          new ItemStack(stuffs, 1, 4),
          Character.valueOf('L'),
          grower
        });

    ModLoader.AddShapelessRecipe(new ItemStack(stuffs, 2, 8), new Object[] {Block.sapling, mortar});

    ModLoader.AddShapelessRecipe(new ItemStack(stuffs, 2, 8), new Object[] {Item.seeds, mortar});

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 2, 7),
        new Object[] {"O", "M", Character.valueOf('O'), frass, Character.valueOf('M'), mortar});

    /*ddShapelessRecipe(new ItemStack(stuffs, 2,7), new Object[] {
    Block.frass, Item.mortar
    });*/
    ModLoader.AddShapelessRecipe(new ItemStack(stuffs, 2, 7), new Object[] {crink, mortar});

    ModLoader.AddShapelessRecipe(
        new ItemStack(Item.redstone, 3), new Object[] {automatonCore, mortar});
    ModLoader.AddShapelessRecipe(new ItemStack(Item.redstone, 6), new Object[] {superCore, mortar});

    ModLoader.AddShapelessRecipe(
        new ItemStack(stuffs, 1, 0),
        new Object[] {new ItemStack(stuffs, 2, 8), new ItemStack(stuffs, 2, 7)});

    ModLoader.AddRecipe(
        new ItemStack(techifier, 1),
        new Object[] {
          "OOO",
          "OfO",
          "i i",
          Character.valueOf('O'),
          new ItemStack(stuffs, 1, 0),
          Character.valueOf('f'),
          frass,
          Character.valueOf('i'),
          new ItemStack(stuffs, 1, 4)
        });

    ModLoader.AddRecipe(
        new ItemStack(naturizer, 1),
        new Object[] {
          "i i",
          "OfO",
          "OOO",
          Character.valueOf('O'),
          new ItemStack(stuffs, 1, 0),
          Character.valueOf('f'),
          Block.sapling,
          Character.valueOf('i'),
          Item.stick
        });

    ModLoader.AddRecipe(
        new ItemStack(dapling, 1),
        new Object[] {
          " O ",
          "OCO",
          " s ",
          Character.valueOf('O'),
          crink,
          Character.valueOf('C'),
          automatonCore,
          Character.valueOf('s'),
          new ItemStack(stuffs, 1, 0)
        });

    ModLoader.AddRecipe(
        new ItemStack(itemOmni, 1),
        new Object[] {
          "OOO",
          "OCO",
          "OOO",
          Character.valueOf('O'),
          new ItemStack(stuffs, 1, 0),
          Character.valueOf('C'),
          superCore
        });

    ModLoader.AddRecipe(
        new ItemStack(mortar, 1),
        new Object[] {
          "#-#",
          "#-#",
          "#-#",
          Character.valueOf('#'),
          Block.stone,
          Character.valueOf('-'),
          new ItemStack(stuffs, 1, 4)
        });

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 12),
        new Object[] {
          "OOO",
          "gig",
          "OOO",
          Character.valueOf('O'),
          Block.cobblestone,
          Character.valueOf('g'),
          Block.glass,
          Character.valueOf('i'),
          Item.ingotIron
        });

    ModLoader.AddRecipe(
        new ItemStack(stuffs, 1, 13),
        new Object[] {
          "FfF",
          "iPi",
          "OFO",
          Character.valueOf('O'),
          Block.cobblestone,
          Character.valueOf('F'),
          Block.stoneOvenIdle,
          Character.valueOf('i'),
          Item.ingotIron,
          Character.valueOf('f'),
          Item.flintAndSteel,
          Character.valueOf('P'),
          crystal
        });

    ModLoader.AddRecipe(
        new ItemStack(factotum, 1),
        new Object[] {
          " ll",
          "hbk",
          " ll",
          Character.valueOf('h'),
          new ItemStack(stuffs, 1, 12),
          Character.valueOf('b'),
          new ItemStack(stuffs, 1, 14),
          Character.valueOf('k'),
          new ItemStack(stuffs, 1, 13),
          Character.valueOf('l'),
          new ItemStack(stuffs, 1, 3)
        });

    ModLoader.AddRecipe(
        new ItemStack(Block.workbench, 1),
        new Object[] {"DD", "DD", Character.valueOf('D'), new ItemStack(tech, 1, 1)});

    ModLoader.AddRecipe(
        new ItemStack(smack, 1),
        new Object[] {
          " S",
          "i ",
          Character.valueOf('S'),
          boing,
          Character.valueOf('i'),
          new ItemStack(stuffs, 1, 4)
        });

    ModLoader.AddShapelessRecipe(
        new ItemStack(Item.gunpowder, 3),
        new Object[] {
          new ItemStack(stuffs, 1, 10), new ItemStack(stuffs, 1, 11), new ItemStack(stuffs, 1, 9)
        });

    /// BAD///
    ModLoader.AddRecipe(
        new ItemStack(frass, 1, 1),
        new Object[] {"##", "##", Character.valueOf('#'), Item.redstone});

    ModLoader.AddRecipe(
        new ItemStack(frass, 64, 1), new Object[] {"##", "##", Character.valueOf('#'), Block.dirt});

    ModLoader.AddRecipe(
        new ItemStack(cheatStick, 1), new Object[] {"##", "##", Character.valueOf('#'), frass});

    ModLoader.AddRecipe(
        new ItemStack(Block.reed, 50),
        new Object[] {"##", "# ", Character.valueOf('#'), Block.dirt});
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 10, 10), new Object[] {"#", "#", Character.valueOf('#'), frass});
    ModLoader.AddRecipe(
        new ItemStack(Item.ingotIron, 10, 0),
        new Object[] {" #", "##", Character.valueOf('#'), Block.dirt});
    ModLoader.AddRecipe(
        new ItemStack(arbor, 64), new Object[] {"##", Character.valueOf('#'), frass});
    ModLoader.AddRecipe(
        new ItemStack(stuffs, 10, 11), new Object[] {"# ", " #", Character.valueOf('#'), frass});

    /*
    System.out.println("\nall tech biomes is " +((AutomatonLogger.allTech==1)?"on":"off"));
    if(AutomatonLogger.allTech==1){
    	BiomeGenBase.generateBiomeLookup();
    }*/

    // defaultTerrain=ModLoader.getMinecraftInstance().renderEngine.getTexture("/terrain.png");

    // AutomatonLogger.tvRenderId=ModLoader.getUniqueBlockModelID(this,true);
    // ModLoader.SetInGameHook(this,true,true);

  }

  // public static int defaultTerrain=0;

  public void AddRenderer(Map map) {

    map.put(AM_EntityWorker.class, new AM_RenderWorker(new AM_ModelWorker(), 0.5F));
    map.put(AM_EntityBeacon.class, new AM_RenderBeacon(new AM_ModelBeacon(), 0.5F));
    map.put(AM_EntitySentry.class, new AM_RenderSentry(new AM_ModelSentry(), 0.75F));
    map.put(AM_EntitySlider.class, new AM_RenderSentry(new AM_ModelSlider(), 1F));
    map.put(AM_EntityWatcher.class, new AM_RenderWatcher(new AM_ModelWatcher(), 0.5F));
    map.put(AM_EntityGuard.class, new AM_RenderBeacon(new AM_ModelGuard(), 0.3F));
    map.put(AM_EntityChopper.class, new AM_RenderChopper(new AM_ModelChopper(), 0.3F));
    map.put(AM_EntityBobby.class, new AM_RenderChopper(new AM_ModelBobby(), 0.25F));
    map.put(AM_EntityOmni.class, new AM_RenderChopper(new AM_ModelOmni(), 0.25F));
    map.put(AM_EntityGolem.class, new AM_RenderGolem(new AM_ModelGolem(), 0.25F));
    map.put(AM_EntityFactotum.class, new AM_RenderFactotum(new AM_ModelFactotum(), 1.5F));
    map.put(AM_EntityHydra.class, new AM_RenderHydra(new AM_ModelHydra(), 5F));
    map.put(AM_EntityLaser.class, new AM_RenderLaser());

    map.put(AM_EntityRemnant.class, new AM_RenderSentry(new AM_ModelRemnant(), 0.25F));
  }

  /*
  public boolean RenderWorldBlock(RenderBlocks renderblocks, IBlockAccess iblockaccess, int i, int j, int k, Block block, int l)
  {

  	if (l == AutomatonLogger.tvRenderId){

  		return AM_RenderTv(block, i, j, k, renderblocks);
  	}
  	return false;
  }

  int DERK=1;

  public boolean AM_RenderTv(Block block, int i, int j, int k, RenderBlocks renderblocks){
  	renderFire(block,i,j,k);
  	return true;
  }

  public boolean OnTickInGame(Minecraft minecraft)
     {


  if(AutomatonLogger.tvOut){
  redoTexture();

  AutomatonLogger.tvOut=false;
  }
         return true;
     }

  public void redoTexture(){
  GL11.glBindTexture(3553  ,at.textureID);




  	 GL11.glReadBuffer(GL11.GL_FRONT);
  	int width = Display.getDisplayMode().getWidth();
  	int height= Display.getDisplayMode().getHeight();
  	int bpp = 3; // Assuming a 32-bit display with a byte each for red, green, blue, and alpha.
  	ByteBuffer buffer = BufferUtils.createByteBuffer(width * height * bpp);
  	GL11.glReadPixels(0, 0, width, height, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, buffer );



  	GL11.glTexImage2D(GL11.GL_TEXTURE_2D,
  			0,
  			GL11.GL_RGB,
  			width,
  			height,
  			0,
  			GL11.GL_RGB,
  			GL11.GL_UNSIGNED_BYTE,
  			buffer );

  			//int hj =defaultTerrain;
        // GL11.glBindTexture(3553  , hj);
  }

  public boolean renderFire(Block block, int i, int j, int k)
     {
         Tessellator tessellator = Tessellator.instance;

   //G++;

  	tessellator.instance.draw();
  	tessellator.instance.startDrawingQuads();
  	RenderBlocks.cfgGrassFix = false;

  	//at.B.createGraphics().drawLine(G/100000, 0, 20, 20);


  	GL11.glBindTexture(3553  ,at.textureID);

         int l = block.getBlockTextureFromSide(0);


     tessellator.setColorOpaque_F(1f,1f,1f);
         int i1 = (l & 0xf) << 4;
         int j1 = l & 0xf0;
         double d = (float)i1 / 16f;
         double d1 = ((float)i1 + 15.99F) / 16F;
         double d2 = (float)j1 / 16f;
         double d3 = ((float)j1 + 15.99F) / 16f;
         float f1 = 1.4F;






  		float wid=0.5f;
             tessellator.addVertexWithUV((float)i-wid,(float)j-wid,(float)k, d1, d2);
             tessellator.addVertexWithUV((float)i-wid,(float)j+1f+wid,(float)k, d1, d3);
             tessellator.addVertexWithUV((float)i+1f+wid,(float)j+1f+wid,(float)k, d, d3);
             tessellator.addVertexWithUV((float)i+1f+wid,(float)j-wid,(float)k, d, d2);



  	RenderBlocks.cfgGrassFix = true;

         tessellator.instance.draw();
         tessellator.instance.startDrawingQuads();



  	int hj =defaultTerrain;
         GL11.glBindTexture(3553  , hj);



         return true;
     }




  public static boolean renderFire2(Block block, int i, int j, int k)
     {
         Tessellator tessellator = Tessellator.instance;


  	tessellator.instance.draw();
  	tessellator.instance.startDrawingQuads();
  	RenderBlocks.cfgGrassFix = false;


  	GL11.glBindTexture(3553  ,at.textureID);

  	 GL11.glReadBuffer(GL11.GL_FRONT);
  	int width = Display.getDisplayMode().getWidth();
  	int height= Display.getDisplayMode().getHeight();
  	int bpp = 4; // Assuming a 32-bit display with a byte each for red, green, blue, and alpha.
  	ByteBuffer buffer = BufferUtils.createByteBuffer(width * height * bpp);
  	GL11.glReadPixels(0, 0, width, height, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, buffer );



  	GL11.glTexImage2D(GL11.GL_TEXTURE_2D,
  			0,
  			GL11.GL_RGB,
  			width,
  			height,
  			0,
  			GL11.GL_RGB,
  			GL11.GL_UNSIGNED_BYTE,
  			buffer );


         int l = block.getBlockTextureFromSide(0);

     tessellator.setColorOpaque_F(1f,1f,1f);
         int i1 = (l & 0xf) << 4;
         int j1 = l & 0xf0;
         double d = (float)i1 / 16f;
         double d1 = ((float)i1 + 15.99F) / 16F;
         double d2 = (float)j1 / 16f;
         double d3 = ((float)j1 + 15.99F) / 16f;
         float f1 = 1.4F;






             double d4 = (double)i + 0.5D + 0.20000000000000001D;
             double d5 = ((double)i + 0.5D) - 0.20000000000000001D;
             double d8 = (double)k + 0.5D + 0.20000000000000001D;
             double d10 = ((double)k + 0.5D) - 0.20000000000000001D;
             double d12 = ((double)i + 0.5D) - 0.29999999999999999D;
             double d14 = (double)i + 0.5D + 0.29999999999999999D;
             double d16 = ((double)k + 0.5D) - 0.29999999999999999D;
             double d18 = (double)k + 0.5D + 0.29999999999999999D;
             tessellator.addVertexWithUV(d12, (float)j + f1, k + 1, d1, d2);
             tessellator.addVertexWithUV(d4, j + 0, k + 1, d1, d3);
             tessellator.addVertexWithUV(d4, j + 0, k + 0, d, d3);
             tessellator.addVertexWithUV(d12, (float)j + f1, k + 0, d, d2);

             tessellator.addVertexWithUV(d14, (float)j + f1, k + 0, d1, d2);
             tessellator.addVertexWithUV(d5, j + 0, k + 0, d1, d3);
             tessellator.addVertexWithUV(d5, j + 0, k + 1, d, d3);
             tessellator.addVertexWithUV(d14, (float)j + f1, k + 1, d, d2);


  	RenderBlocks.cfgGrassFix = true;

         tessellator.instance.draw();
         tessellator.instance.startDrawingQuads();



  	int hj =defaultTerrain;
         GL11.glBindTexture(3553  , hj);



         return true;
     }*/

}
Esempio n. 4
0
public class mod_Pixelmon extends NetworkMod {
  static Configuration configuration =
      new Configuration(
          new File(FMLServerHandler.instance().getMinecraftRootDirectory(), "config/pixelmon.cfg"));
  public static int pokemonHealerIdleId = configurationProperties();
  public static int pokemonHealerActiveId;
  public static int thunderStoneOreId;
  public static int leafStoneOreId;
  public static int waterStoneOreId;
  public static int pcId;

  public static boolean spawnSheep;
  public static boolean spawnCow;
  public static boolean spawnPig;
  public static boolean spawnChicken;
  public static boolean spawnOcelot;
  public static boolean spawnWolf;
  public static boolean spawnCaveSpider;
  public static boolean spawnCreeper;
  public static boolean spawnEnderman;
  public static boolean spawnGhast;
  public static boolean spawnGiantZombie;
  public static boolean spawnGolem;
  public static boolean spawnMooshroom;
  public static boolean spawnPigZombie;
  public static boolean spawnSilverFish;
  public static boolean spawnSkeleton;
  public static boolean spawnSlime;
  public static boolean spawnSpider;
  public static boolean spawnSquid;
  public static boolean spawnZombie;

  public static boolean isInMetric;
  public static boolean isGuiMinimized = false;
  public static int numGroundPokemon;
  public static int numWaterPokemon;
  public static int spawnFrequency;

  private static final int pIMG =
      ModLoader.addOverride("/gui/items.png", "/pixelmon/image/pokeball.png");
  private static final int gIMG =
      ModLoader.addOverride("/gui/items.png", "/pixelmon/image/greatball.png");
  private static final int uIMG =
      ModLoader.addOverride("/gui/items.png", "/pixelmon/image/ultraball.png");
  private static final int mIMG =
      ModLoader.addOverride("/gui/items.png", "/pixelmon/image/masterball.png");
  public static final Block healerIdle =
      (new BlockHealer(pokemonHealerIdleId, false))
          .setHardness(3.5F)
          .setStepSound(Block.soundStoneFootstep)
          .setBlockName("PokeHealer")
          .setRequiresSelfNotify();
  public static final Block healerActive =
      (new BlockHealer(pokemonHealerActiveId, true))
          .setHardness(3.5F)
          .setStepSound(Block.soundStoneFootstep)
          .setLightValue(0.875F)
          .setBlockName("healer")
          .setRequiresSelfNotify();
  public static final Block thunderStoneOre =
      new BlockEvolutionStoneOre(thunderStoneOreId, 0)
          .setHardness(3.0f)
          .setStepSound(Block.soundStoneFootstep)
          .setBlockName("ThunderStoneOre");
  public static final Block leafStoneOre =
      new BlockEvolutionStoneOre(leafStoneOreId, 1)
          .setHardness(3.0f)
          .setStepSound(Block.soundStoneFootstep)
          .setBlockName("LeafStoneOre");
  public static final Block waterStoneOre =
      new BlockEvolutionStoneOre(waterStoneOreId, 2)
          .setHardness(3.0f)
          .setStepSound(Block.soundStoneFootstep)
          .setBlockName("WaterStoneOre")
          .setLightValue(0.5f);
  public static final Block pc = new BlockPC(pcId).setBlockName("pc").setHardness(2.5f);
  public static final Item pokeBall =
      new ItemEmptyPokeBall(10000, 1).setItemName("PokeBall").setIconIndex(pIMG);
  public static final Item greatBall =
      new ItemEmptyPokeBall(10001, 1.5).setItemName("GreatBall").setIconIndex(gIMG);
  public static final Item ultraBall =
      new ItemEmptyPokeBall(10002, 2).setItemName("UltraBall").setIconIndex(uIMG);
  public static final Item masterBall =
      new ItemEmptyPokeBall(10003, 255).setItemName("MasterBall").setIconIndex(mIMG);
  public static final Item pokeChecker =
      new Item(10004)
          .setItemName("PokeChecker")
          .setIconIndex(ModLoader.addOverride("/gui/items.png", "/pixelmon/image/pokechecker.png"))
          .setMaxStackSize(1);
  public static final Item pokeDex =
      new ItemPokedex(10027)
          .setItemName("Pokedex")
          .setIconIndex(ModLoader.addOverride("/gui/items.png", "/pixelmon/image/pokedex.png"))
          .setMaxStackSize(1);
  public static final Item rareCandy =
      new Item(10005)
          .setItemName("Rare Candy")
          .setIconIndex(ModLoader.addOverride("/gui/items.png", "/pixelmon/image/rarecandy.png"));
  public static final Item potion =
      new Item(10006)
          .setItemName("Potion")
          .setIconIndex(ModLoader.addOverride("/gui/items.png", "/pixelmon/image/potion.png"))
          .setMaxStackSize(16);
  public static final Item coalDust =
      new Item(10007)
          .setItemName("CoalDust")
          .setIconIndex(ModLoader.addOverride("/gui/items.png", "/pixelmon/image/coaldust.png"));
  public static final Item fireStone =
      new ItemEvolutionStone(10008, EnumEvolutionStone.FIRESTONE)
          .setItemName("FireStone")
          .setIconIndex(ModLoader.addOverride("/gui/items.png", "/pixelmon/image/Firestone.png"));
  public static final Item waterStone =
      new ItemEvolutionStone(10009, EnumEvolutionStone.WATERSTONE)
          .setItemName("WaterStone")
          .setIconIndex(ModLoader.addOverride("/gui/items.png", "/pixelmon/image/Waterstone.png"));
  public static final Item moonStone =
      new ItemEvolutionStone(10010, EnumEvolutionStone.MOONSTONE)
          .setItemName("MoonStone")
          .setIconIndex(ModLoader.addOverride("/gui/items.png", "/pixelmon/image/Moonstone.png"));
  public static final Item thunderStone =
      new ItemEvolutionStone(10011, EnumEvolutionStone.THUNDERSTONE)
          .setItemName("ThunderStone")
          .setIconIndex(
              ModLoader.addOverride("/gui/items.png", "/pixelmon/image/Thunderstone.png"));
  public static final Item leafStone =
      new ItemEvolutionStone(10012, EnumEvolutionStone.LEAFSTONE)
          .setItemName("LeafStone")
          .setIconIndex(ModLoader.addOverride("/gui/items.png", "/pixelmon/image/Leafstone.png"));
  // 9 ids needed for the 9 stones, shards starting on next open id and are
  // the stone they make's id + 10
  public static final Item thunderStoneShard =
      new Item(10021)
          .setItemName("ThunderStoneShard")
          .setIconIndex(
              ModLoader.addOverride("/gui/items.png", "/pixelmon/image/Thunderstone_Shard.png"));
  public static final Item leafStoneShard =
      new Item(10022)
          .setItemName("LeafStoneShard")
          .setIconIndex(
              ModLoader.addOverride("/gui/items.png", "/pixelmon/image/Leafstone_Shard.png"));

  @SuppressWarnings("rawtypes")
  private static final List<Class> starterList = new ArrayList<Class>();

  public static final PokeballManager pokeballManager = new PokeballManager();
  public static final ComputerManager computerManager = new ComputerManager();

  /*
   * public static final String BLACK = "/2470", DARKBLUE = "/2471", DARKGREEN
   * = "/2472", DARKAQUA = "/2473", DARKRED = "/2474", PURPLE = "/2475", GOLD
   * = "/2476", GRAY = "/2477", DARKGRAY = "/2478", INDIGO = "/2479",
   * BRIGHTGREEN = "/247a", AQUA = "/247b", RED = "/247c", PINK = "/247d",
   * YELLOW = "/247e", WHITE = "/247f", RANDOM = "/247k";
   */

  @Override
  public boolean clientSideRequired() {
    return true;
  }

  public String getVersion() {
    return "version 1.5 for 1.2.5";
  }

  private static int configurationProperties() {
    configuration.load();
    pokemonHealerActiveId =
        Integer.parseInt(
            configuration.getOrCreateBlockIdProperty("PokemonHealerActive", 201).value);
    pokemonHealerIdleId =
        Integer.parseInt(configuration.getOrCreateBlockIdProperty("PokemonHealerIdle", 202).value);
    thunderStoneOreId =
        Integer.parseInt(configuration.getOrCreateBlockIdProperty("ThunderStoneOre", 203).value);
    leafStoneOreId =
        Integer.parseInt(configuration.getOrCreateBlockIdProperty("LeafStoneOre", 204).value);
    pcId = Integer.parseInt(configuration.getOrCreateBlockIdProperty("PC", 205).value);
    waterStoneOreId =
        Integer.parseInt(configuration.getOrCreateBlockIdProperty("WaterStoneOre", 206).value);
    IDListPixelmon.load(configuration);
    IDListTrainer.load(configuration);

    isInMetric =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("Metric", "Pokedex", true)).value);

    spawnCaveSpider =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnCaveSpider", "Vanilla Spawns", false))
                .value);
    spawnChicken =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnChicken", "Vanilla Spawns", false))
                .value);
    spawnCow =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnCow", "Vanilla Spawns", false)).value);
    spawnCreeper =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnCreeper", "Vanilla Spawns", false))
                .value);
    spawnEnderman =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnEnderman", "Vanilla Spawns", false))
                .value);
    spawnGhast =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnGhast", "Vanilla Spawns", false))
                .value);
    spawnGiantZombie =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnGiantZombie", "Vanilla Spawns", false))
                .value);
    spawnGolem =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnGolem", "Vanilla Spawns", false))
                .value);
    spawnMooshroom =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnMooshroom", "Vanilla Spawns", false))
                .value);
    spawnOcelot =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnOcelot", "Vanilla Spawns", false))
                .value);
    spawnPig =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnPig", "Vanilla Spawns", false)).value);
    spawnPigZombie =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnPigZombie", "Vanilla Spawns", false))
                .value);
    spawnSheep =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnSheep", "Vanilla Spawns", false))
                .value);
    spawnSilverFish =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnSilverFish", "Vanilla Spawns", false))
                .value);
    spawnSkeleton =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnSkeleton", "Vanilla Spawns", false))
                .value);
    spawnSlime =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnSlime", "Vanilla Spawns", false))
                .value);
    spawnSpider =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnSpider", "Vanilla Spawns", false))
                .value);
    spawnSquid =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnSquid", "Vanilla Spawns", false))
                .value);
    spawnWolf =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnWolf", "Vanilla Spawns", false)).value);
    spawnZombie =
        Boolean.parseBoolean(
            (configuration.getOrCreateBooleanProperty("SpawnZombie", "Vanilla Spawns", false))
                .value);

    numGroundPokemon =
        Integer.parseInt(
            (configuration.getOrCreateIntProperty(
                    "NumberNonWaterPixelmonSpawns", "Overall Spawning settings", 100))
                .value);
    numWaterPokemon =
        Integer.parseInt(
            (configuration.getOrCreateIntProperty(
                    "NumberWaterPixelmonSpawns", "Overall Spawning settings", 100))
                .value);
    spawnFrequency =
        Integer.parseInt(
            (configuration.getOrCreateIntProperty(
                    "SpawnFrequency", "Overall Spawning settings", 10))
                .value);
    configuration.save();
    return pokemonHealerIdleId;
  }

  public static void savePokedexProps() {
    Property p = configuration.getOrCreateBooleanProperty("Metric", "Pokedex", true);
    p.value = String.valueOf(isInMetric);
    configuration.save();
  }

  public static void setPokedexProp(int i, boolean b) {
    if (i == 1) isInMetric = b;
  }

  private static boolean alreadySet = false;

  public void load() {
    if (!DatabaseHelper.has()) {
      ModLoader.throwException(
          "Can not start Pixelmon without SQLite jar or database!!! Please reinstall!!",
          new java.lang.Error(
              "Can not start Pixelmon without SQLite jar or database!!! Please reinstall!!"));
    }
    if (!(ModLoader.isModLoaded("mod_MinecraftForge")))
      ModLoader.throwException(
          "Can not start Pixelmon without Minecraft Forge!!! Please download it!!!",
          new java.lang.Error(
              "Can not start Pixelmon without Minecraft Forge!!! Please download it!!!"));
    if (ModLoader.isModLoaded("mod_pokemobs")) System.exit(1);
    instance = this;

    MinecraftForge.setGuiHandler(this, new GuiHandler());

    ModLoader.setInGUIHook(this, true, true);
    ModLoader.setInGameHook(this, true, true);
    starterList.add(EntityBulbasaur.class);
    starterList.add(EntitySquirtle.class);
    starterList.add(EntityCharmander.class);
    starterList.add(EntityEevee.class);
    addNames();
    registerEntities();
    addSpawns();
    addRecipes();
    MinecraftForge.registerSaveHandler(pokeballManager);
    MinecraftForge.registerSaveHandler(computerManager);
    MinecraftForge.registerConnectionHandler(new PacketHandler());

    alreadySet = true;
  }

  public static int pcFront =
      ModLoader.addOverride("/terrain.png", "/pixelmon/block/PcFrontInactive.png");

  public void addNames() {
    // ModLoader.addName(pokeBall2, "PokeBall2");
    thunderStoneOre.blockIndexInTexture =
        ModLoader.addOverride("/terrain.png", "/pixelmon/block/Thunderstone.png");
    leafStoneOre.blockIndexInTexture =
        ModLoader.addOverride("/terrain.png", "/pixelmon/block/Leafstone.png");
    waterStoneOre.blockIndexInTexture =
        ModLoader.addOverride("/terrain.png", "/pixelmon/block/Waterstone.png");
    pc.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/pixelmon/block/Pcside.png");
    ModLoader.addName(pokeBall, "PokeBall");
    ModLoader.addName(greatBall, "GreatBall");
    ModLoader.addName(ultraBall, "UltraBall");
    ModLoader.addName(masterBall, "MasterBall");
    ModLoader.addName(pokeChecker, "PokeChecker");
    ModLoader.addName(rareCandy, "Rare Candy");
    ModLoader.addName(potion, "Potion");
    ModLoader.addName(coalDust, "Coal Dust");
    ModLoader.addName(pokeDex, "Pokedex");
    ModLoader.registerBlock(healerIdle);
    ModLoader.registerBlock(healerActive);
    ModLoader.registerBlock(thunderStoneOre);
    ModLoader.registerBlock(leafStoneOre);
    ModLoader.registerBlock(waterStoneOre);
    ModLoader.registerBlock(pc);
    ModLoader.addName(healerIdle, "Healer");
    ModLoader.addName(healerActive, "Healer");
    ModLoader.addName(thunderStoneOre, "Thunder Stone Ore");
    ModLoader.addName(leafStoneOre, "Leaf Stone Ore");
    ModLoader.addName(waterStoneOre, "Water Stone Ore");
    ModLoader.addName(pc, "PC");
    ModLoader.addName(fireStone, "Fire Stone");
    ModLoader.addName(leafStone, "Leaf Stone");
    ModLoader.addName(waterStone, "Water Stone");
    ModLoader.addName(thunderStone, "Thunder Stone");
    ModLoader.addName(moonStone, "Moon Stone");
    ModLoader.addName(thunderStoneShard, "Thunder Stone Shard");
    ModLoader.addName(leafStoneShard, "Leaf Stone Shard");
  }

  public void registerEntities() {
    removeNormalMobsAndCreatures();
    PixelmonEntityList.registerEntities();
    MinecraftForge.registerEntity(EntityEmptyPokeBall.class, this, IDListPixelmon.i, 50, 1, true);
    IDListPixelmon.i++;
    MinecraftForge.registerEntity(EntityPokeBall.class, this, IDListPixelmon.i, 50, 1, true);
    IDListPixelmon.i++;
  }

  public void addSpawns() {
    PixelmonSpawner spawner = new PixelmonSpawner();
    spawner.init();

    // ModLoader.addSpawn(EntityTrainer.class, 150, 1, 1,
    // EnumCreatureType.creature, new BiomeGenBase[] {
    // BiomeGenBase.desert, BiomeGenBase.desertHills,
    // BiomeGenBase.extremeHills,
    // BiomeGenBase.extremeHillsEdge, BiomeGenBase.forest,
    // BiomeGenBase.forestHills, BiomeGenBase.frozenOcean,
    // BiomeGenBase.frozenRiver, BiomeGenBase.iceMountains,
    // BiomeGenBase.icePlains, BiomeGenBase.jungle,
    // BiomeGenBase.jungleHills, BiomeGenBase.plains,
    // BiomeGenBase.river, BiomeGenBase.swampland,
    // BiomeGenBase.taiga, BiomeGenBase.taigaHills });

  }

  public void addRecipes() {
    ModLoader.addRecipe(
        new ItemStack(healerIdle),
        new Object[] {
          "IRI",
          "RDR",
          "IRI",
          Character.valueOf('D'),
          new ItemStack(Item.diamond),
          Character.valueOf('I'),
          Item.ingotIron,
          Character.valueOf('R'),
          Block.stone
        });
    ModLoader.addRecipe(
        new ItemStack(pokeBall, 1),
        new Object[] {
          "RRR",
          "CBC",
          "III",
          Character.valueOf('R'),
          new ItemStack(Item.dyePowder, 1, 1),
          Character.valueOf('B'),
          Block.button,
          Character.valueOf('I'),
          Item.ingotIron,
          Character.valueOf('C'),
          coalDust
        });
    ModLoader.addRecipe(
        new ItemStack(greatBall),
        new Object[] {
          "LLL",
          "CBC",
          "III",
          Character.valueOf('L'),
          new ItemStack(Item.dyePowder, 1, 4),
          Character.valueOf('C'),
          coalDust,
          Character.valueOf('B'),
          Block.button,
          Character.valueOf('I'),
          Item.ingotIron
        });
    ModLoader.addRecipe(
        new ItemStack(ultraBall),
        new Object[] {
          "GGG",
          "CBC",
          "III",
          Character.valueOf('G'),
          Item.ingotGold,
          Character.valueOf('C'),
          coalDust,
          Character.valueOf('B'),
          Block.button,
          Character.valueOf('I'),
          Item.ingotIron
        });
    ModLoader.addRecipe(
        new ItemStack(masterBall),
        new Object[] {
          "PPP",
          "OBO",
          "DDD",
          Character.valueOf('P'),
          new ItemStack(Item.dyePowder, 1, 5),
          Character.valueOf('O'),
          Block.obsidian,
          Character.valueOf('B'),
          Block.button,
          Character.valueOf('D'),
          Item.diamond
        });
    ModLoader.addRecipe(
        new ItemStack(pokeChecker),
        new Object[] {
          " GG",
          "IIG",
          "II ",
          Character.valueOf('G'),
          Block.glass,
          Character.valueOf('I'),
          Item.ingotIron
        });
    ModLoader.addShapelessRecipe(
        new ItemStack(rareCandy), new Object[] {Item.lightStoneDust, Item.appleGold, Item.sugar});
    ModLoader.addShapelessRecipe(
        new ItemStack(potion, 4), new Object[] {Item.glassBottle, Item.bucketMilk, Item.wheat});
    ModLoader.addShapelessRecipe(new ItemStack(coalDust, 4), new Object[] {Item.coal});
    ModLoader.addRecipe(
        new ItemStack(Item.coal, 1), new Object[] {"XX", "XX", Character.valueOf('X'), coalDust});
    ModLoader.addRecipe(
        new ItemStack(pokeDex, 1),
        new Object[] {
          "IPI",
          "DGD",
          "IRI",
          Character.valueOf('I'),
          Item.ingotIron,
          Character.valueOf('P'),
          Block.thinGlass,
          Character.valueOf('D'),
          new ItemStack(Item.dyePowder, 1, 1),
          Character.valueOf('G'),
          Block.redstoneLampIdle,
          Character.valueOf('R'),
          Item.redstone
        });
    ModLoader.addRecipe(
        new ItemStack(thunderStone, 1),
        new Object[] {"XXX", "XXX", "XXX", Character.valueOf('X'), thunderStoneShard});
    ModLoader.addRecipe(
        new ItemStack(leafStone, 1),
        new Object[] {"XXX", "XXX", "XXX", Character.valueOf('X'), leafStoneShard});
    ModLoader.addShapelessRecipe(new ItemStack(pc, 1), new Object[] {Block.dirt});
    // ModLoader.addShapelessRecipe(new ItemStack(pokeBall, 1), new Object[]
    // { Block.dirt, Block.dirt });
    // ModLoader.addShapelessRecipe(new ItemStack(rareCandy, 1), new
    // Object[] { Block.sand });

  }

  private void removeNormalMobsAndCreatures() {
    BiomeGenBase[] allbiomes =
        new BiomeGenBase[] {
          BiomeGenBase.beach,
          BiomeGenBase.desert,
          BiomeGenBase.desertHills,
          BiomeGenBase.extremeHills,
          BiomeGenBase.extremeHillsEdge,
          BiomeGenBase.forest,
          BiomeGenBase.forestHills,
          BiomeGenBase.frozenOcean,
          BiomeGenBase.frozenRiver,
          BiomeGenBase.iceMountains,
          BiomeGenBase.icePlains,
          BiomeGenBase.jungle,
          BiomeGenBase.jungleHills,
          BiomeGenBase.mushroomIsland,
          BiomeGenBase.mushroomIslandShore,
          BiomeGenBase.ocean,
          BiomeGenBase.plains,
          BiomeGenBase.river,
          BiomeGenBase.sky,
          BiomeGenBase.swampland,
          BiomeGenBase.taiga,
          BiomeGenBase.taigaHills
        };
    if (!spawnSheep)
      FMLRegistry.removeSpawn(EntitySheep.class, EnumCreatureType.creature, allbiomes);
    if (!spawnCow) FMLRegistry.removeSpawn(EntityCow.class, EnumCreatureType.creature, allbiomes);
    if (!spawnPig) FMLRegistry.removeSpawn(EntityPig.class, EnumCreatureType.creature, allbiomes);
    if (!spawnChicken)
      FMLRegistry.removeSpawn(EntityChicken.class, EnumCreatureType.creature, allbiomes);
    if (!spawnOcelot)
      FMLRegistry.removeSpawn(EntityOcelot.class, EnumCreatureType.monster, allbiomes);
    if (!spawnWolf) FMLRegistry.removeSpawn(EntityWolf.class, EnumCreatureType.creature, allbiomes);
    if (!spawnCaveSpider)
      FMLRegistry.removeSpawn(EntityCaveSpider.class, EnumCreatureType.monster, allbiomes);
    if (!spawnCreeper)
      FMLRegistry.removeSpawn(EntityCreeper.class, EnumCreatureType.monster, allbiomes);
    if (!spawnEnderman)
      FMLRegistry.removeSpawn(EntityEnderman.class, EnumCreatureType.monster, allbiomes);
    if (!spawnGhast)
      FMLRegistry.removeSpawn(EntityGhast.class, EnumCreatureType.monster, allbiomes);
    if (!spawnGiantZombie)
      FMLRegistry.removeSpawn(EntityGiantZombie.class, EnumCreatureType.monster, allbiomes);
    if (!spawnGolem)
      FMLRegistry.removeSpawn(EntityGolem.class, EnumCreatureType.monster, allbiomes);
    if (!spawnMooshroom)
      FMLRegistry.removeSpawn(EntityMooshroom.class, EnumCreatureType.creature, allbiomes);
    if (!spawnPigZombie)
      FMLRegistry.removeSpawn(EntityPigZombie.class, EnumCreatureType.monster, allbiomes);
    if (!spawnSilverFish)
      FMLRegistry.removeSpawn(EntitySilverfish.class, EnumCreatureType.monster, allbiomes);
    if (!spawnSkeleton)
      FMLRegistry.removeSpawn(EntitySkeleton.class, EnumCreatureType.monster, allbiomes);
    if (!spawnSlime)
      FMLRegistry.removeSpawn(EntitySlime.class, EnumCreatureType.monster, allbiomes);
    if (!spawnSpider)
      FMLRegistry.removeSpawn(EntitySpider.class, EnumCreatureType.monster, allbiomes);
    if (!spawnSquid)
      FMLRegistry.removeSpawn(EntitySquid.class, EnumCreatureType.waterCreature, allbiomes);
    if (!spawnZombie)
      FMLRegistry.removeSpawn(EntityZombie.class, EnumCreatureType.monster, allbiomes);
  }

  public int addFuel(int i, int i1) {
    if (i == coalDust.shiftedIndex) {
      return 400;
    }
    return 0;
  }

  public boolean dispenseEntity(
      World world, double d, double d1, double d2, int i, int j, ItemStack itemstack) {
    return false;
  }

  public static int getRandomNumberBetween(int i, int i1) {
    return getRandomNumberBetween(i, i1, true);
  }

  public static int getRandomNumberBetween(int i, int i1, boolean flag) {
    Random rand = new Random();
    int number = 0;
    for (int i2 = -1; !(i2 >= i && i2 <= i1); ) {
      i2 = number = rand.nextInt(i1 + 1);
    }
    if (!flag) number *= -1;
    return number;
  }

  public static Item getKindOfBallFromBonus(double d, boolean flag) {
    if (d == 1) return pokeBall;
    if (d == 1.5) return greatBall;
    if (d == 2) return ultraBall;
    if (d == 255) return masterBall;
    return pokeBall;
  }

  public static Item getBallFromID(int i) {
    if (i == pokeBall.shiftedIndex) return pokeBall;
    if (i == greatBall.shiftedIndex) return greatBall;
    if (i == ultraBall.shiftedIndex) return ultraBall;
    if (i == masterBall.shiftedIndex) return masterBall;
    return null;
  }

  static float spinCount = 0;
  public static NetworkMod instance;
  public static BattleRegistry battleRegistry = new BattleRegistry();

  @Override
  public void generateSurface(World world, Random rand, int x, int z) {
    // thunderstone ore
    for (int i = 0; i < 30; i++) {
      int xPos = rand.nextInt(16) + x;
      int zPos = rand.nextInt(16) + z;
      int yPos = rand.nextInt(50) + 75; // generates 75 to 125
      new WorldGenMinable(thunderStoneOre.blockID, 2 + rand.nextInt(2))
          .generate(world, rand, xPos, yPos, zPos);
    }

    // leafstone ore
    for (int i = 0; i < 20; i++) {
      int xPos = rand.nextInt(16) + x;
      int zPos = rand.nextInt(16) + z;
      int yPos = rand.nextInt(100) + 28;
      new WorldGenLeafStoneOre().generate(world, rand, xPos, yPos, zPos);
    }

    for (int i = 0; i < 10; i++) {
      int xPos = rand.nextInt(16) + x;
      int zPos = rand.nextInt(16) + z;
      int yPos = rand.nextInt(40) + 40;
      new WorldGenWaterStoneOre().generate(world, rand, xPos, yPos, zPos);
    }
  }

  @Override
  public boolean onTickInGUI(float tick, Object game, Object gui) {
    // TODO Auto-generated method stub
    return super.onTickInGUI(tick, game, gui);
  }

  @Override
  public boolean onTickInGame(MinecraftServer minecraftServer) {
    return false;
  }
}
Esempio n. 5
0
public class mod_Antartica extends BaseMod {

  public static final Block AntarticaSnow =
      (new BlockSnow(210, ModLoader.addOverride("/terrain.png", "/Blocks/SnowBlock.png"))
          .setStepSound(Block.soundWoodFootstep)
          .setHardness(0.5F)
          .setResistance(1F)
          .setBlockName("AntarticaSnow"));
  public static final Block AntarticaIce =
      (new BlockIce(211, ModLoader.addOverride("/terrain.png", "/Blocks/IceBlock.png"))
          .setStepSound(Block.soundWoodFootstep)
          .setHardness(0.5F)
          .setResistance(1F)
          .setBlockName("AntarticaSnow"));
  public static final BlockAntarticaPortal ForbiddenPortal =
      (BlockAntarticaPortal)
          (new BlockAntarticaPortal(212)
              .setStepSound(Block.soundWoodFootstep)
              .setHardness(0.5F)
              .setResistance(1F)
              .setBlockName("AntarticaPortalBlock"));
  public static final Block MysticalStone =
      (new MysticalStone(213, ModLoader.addOverride("/terrain.png", "/Blocks/PortalShell.png"))
          .setStepSound(Block.soundWoodFootstep)
          .setHardness(0.5F)
          .setResistance(1F)
          .setBlockName("MysticShell"));

  public mod_Antartica() {
    DimensionAPI.registerDimension(new WorldProviderAntartica());
  }

  public void load() {

    ModLoader.registerBlock(AntarticaSnow);
    ModLoader.registerBlock(AntarticaIce);

    ModLoader.registerBlock(ForbiddenPortal);

    ModLoader.registerBlock(MysticalStone);
    ModLoader.addName(MysticalStone, "MysticalStone");

    ModLoader.addRecipe(
        new ItemStack(MysticalStone, 64), new Object[] {"ddd", Character.valueOf('d'), Block.dirt});
    ModLoader.addRecipe(
        new ItemStack(ForbiddenPortal, 64),
        new Object[] {
          "XXX",
          "ddd",
          "ZZZ",
          Character.valueOf('d'),
          Block.dirt,
          Character.valueOf('X'),
          Block.sand,
          Character.valueOf('Z'),
          Block.planks
        });
  }

  public String getVersion() {
    return " Antartica Mod By TheInstitutions & His Awesome Subscribers";
  }
}