public void l_() { if (!this.world.isStatic && (this.shooter != null && this.shooter.dead || !this.world.isLoaded((int) this.locX, (int) this.locY, (int) this.locZ))) { this.die(); } else { super.l_(); this.setOnFire(1); if (this.i) { int i = this.world.getTypeId(this.e, this.f, this.g); if (i == this.h) { ++this.j; if (this.j == 600) { this.die(); } return; } this.i = false; this.motX *= (double) (this.random.nextFloat() * 0.2F); this.motY *= (double) (this.random.nextFloat() * 0.2F); this.motZ *= (double) (this.random.nextFloat() * 0.2F); this.j = 0; this.au = 0; } else { ++this.au; } Vec3D vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ); Vec3D vec3d1 = this.world .getVec3DPool() .create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1); vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ); vec3d1 = this.world .getVec3DPool() .create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); if (movingobjectposition != null) { vec3d1 = this.world .getVec3DPool() .create( movingobjectposition.pos.c, movingobjectposition.pos.d, movingobjectposition.pos.e); } Entity entity = null; List list = this.world.getEntities( this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; for (int j = 0; j < list.size(); ++j) { Entity entity1 = (Entity) list.get(j); if (entity1.K() && (!entity1.h(this.shooter) || this.au >= 25)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f); MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1); if (movingobjectposition1 != null) { double d1 = vec3d.distanceSquared( movingobjectposition1.pos); // CraftBukkit - distance efficiency if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { this.a(movingobjectposition); // CraftBukkit start if (this.dead) { org.bukkit.craftbukkit.event.CraftEventFactory.callProjectileHitEvent(this); } // CraftBukkit end } this.locX += this.motX; this.locY += this.motY; this.locZ += this.motZ; float f1 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); this.yaw = (float) (Math.atan2(this.motZ, this.motX) * 180.0D / 3.1415927410125732D) + 90.0F; for (this.pitch = (float) (Math.atan2((double) f1, this.motY) * 180.0D / 3.1415927410125732D) - 90.0F; this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F; this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F; float f2 = this.c(); if (this.G()) { for (int k = 0; k < 4; ++k) { float f3 = 0.25F; this.world.addParticle( "bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ); } f2 = 0.8F; } this.motX += this.dirX; this.motY += this.dirY; this.motZ += this.dirZ; this.motX *= (double) f2; this.motY *= (double) f2; this.motZ *= (double) f2; this.world.addParticle("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D); this.setPosition(this.locX, this.locY, this.locZ); } }
public int a(Entity var1, Entity var2) { double var3 = a.h(var1); double var5 = a.h(var2); return var3 < var5 ? -1 : (var3 > var5 ? 1 : 0); }
public void h() { super.h(); if (this.lastPitch == 0.0F && this.lastYaw == 0.0F) { float f = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); this.lastYaw = this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D); this.lastPitch = this.pitch = (float) (Math.atan2(this.motY, (double) f) * 180.0D / 3.1415927410125732D); } Block block = this.world.getType(this.d, this.e, this.f); if (block.getMaterial() != Material.AIR) { block.updateShape(this.world, this.d, this.e, this.f); AxisAlignedBB axisalignedbb = block.a(this.world, this.d, this.e, this.f); if (axisalignedbb != null && axisalignedbb.a(Vec3D.a(this.locX, this.locY, this.locZ))) { this.inGround = true; } } if (this.shake > 0) { --this.shake; } if (this.inGround) { int i = this.world.getData(this.d, this.e, this.f); if (block == this.g && i == this.h) { ++this.at; if (this.at == 1200) { this.die(); } } else { this.inGround = false; this.motX *= (double) (this.random.nextFloat() * 0.2F); this.motY *= (double) (this.random.nextFloat() * 0.2F); this.motZ *= (double) (this.random.nextFloat() * 0.2F); this.at = 0; this.au = 0; } } else { ++this.au; Vec3D vec3d = Vec3D.a(this.locX, this.locY, this.locZ); Vec3D vec3d1 = Vec3D.a(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); MovingObjectPosition movingobjectposition = this.world.rayTrace(vec3d, vec3d1, false, true, false); vec3d = Vec3D.a(this.locX, this.locY, this.locZ); vec3d1 = Vec3D.a(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); if (movingobjectposition != null) { vec3d1 = Vec3D.a( movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c); } Entity entity = null; List list = this.world.getEntities( this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int j; float f1; for (j = 0; j < list.size(); ++j) { Entity entity1 = (Entity) list.get(j); if (entity1.Q() && (entity1 != this.shooter || this.au >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.grow((double) f1, (double) f1, (double) f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1); if (movingobjectposition1 != null) { double d1 = vec3d.distanceSquared( movingobjectposition1.pos); // CraftBukkit - distance efficiency if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entity != null && movingobjectposition.entity instanceof EntityHuman) { EntityHuman entityhuman = (EntityHuman) movingobjectposition.entity; if (entityhuman.abilities.isInvulnerable || this.shooter instanceof EntityHuman && !((EntityHuman) this.shooter).a(entityhuman)) { movingobjectposition = null; } } float f2; float f3; if (movingobjectposition != null) { org.bukkit.craftbukkit.event.CraftEventFactory.callProjectileHitEvent( this); // CraftBukkit - Call event if (movingobjectposition.entity != null) { f2 = MathHelper.sqrt( this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ); int k = MathHelper.f((double) f2 * this.damage); if (this.isCritical()) { k += this.random.nextInt(k / 2 + 2); } DamageSource damagesource = null; if (this.shooter == null) { damagesource = DamageSource.arrow(this, this); } else { damagesource = DamageSource.arrow(this, this.shooter); } // CraftBukkit start - Moved damage call if (movingobjectposition.entity.damageEntity(damagesource, k)) { if (this.isBurning() && !(movingobjectposition.entity instanceof EntityEnderman) && (!(movingobjectposition.entity instanceof EntityPlayer) || !(this.shooter instanceof EntityPlayer) || this.world .pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a // player EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent( this.getBukkitEntity(), entity.getBukkitEntity(), 5); org.bukkit.Bukkit.getPluginManager().callEvent(combustEvent); if (!combustEvent.isCancelled()) { movingobjectposition.entity.setOnFire(combustEvent.getDuration()); } // CraftBukkit end } // if (movingobjectposition.entity.damageEntity(damagesource, (float) k)) { // // CraftBukkit - moved up if (movingobjectposition.entity instanceof EntityLiving) { EntityLiving entityliving = (EntityLiving) movingobjectposition.entity; if (!this.world.isStatic) { entityliving.p(entityliving.aY() + 1); } if (this.knockbackStrength > 0) { f3 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); if (f3 > 0.0F) { movingobjectposition.entity.g( this.motX * (double) this.knockbackStrength * 0.6000000238418579D / (double) f3, 0.1D, this.motZ * (double) this.knockbackStrength * 0.6000000238418579D / (double) f3); } } if (this.shooter != null && this.shooter instanceof EntityLiving) { EnchantmentManager.a(entityliving, this.shooter); EnchantmentManager.b((EntityLiving) this.shooter, entityliving); } if (this.shooter != null && movingobjectposition.entity != this.shooter && movingobjectposition.entity instanceof EntityHuman && this.shooter instanceof EntityPlayer) { ((EntityPlayer) this.shooter) .playerConnection.sendPacket(new PacketPlayOutGameStateChange(6, 0.0F)); } } this.makeSound("random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F)); if (!(movingobjectposition.entity instanceof EntityEnderman)) { this.die(); } } else { this.motX *= -0.10000000149011612D; this.motY *= -0.10000000149011612D; this.motZ *= -0.10000000149011612D; this.yaw += 180.0F; this.lastYaw += 180.0F; this.au = 0; } } else { this.d = movingobjectposition.b; this.e = movingobjectposition.c; this.f = movingobjectposition.d; this.g = this.world.getType(d, e, f); // CraftBukkit - Get correct block for storage this.h = this.world.getData(this.d, this.e, this.f); this.motX = (double) ((float) (movingobjectposition.pos.a - this.locX)); this.motY = (double) ((float) (movingobjectposition.pos.b - this.locY)); this.motZ = (double) ((float) (movingobjectposition.pos.c - this.locZ)); f2 = MathHelper.sqrt( this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ); this.locX -= this.motX / (double) f2 * 0.05000000074505806D; this.locY -= this.motY / (double) f2 * 0.05000000074505806D; this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D; this.makeSound("random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.shake = 7; this.setCritical(false); if (this.g.getMaterial() != Material.AIR) { this.g.a(this.world, this.d, this.e, this.f, (Entity) this); } } } if (this.isCritical()) { for (j = 0; j < 4; ++j) { this.world.addParticle( "crit", this.locX + this.motX * (double) j / 4.0D, this.locY + this.motY * (double) j / 4.0D, this.locZ + this.motZ * (double) j / 4.0D, -this.motX, -this.motY + 0.2D, -this.motZ); } } this.locX += this.motX; this.locY += this.motY; this.locZ += this.motZ; f2 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D); for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F; this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F; float f4 = 0.99F; f1 = 0.05F; if (this.L()) { for (int l = 0; l < 4; ++l) { f3 = 0.25F; this.world.addParticle( "bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ); } f4 = 0.8F; } if (this.K()) { this.extinguish(); } this.motX *= (double) f4; this.motY *= (double) f4; this.motZ *= (double) f4; this.motY -= (double) f1; this.setPosition(this.locX, this.locY, this.locZ); this.H(); } }
public void h() { super.h(); if (!this.world.isStatic) { int i = this.aZ(); if (i > 0) { if (this.aw <= 0) { this.aw = 20 * (30 - i); } --this.aw; if (this.aw <= 0) { this.p(i - 1); } } for (int j = 0; j < 5; ++j) { ItemStack itemstack = this.g[j]; ItemStack itemstack1 = this.getEquipment(j); if (!ItemStack.matches(itemstack1, itemstack)) { ((WorldServer) this.world) .getTracker() .a( (Entity) this, (Packet) (new PacketPlayOutEntityEquipment(this.getId(), j, itemstack1))); if (itemstack != null) { this.d.a(itemstack.D()); } if (itemstack1 != null) { this.d.b(itemstack1.D()); } this.g[j] = itemstack1 == null ? null : itemstack1.cloneItemStack(); } } } this.e(); double d0 = this.locX - this.lastX; double d1 = this.locZ - this.lastZ; float f = (float) (d0 * d0 + d1 * d1); float f1 = this.aN; float f2 = 0.0F; this.aW = this.aX; float f3 = 0.0F; if (f > 0.0025000002F) { f3 = 1.0F; f2 = (float) Math.sqrt((double) f) * 3.0F; f1 = (float) Math.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F; } if (this.aE > 0.0F) { f1 = this.yaw; } if (!this.onGround) { f3 = 0.0F; } this.aX += (f3 - this.aX) * 0.3F; this.world.methodProfiler.a("headTurn"); f2 = this.f(f1, f2); this.world.methodProfiler.b(); this.world.methodProfiler.a("rangeChecks"); while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } while (this.aN - this.aO < -180.0F) { this.aO -= 360.0F; } while (this.aN - this.aO >= 180.0F) { this.aO += 360.0F; } while (this.pitch - this.lastPitch < -180.0F) { this.lastPitch -= 360.0F; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } while (this.aP - this.aQ < -180.0F) { this.aQ -= 360.0F; } while (this.aP - this.aQ >= 180.0F) { this.aQ += 360.0F; } this.world.methodProfiler.b(); this.aY += f2; }