public static void setHeadYaw(Entity en, float yaw) { if (!(en instanceof EntityLiving)) return; EntityLiving handle = (EntityLiving) en; while (yaw < -180.0F) { yaw += 360.0F; } while (yaw >= 180.0F) { yaw -= 360.0F; } handle.aP = yaw; if (!(handle instanceof EntityHuman)) handle.aN = yaw; handle.aQ = yaw; }