@Override public void collide(net.minecraft.server.v1_10_R1.Entity entity) { // this method is called by both the entities involved - cancelling // it will not stop the NPC from moving. super.collide(entity); if (npc != null) Util.callCollisionEvent(npc, entity.getBukkitEntity()); }
/* * 1_9_R2 : by() */ public boolean canPassengerSteer() { return handle.bA(); }
public void setStepHeight(float stepHeight) { handle.P = stepHeight; }