@SubscribeEvent public void renderOverlay(RenderGameOverlayEvent.Post event) { Profiler profiler = mc.mcProfiler; EntityPlayer player = mc.thePlayer; ItemStack hand = player.getCurrentEquippedItem(); MovingObjectPosition pos = mc.objectMouseOver; if (event.type == RenderGameOverlayEvent.ElementType.CROSSHAIRS) { profiler.startSection(Augment.MOD_ID + "-hud"); VigorData data = AugmentAPI.vigorRegistry.getPlayerData(player); if (data != null && displayVigor(player)) { profiler.startSection(Augment.MOD_ID + "-vigorBar"); renderVigorHud(event.resolution, data); profiler.endSection(); } if (AugConfig.showBookToolTip && hand != null && hand.getItem() == ModItems.manual) { profiler.startSection(Augment.MOD_ID + "-bookToolTip"); if (pos != null && pos.getBlockPos() != null && mc.theWorld != null && !mc.theWorld.isAirBlock(pos.getBlockPos())) { IBlockState state = mc.theWorld.getBlockState(pos.getBlockPos()); if (state != null && state.getBlock() instanceof IItemPage) { ItemStack stack = new ItemStack(state.getBlock(), 1, state.getBlock().getMetaFromState(state)); renderBookOverlay(event.resolution, stack, (IItemPage) state.getBlock()); } } profiler.endSection(); } profiler.endSection(); } }
public static void dispatch() { Profiler profiler = ClientUtils.mc().mcProfiler; profiler.startSection(ImmersiveEngineering.MODID + "-particles"); boolean isLightingEnabled = GL11.glGetBoolean(GL11.GL_LIGHTING); GL11.glDepthMask(false); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); for (String key : EntityFXIEBase.queuedRenders.keySet()) { profiler.endStartSection(key); int i = 0; ClientUtils.tes().startDrawingQuads(); for (EntityFXIEBase particle : EntityFXIEBase.queuedRenders.get(key)) { if ((i++) == 0) ClientUtils.mc().getTextureManager().bindTexture(particle.getParticleTexture()); particle.tessellateFromQueue(ClientUtils.tes()); } ClientUtils.tes().draw(); } EntityFXIEBase.queuedRenders.clear(); profiler.startSection("depthIgnoring"); GL11.glDisable(GL11.GL_DEPTH_TEST); for (String key : EntityFXIEBase.queuedDepthIgnoringRenders.keySet()) { profiler.endStartSection(key); int i = 0; ClientUtils.tes().startDrawingQuads(); for (EntityFXIEBase particle : EntityFXIEBase.queuedDepthIgnoringRenders.get(key)) { if ((i++) == 0) ClientUtils.mc().getTextureManager().bindTexture(particle.getParticleTexture()); particle.tessellateFromQueue(ClientUtils.tes()); } ClientUtils.tes().draw(); } EntityFXIEBase.queuedDepthIgnoringRenders.clear(); GL11.glEnable(GL11.GL_DEPTH_TEST); profiler.endSection(); if (!isLightingEnabled) GL11.glDisable(GL11.GL_LIGHTING); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); profiler.endSection(); }
@SubscribeEvent public void onRenderGameOverlayPost(Post event) { if (event.type == ElementType.ALL) { Minecraft mc = Minecraft.getMinecraft(); FontRenderer fr = mc.fontRenderer; Profiler p = mc.mcProfiler; p.startSection("gimmetime-hud"); switch (ConfigHandler.analog_digital) { case 0: // None break; case 1: // Analog p.startSection("clock"); RenderUtil.drawClock(32, 34, 24); p.endSection(); break; case 2: // Digital p.startSection("clock"); drawString(TimeUtil.getTime(), 1, 1); p.endSection(); break; case 3: // Both p.startSection("clock"); RenderUtil.drawClock(32, 34, 24); drawString(TimeUtil.getTime(), 64, 1); p.endSection(); break; } if (currentAlarm != null) { p.startSection("alarm"); String title = currentAlarm.getTitle() + " - " + TimeUtil.getAlarmTimeString(); drawString( title, (event.resolution.getScaledWidth() / 2) - (fr.getStringWidth(title) / 2), (event.resolution.getScaledHeight() / 2) - (fr.FONT_HEIGHT + 4)); String closeHint = StatCollector.translateToLocalFormatted( "hud.alarmAlert.close", GameSettings.getKeyDisplayString(KeyHandler.INSTANCE.clock.getKeyCode())); drawString( closeHint, (event.resolution.getScaledWidth() / 2) - (fr.getStringWidth(closeHint) / 2), (event.resolution.getScaledHeight() / 2) + (fr.FONT_HEIGHT - 2)); p.endSection(); } p.endSection(); } }