Esempio n. 1
0
  @Override
  public void setLivingAnimations(
      EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4) {
    EntityWolf entitywolf = (EntityWolf) par1EntityLivingBase;

    if (entitywolf.isAngry()) {
      this.wolfTail.rotateAngleY = 0.0F;
    } else {
      this.wolfTail.rotateAngleY = MathHelper.cos(par2 * 0.6662F) * 1.4F * par3;
    }

    if (entitywolf.isSitting()) {
      this.wolfMane.setRotationPoint(-1.0F, 16.0F, -3.0F);
      this.wolfMane.rotateAngleX = ((float) Math.PI * 2F / 5F);
      this.wolfMane.rotateAngleY = 0.0F;
      this.wolfBody.setRotationPoint(0.0F, 18.0F, 0.0F);
      this.wolfBody.rotateAngleX = ((float) Math.PI / 4F);
      this.wolfTail.setRotationPoint(-1.0F, 21.0F, 6.0F);
      this.wolfLeg1.setRotationPoint(-2.5F, 22.0F, 2.0F);
      this.wolfLeg1.rotateAngleX = ((float) Math.PI * 3F / 2F);
      this.wolfLeg2.setRotationPoint(0.5F, 22.0F, 2.0F);
      this.wolfLeg2.rotateAngleX = ((float) Math.PI * 3F / 2F);
      this.wolfLeg3.rotateAngleX = 5.811947F;
      this.wolfLeg3.setRotationPoint(-2.49F, 17.0F, -4.0F);
      this.wolfLeg4.rotateAngleX = 5.811947F;
      this.wolfLeg4.setRotationPoint(0.51F, 17.0F, -4.0F);
    } else {
      this.wolfBody.setRotationPoint(0.0F, 14.0F, 2.0F);
      this.wolfBody.rotateAngleX = ((float) Math.PI / 2F);
      this.wolfMane.setRotationPoint(-1.0F, 14.0F, -3.0F);
      this.wolfMane.rotateAngleX = this.wolfBody.rotateAngleX;
      this.wolfTail.setRotationPoint(-1.0F, 12.0F, 8.0F);
      this.wolfLeg1.setRotationPoint(-2.5F, 16.0F, 7.0F);
      this.wolfLeg2.setRotationPoint(0.5F, 16.0F, 7.0F);
      this.wolfLeg3.setRotationPoint(-2.5F, 16.0F, -4.0F);
      this.wolfLeg4.setRotationPoint(0.5F, 16.0F, -4.0F);
      this.wolfLeg1.rotateAngleX = MathHelper.cos(par2 * 0.6662F) * 1.4F * par3;
      this.wolfLeg2.rotateAngleX = MathHelper.cos(par2 * 0.6662F + (float) Math.PI) * 1.4F * par3;
      this.wolfLeg3.rotateAngleX = MathHelper.cos(par2 * 0.6662F + (float) Math.PI) * 1.4F * par3;
      this.wolfLeg4.rotateAngleX = MathHelper.cos(par2 * 0.6662F) * 1.4F * par3;
    }

    this.wolfHeadMain.rotateAngleZ =
        entitywolf.getInterestedAngle(par4) + entitywolf.getShakeAngle(par4, 0.0F);
    this.wolfMane.rotateAngleZ = entitywolf.getShakeAngle(par4, -0.08F);
    this.wolfBody.rotateAngleZ = entitywolf.getShakeAngle(par4, -0.16F);
    this.wolfTail.rotateAngleZ = entitywolf.getShakeAngle(par4, -0.2F);
  }