protected void updateEntityActionState() { super.updateEntityActionState(); if (!this.worldObj.isRemote) { int i; int j; int k; int i1; if (this.allySummonCooldown > 0) { --this.allySummonCooldown; if (this.allySummonCooldown == 0) { i = MathHelper.floor_double(this.posX); j = MathHelper.floor_double(this.posY); k = MathHelper.floor_double(this.posZ); boolean flag = false; for (int l = 0; !flag && l <= 5 && l >= -5; l = l <= 0 ? 1 - l : 0 - l) { for (i1 = 0; !flag && i1 <= 10 && i1 >= -10; i1 = i1 <= 0 ? 1 - i1 : 0 - i1) { for (int j1 = 0; !flag && j1 <= 10 && j1 >= -10; j1 = j1 <= 0 ? 1 - j1 : 0 - j1) { if (this.worldObj.getBlock(i + i1, j + l, k + j1) == Blocks.monster_egg) { if (!this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing")) { int k1 = this.worldObj.getBlockMetadata(i + i1, j + l, k + j1); ImmutablePair immutablepair = BlockSilverfish.func_150197_b(k1); this.worldObj.setBlock( i + i1, j + l, k + j1, (Block) immutablepair.getLeft(), ((Integer) immutablepair.getRight()).intValue(), 3); } else { this.worldObj.func_147480_a(i + i1, j + l, k + j1, false); } Blocks.monster_egg.onBlockDestroyedByPlayer( this.worldObj, i + i1, j + l, k + j1, 0); if (this.rand.nextBoolean()) { flag = true; break; } } } } } } } if (this.entityToAttack == null && !this.hasPath()) { i = MathHelper.floor_double(this.posX); j = MathHelper.floor_double(this.posY + 0.5D); k = MathHelper.floor_double(this.posZ); int l1 = this.rand.nextInt(6); Block block = this.worldObj.getBlock( i + Facing.offsetsXForSide[l1], j + Facing.offsetsYForSide[l1], k + Facing.offsetsZForSide[l1]); i1 = this.worldObj.getBlockMetadata( i + Facing.offsetsXForSide[l1], j + Facing.offsetsYForSide[l1], k + Facing.offsetsZForSide[l1]); if (BlockSilverfish.func_150196_a(block)) { this.worldObj.setBlock( i + Facing.offsetsXForSide[l1], j + Facing.offsetsYForSide[l1], k + Facing.offsetsZForSide[l1], Blocks.monster_egg, BlockSilverfish.func_150195_a(block, i1), 3); this.spawnExplosionParticle(); this.setDead(); } else { this.updateWanderPath(); } } else if (this.entityToAttack != null && !this.hasPath()) { this.entityToAttack = null; } } }
protected void updateEntityActionState() { super.updateEntityActionState(); if (!this.worldObj.isRemote) { int var1; int var2; int var3; int var5; if (this.allySummonCooldown > 0) { --this.allySummonCooldown; if (this.allySummonCooldown == 0) { var1 = MathHelper.floor_double(this.posX); var2 = MathHelper.floor_double(this.posY); var3 = MathHelper.floor_double(this.posZ); boolean var4 = false; for (var5 = 0; !var4 && var5 <= 5 && var5 >= -5; var5 = var5 <= 0 ? 1 - var5 : 0 - var5) { for (int var6 = 0; !var4 && var6 <= 10 && var6 >= -10; var6 = var6 <= 0 ? 1 - var6 : 0 - var6) { for (int var7 = 0; !var4 && var7 <= 10 && var7 >= -10; var7 = var7 <= 0 ? 1 - var7 : 0 - var7) { int var8 = this.worldObj.getBlockId(var1 + var6, var2 + var5, var3 + var7); if (var8 == Block.silverfish.blockID) { this.worldObj.playAuxSFX( 2001, var1 + var6, var2 + var5, var3 + var7, Block.silverfish.blockID + (this.worldObj.getBlockMetadata(var1 + var6, var2 + var5, var3 + var7) << 12)); this.worldObj.setBlockWithNotify(var1 + var6, var2 + var5, var3 + var7, 0); Block.silverfish.onBlockDestroyedByPlayer( this.worldObj, var1 + var6, var2 + var5, var3 + var7, 0); if (this.rand.nextBoolean()) { var4 = true; break; } } } } } } } if (this.entityToAttack == null && !this.hasPath()) { var1 = MathHelper.floor_double(this.posX); var2 = MathHelper.floor_double(this.posY + 0.5D); var3 = MathHelper.floor_double(this.posZ); int var9 = this.rand.nextInt(6); var5 = this.worldObj.getBlockId( var1 + Facing.offsetsXForSide[var9], var2 + Facing.offsetsYForSide[var9], var3 + Facing.offsetsZForSide[var9]); if (BlockSilverfish.getPosingIdByMetadata(var5)) { this.worldObj.setBlockAndMetadataWithNotify( var1 + Facing.offsetsXForSide[var9], var2 + Facing.offsetsYForSide[var9], var3 + Facing.offsetsZForSide[var9], Block.silverfish.blockID, BlockSilverfish.getMetadataForBlockType(var5)); this.spawnExplosionParticle(); this.setDead(); } else { this.updateWanderPath(); } } else if (this.entityToAttack != null && !this.hasPath()) { this.entityToAttack = null; } } }