@Override
 public void doRender(
     EntityLiving entityLiving, double x, double y, double z, float par8, float par9) {
   if (((EntityThaumaturge) entityLiving).isUsingFire()) {
     field_82423_g.aimedBow = field_82425_h.aimedBow = modelBipedMain.aimedBow = true;
   }
   super.doRender(entityLiving, x, y, z, par8, par9);
 }
Esempio n. 2
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 public void renderBarbarian(
     EntityBarbarian par1EntityBarbarian,
     double par2,
     double par4,
     double par6,
     float par8,
     float par9) {
   super.doRenderLiving(par1EntityBarbarian, par2, par4, par6, par8, par9);
 }
 public void doRender(
     Entitydreadguard par1Entitydreadguard,
     double par2,
     double par4,
     double par6,
     float par8,
     float par9) {
   func_82427_a(par1Entitydreadguard);
   super.doRender(par1Entitydreadguard, par2, par4, par6, par8, par9);
 }
 public void renderCitizen(
     EntityCitizen var1, double var2, double var4, double var6, float var8, float var9) {
   super.doRenderLiving(var1, var2, var4, var6, var8, var9);
 }
 @Override
 public void doRender(
     Entity entity, double x, double y, double z, float rotationYaw, float rotationPitch) {
   super.doRender((EntityLiving) entity, x, y, z, rotationYaw, rotationPitch);
   BossStatus.setBossStatus((IBossDisplayData) entity, false);
 }
 protected void renderEquippedItems(Entitydreadguard par1Entitydreadguard, float par2) {
   func_82427_a(par1Entitydreadguard);
   super.renderEquippedItems(par1Entitydreadguard, par2);
 }
Esempio n. 7
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 public void doRenderLiving(
     EntityLiving entity, double par2, double par4, double par6, float par8, float par9) {
   super.doRenderLiving((EntityRobot) entity, par2, par4, par6, par8, par9);
 }
Esempio n. 8
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 public void func_177_a(EntityRobot robot, double d, double d1, double d2, float f, float f1) {
   super.doRenderLiving(robot, d, d1, d2, f, f1);
 }
Esempio n. 9
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 public void func_82418_a(
     EntityTef par1, double par2, double par4, double par6, float par8, float par9) {
   super.doRenderLiving(par1, par2, par4, par6, par8, par9);
   BossStatus.setBossStatus(par1, true);
 }