@Override public void doRender( EntityLiving entityLiving, double x, double y, double z, float par8, float par9) { if (((EntityThaumaturge) entityLiving).isUsingFire()) { field_82423_g.aimedBow = field_82425_h.aimedBow = modelBipedMain.aimedBow = true; } super.doRender(entityLiving, x, y, z, par8, par9); }
public void renderBarbarian( EntityBarbarian par1EntityBarbarian, double par2, double par4, double par6, float par8, float par9) { super.doRenderLiving(par1EntityBarbarian, par2, par4, par6, par8, par9); }
public void doRender( Entitydreadguard par1Entitydreadguard, double par2, double par4, double par6, float par8, float par9) { func_82427_a(par1Entitydreadguard); super.doRender(par1Entitydreadguard, par2, par4, par6, par8, par9); }
public void renderCitizen( EntityCitizen var1, double var2, double var4, double var6, float var8, float var9) { super.doRenderLiving(var1, var2, var4, var6, var8, var9); }
@Override public void doRender( Entity entity, double x, double y, double z, float rotationYaw, float rotationPitch) { super.doRender((EntityLiving) entity, x, y, z, rotationYaw, rotationPitch); BossStatus.setBossStatus((IBossDisplayData) entity, false); }
protected void renderEquippedItems(Entitydreadguard par1Entitydreadguard, float par2) { func_82427_a(par1Entitydreadguard); super.renderEquippedItems(par1Entitydreadguard, par2); }
public void doRenderLiving( EntityLiving entity, double par2, double par4, double par6, float par8, float par9) { super.doRenderLiving((EntityRobot) entity, par2, par4, par6, par8, par9); }
public void func_177_a(EntityRobot robot, double d, double d1, double d2, float f, float f1) { super.doRenderLiving(robot, d, d1, d2, f, f1); }
public void func_82418_a( EntityTef par1, double par2, double par4, double par6, float par8, float par9) { super.doRenderLiving(par1, par2, par4, par6, par8, par9); BossStatus.setBossStatus(par1, true); }