Esempio n. 1
0
  protected boolean maybeMoveToPosition(Point3D worldPosition, int offset) {
    if (worldPosition == null) {
      _log.warn("maybeMoveToPosition: worldPosition == NULL!");
      return false;
    }

    if (offset < 0) return false; // skill radius -1

    if (!_actor.isInsideRadius(
        worldPosition.getX(),
        worldPosition.getY(),
        offset + _actor.getTemplate().getCollisionRadius(),
        false)) {
      if (_actor.isMovementDisabled()) return true;

      if (getIntention() == CtrlIntention.AI_INTENTION_CAST) {
        if (getCurrentSkill().isShiftPressed()) {
          _actor.sendPacket(SystemMessageId.DIST_TOO_FAR_CASTING_STOPPED);
          _actor.sendPacket(ActionFailed.STATIC_PACKET);

          return true;
        }
      }

      if (!_actor.isRunning() && !(this instanceof L2PlayerAI) && !(this instanceof L2SummonAI))
        _actor.setRunning();

      stopFollow();

      int x = _actor.getX();
      int y = _actor.getY();

      double dx = worldPosition.getX() - x;
      double dy = worldPosition.getY() - y;

      double dist = Math.sqrt(dx * dx + dy * dy);

      double sin = dy / dist;
      double cos = dx / dist;

      dist -= offset - 5;

      x += (int) (dist * cos);
      y += (int) (dist * sin);

      moveTo(x, y, worldPosition.getZ());
      return true;
    }

    if (getFollowTarget() != null) stopFollow();

    return false;
  }
Esempio n. 2
0
  /**
   * Manage the Cast Intention : Stop current Attack, Init the AI in order to cast and Launch Think
   * Event.<br>
   * <br>
   * <B><U> Actions</U> : </B><br>
   * <br>
   * <li>Set the AI cast target
   * <li>Stop the actor auto-attack client side by sending Server->Client packet AutoAttackStop
   *     (broadcast)
   * <li>Cancel action client side by sending Server->Client packet ActionFailed to the L2Player
   *     actor
   * <li>Set the AI skill used by INTENTION_CAST
   * <li>Set the Intention of this AI to AI_INTENTION_CAST
   * <li>Launch the Think Event <br>
   *     <br>
   */
  @Override
  protected void onIntentionCast(SkillUsageRequest request) {
    final L2Skill skill = request.getSkill();

    if (getIntention() == AI_INTENTION_REST && skill.isMagic()) {
      clientActionFailed();
      return;
    }

    // Stop actions client-side to cast the skill
    if (skill.getHitTime() > 50) {
      // Abort the attack of the L2Character and send Server->Client ActionFailed packet
      _actor.abortAttack();

      // Cancel action client side by sending Server->Client packet ActionFailed to the L2Player
      // actor
      // no need for second ActionFailed packet, abortAttack() already sent it
      // clientActionFailed();
    }

    final L2Object target = request.getSkill().getFirstOfTargetList(_actor);

    // Change the Intention of this AbstractAI to AI_INTENTION_CAST
    changeIntention(AI_INTENTION_CAST, request, target);

    final Point3D p = request.getSkillWorldPosition();
    if (p != null) {
      // normally magicskilluse packet turns char client side but for these skills, it doesn't (even
      // with correct target)
      _actor.setHeading(
          Util.calculateHeadingFrom(_actor.getX(), _actor.getY(), p.getX(), p.getY()));
      _actor.broadcastPacket(new ValidateLocation(_actor));
    }

    // Launch the Think Event
    notifyEvent(CtrlEvent.EVT_THINK, null);
  }