/** * Removes ownership of the current Chunk from the Player * * @param player The Player selling the Chunk */ public static void sell(Player player) { // Cancel if the Player does not have permission to use the command if (!MyChunks.hasPermission(player, "own")) { player.sendMessage(permissionMsg); return; } // Retrieve the OwnedChunk that the Player is in String world = player.getWorld().getName(); Chunk chunk = player.getLocation().getBlock().getChunk(); int x = chunk.getX(); int z = chunk.getZ(); OwnedChunk ownedChunk = MyChunks.findOwnedChunk(world, x, z); // Cancel if the Chunk is not owned if (ownedChunk == null) { player.sendMessage(MyChunks.doNotOwnMsg); return; } // Cancel if the OwnedChunk is owned by someone else if (!ownedChunk.owner.equals(player.getName())) if (MyChunks.hasPermission(player, "admin")) Econ.sell(player, ownedChunk.owner); else { player.sendMessage(MyChunks.doNotOwnMsg); return; } else Econ.sell(player); MyChunks.removeOwnedChunk(world, x, z); }
/** * Displays the MyChunks Help Page to the given Player * * @param Player The Player needing help */ public static void sendHelp(Player player) { player.sendMessage("§e MyChunks Help Page:"); player.sendMessage( "§2/chunk buy§b Purchase the current chunk for " + Econ.format(Econ.buyPrice)); player.sendMessage("§2/chunk sell§b Sell the current chunk for " + Econ.format(Econ.sellPrice)); player.sendMessage("§2/chunk list§b List locations of owned Chunks"); player.sendMessage("§2/chunk info§b List Owner and CoOwners of current Chunk"); player.sendMessage("§2/chunk clear§b Sell all owned Chunks"); player.sendMessage("§2/chunk coowner [Action] [Type] [Name]"); player.sendMessage("§bAction = 'add' or 'remove'"); player.sendMessage("§bType = 'player' or 'group'"); player.sendMessage("§bName = The group name or the Player's name"); }
/** * Removes all the Chunks that are owned by the given Player A Chunk is owned buy a Player if the * owner field is the Player's name * * @param player The name of the Player */ public static void clear(Player player) { String name = player.getName(); // Iterate through all OwnedChunks for (int i = 0; i < 100; i++) for (int j = 0; j < 100; j++) { LinkedList<OwnedChunk> chunkList = (LinkedList<OwnedChunk>) MyChunks.matrix[i][j]; if (chunkList != null) { Iterator itr = chunkList.iterator(); while (itr.hasNext()) { OwnedChunk ownedChunk = (OwnedChunk) itr.next(); // Sell the Chunk if it is owned by the given Player if (ownedChunk.owner.equals(name)) { itr.remove(); Econ.sell(player); } } // Delete the ChunkList if it is empty if (chunkList.isEmpty()) MyChunks.matrix[i][j] = null; } } // Reset the ChunkCounter of the Player to 0 MyChunks.chunkCounter.put(player.getName(), 0); MyChunks.save(); }
/** * Gives ownership of the current Chunk to the Player * * @param player The Player buying the Chunk */ public static void buy(Player player) { // Cancel if the Player does not have permission to use the command if (!MyChunks.hasPermission(player, "own")) { player.sendMessage(permissionMsg); return; } // Retrieve the OwnedChunk that the Player is in Chunk chunk = player.getLocation().getBlock().getChunk(); String world = player.getWorld().getName(); int x = chunk.getX(); int z = chunk.getZ(); OwnedChunk ownedChunk = MyChunks.getOwnedChunk(world, x, z); // If the owner of the OwnedChunk is not blank then the Chunk is already claimed if (ownedChunk.owner != null) { player.sendMessage(claimedMsg); return; } ownedChunk.owner = player.getName(); int limit = MyChunks.getOwnLimit(player); int owned = 0; // Don't check how many are owned if the Player is not limited if (limit != -1) { // Retrieve the ChunkCounter value of the Player Object object = MyChunks.chunkCounter.get(player.getName()); if (object != null) owned = (Integer) object; // Cancel if the Player owns their maximum limit if (owned >= limit) { player.sendMessage(limitMsg); return; } } // Charge the Player only if they don't have the 'chunkown.free' node if (MyChunks.hasPermission(player, "free")) player.sendMessage(buyFreeMsg); else if (!Econ.buy(player)) { // Delete the OwnedChunk because the Player could not afford it MyChunks.removeOwnedChunk(world, x, z); return; } // Increment the ChunkCounter of the Player MyChunks.chunkCounter.put(ownedChunk.owner, owned + 1); markCorners(chunk); MyChunks.save(); }