Esempio n. 1
0
  public void update(GameContainer gcan, StateBasedGame state, int dtime) throws SlickException {
    a.update();
    b.update();
    c.update();

    aa.update();
    ab.update();
    ac.update();
    ad.update();
    ae.update();
    af.update();
    ag.update();
    ah.update();

    if (a.activated())
      state.enterState(
          0, new FadeOutTransition(Color.black, 250), new FadeInTransition(Color.black, 250));

    if (b.activated()) {
      SessionSettings.ingame = true;
      state.enterState(1);
    }
  }
Esempio n. 2
0
  public void render(GameContainer gcan, StateBasedGame sbgame, Graphics g) throws SlickException {
    g.drawImage(new Image("res/epoch/placeholder/skyrim.jpg"), 0, 0);
    g.drawImage(new Image("res/epoch/lobby.png"), 20, 20);
    g.drawString("Multiplayer:", 175, 610);
    g.drawString("Chat Log", 155, 84);
    g.drawString("Game Settings", 1040, 40);
    g.drawString("Players", 480, 84);
    g.drawString("Color", 733, 84);
    g.drawString("Team", 821, 84);
    g.drawString("NPC", 915, 84);

    a.render();
    b.render();
    c.render();

    aa.render();
    ab.render();
    ac.render();
    ad.render();
    ae.render();
    af.render();
    ag.render();
    ah.render();
  }