/** Adds to the whitelist of the specified town. Used when placing blocks. */ public static void addToBlockWhitelist( Class<? extends TileEntity> te, int dim, int x, int y, int z, Town town) { for (Protection prot : Protections.instance.getProtectionList()) { if (prot.isTileTracked(te)) for (FlagType flagType : prot.getFlagsForTile(te)) { if (!town.hasBlockWhitelist(dim, x, y, z, flagType)) { BlockWhitelist bw = new BlockWhitelist(dim, x, y, z, flagType); DatasourceProxy.getDatasource().saveBlockWhitelist(bw, town); } } } }